循环链表的C语言实现及其在约瑟夫问题上的应用

循环链表的实现及其约瑟夫问题的求解

单向链表只能通过前驱结点找后继结点,一旦丢失一个结点,那后面的结点都无法找到,循环链表将链表尾部的next域指向链表头部的元素,形成一个闭环,通过中间的任意一个元素都可以找到链表中的某个元素,循环链表的api函数有两个难点,难点一在于头插法的链表插入,我们看图说话:
头插法插入元素图示
删除第一个元素,需要求出最后一个元素的位置以改变最后一个元素next域的指向
约瑟夫问题:关于约瑟夫问题的基本解释,可以问度娘,大概意思是,有一个封闭的环,从一开始数,数到第三个,那个数字就被删除,一直循环到所有的数字都出去就算完成;

#ifndef _CIRCELIST_H_
#define _CIRCELIST_H_
typedef void CircleList;
typedef struct _tag_CircleListNode
{
	struct _tag_CircleListNode* next;
}CircleListNode;
CircleList* CircleList_Create();
void CircleList_Destroy(CircleList* list);
void CircleList_Clear(CircleList* list);
int CircleList_Length(CircleList* list);
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
CircleListNode* CircleList_Get(CircleList* list, int pos);
CircleListNode* CircleList_Delete(CircleList* list, int pos);

//add
CircleListNode* CircleList_DeleteNode(CircleList* List, CircleListNode* node);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list);//游标指向 下一个位置,把二号位置返回出来,同时让游标下移到下一个位置 
#endif```


#include<Windows.h>
#include<iostream>
#include<malloc.h>
#include"CircleLIst.h"
using namespace std;
typedef struct _tag_CircleList
{
	CircleListNode header;
	CircleListNode* slider;
	int length;
}TCircleList;
CircleList* CircleList_Create()
{
	TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
	if (ret == NULL)
	{
		return NULL;
	}
	ret->length = 0;
	ret->header.next = NULL;
	ret->slider = NULL;
	return ret;
}
void CircleList_Destroy(CircleList* list)
{
	if (list == NULL)
	{
		return ;
	}
	free(list);
}

void CircleList_Clear(CircleList* list)
{
	TCircleList* slist = (TCircleList*)list;
	if (slist == NULL)
	{
		return;
	}
	slist->header.next = NULL;
	slist->slider = NULL;
	slist->length = 0;
}

int CircleList_Length(CircleList* list)
{
	TCircleList* slist =(TCircleList*) list;
	if (slist == NULL)
	{
		return -1;
	}
	return slist->length;
}

int CircleList_Insert(CircleList* list,CircleListNode* node,int pos)
{
	TCircleList* slist = (TCircleList*)list;
	if (slist == NULL || pos < 0 || node == NULL)
	{
		return -1;
	}
	CircleListNode* current = (CircleListNode*)slist;
	for (int i = 0; (i < pos)&&(current->next!=NULL); i++)
	{
		current = current->next;
	}
	node->next = current->next;
	current->next = node;
	
	//如果是第一次插入节点
	if (slist->length == 0)
	{
		slist->slider = node;
	}
	slist->length++;	
	
	if (current == (CircleListNode*)slist)//如果是头插法,current仍然指向链表头部,如果pos是0,就是从头部删除一个元素
	{
		CircleListNode* last = CircleList_Get(slist, slist->length - 1);//求出最后一个元素的位置
		last->next = current->next;//让尾部节点指向新节点;
	}
	return 0;
 }

CircleListNode* CircleList_Get(CircleList* list, int pos)
{
	TCircleList* slist = (TCircleList*)list;
	if (slist == NULL||pos<0)
	{
		return NULL;
	}
	CircleListNode* current = (CircleListNode *) slist;//指向头结点
	for (int i = 0; i < pos; i++)
	{
		current = current->next;
	}
	return current->next;
}

CircleListNode* CircleList_Delete(CircleList* list,int pos)
{
	TCircleList* slist = (TCircleList*)list;
	CircleListNode* ret = NULL;
	if (slist == NULL || pos < 0)
	{
		return NULL;
	}
	CircleListNode* current = (CircleListNode*)slist;
	CircleListNode* last = NULL;
	for (int i = 0; i < pos; i++)
	{
		current = current->next;
	}
	if (current == (CircleListNode*)slist)//如果删除的是第一个元素
	{
		last = (CircleListNode*)CircleList_Get(slist,(slist->length)-1);//last的生命周期到这里就结束了
		
	}
	ret = current->next;
	current->next = ret->next;//跳一个结点,指向下一个结点;//结点指向头部结点的下一个结点
	slist->length--;

	if (last != NULL)
	{
		slist->header.next = ret->next;
		last->next = ret->next;
	}//跳一个结点,指向下一个结点;
	if (slist->slider == ret)
	{
		slist->slider = ret->next;
	}//如果删除的元素是游标所指的元素,游标下移;
	if (slist->length == 0)
	{
		slist->header.next = NULL;
		slist->slider = NULL;
	}//如果删除之后长度为0;将所有的全都置为零;
	return ret;
} 

CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node)
{
	TCircleList* slist = (TCircleList*)list;
	CircleListNode* ret = NULL;
	int i = 0;
	if (slist != NULL)
	{
		CircleListNode* current = (CircleListNode*)slist;
		for (i = 0; i < slist->length; i++)
		{
			if (current->next == node)
			{
				ret = current->next;
				break;
			}
			current = current->next;
		}
		if (ret != NULL)
		{
			CircleList_Delete(slist, i);
		}

	}
	return ret;
}

CircleListNode* CircleList_Reset(CircleList* list)//游标重新指向链表的头部
{
	TCircleList* slist = (TCircleList*)list;
	CircleListNode* ret = NULL;
	if (slist != NULL)
	{
		slist->slider=slist->header.next;
		ret = slist->slider;
	}
	return ret;
}

CircleListNode* CircleList_Current(CircleList* list)//返回游标当前所指位置的值
{
	TCircleList* slist = (TCircleList*)list;
	CircleListNode* ret = NULL;
	if (slist != NULL)
	{
		ret = slist->slider;
	}
	return ret;
}

CircleListNode* CircleList_Next(CircleList* list)
{
	TCircleList* slist = (TCircleList*)list;
	CircleListNode* current = NULL;
	if (slist != NULL)
	{
		current = slist->slider;
	}
	slist->slider = current->next;
	return current;
}


#include<Windows.h>
#include<iostream>
#include"循环链表.h"
using namespace std;
struct value
{
	CircleListNode header;
	int v;
};
//约瑟夫问题求解
int main()
{
	CircleList* list=CircleList_Create();
	struct value v1, v2, v3, v4, v5, v6, v7, v8;
	v1.v = 1;
	v2.v = 2;
	v3.v = 3;
	v4.v = 4;
	v5.v = 5;
	v6.v = 6;
	v7.v = 7;
	v8.v = 8;
	CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
	CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));
	for (int i = 0; i < CircleList_Length(list); i++)
	{
		struct value* pv = (struct value*)CircleList_Next(list);
		cout << pv->v<<" ";
	}
	cout << endl;
	CircleList_Reset(list);
	while (CircleList_Length(list) > 0)
	{
		struct value* pv = NULL;
		for (int i = 1; i < 3; i++)
		{
			CircleList_Next(list);
		}
		pv = (struct value*)CircleList_Current(list);
		cout << pv->v;
		CircleList_DeleteNode(list, (CircleListNode*)pv);

	}
	CircleList_Destroy(list);

	return 0;
};
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值