OPENNI学习实践-openni+kinect 获取真实世界坐标

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#include <stdlib.h>
#include <iostream>
#include <string>

#include <XnCppWrapper.h>
#include <opencv2/opencv.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/core/core.hpp>

using namespace std;
using namespace xn;
using namespace cv;

void CheckOpenNIError(XnStatus eResult,string sStatus)
{
	if(eResult != XN_STATUS_OK)
		cout << sStatus << "Error: " << xnGetStatusString(eResult) << endl;//P53
}

int main()
{
	XnStatus eResult = XN_STATUS_OK;
	DepthMetaData depthMD;
	IRMetaData irData;
	namedWindow("Depth Image");
	namedWindow("IRImage");

	Context mContext;
	eResult = mContext.Init();
	CheckOpenNIError(eResult,"Initialize context");

	DepthGenerator mDepthGenerator;
	eResult = mDepthGenerator.Create(mContext);
	CheckOpenNIError(eResult,"Create depth generator");

	IRGenerator mIRGenerator;
	eResult = mIRGenerator.Create(mContext);
	CheckOpenNIError(eResult,"Create depth generator");

	mDepthGenerator.GetMirrorCap().SetMirror(true);
	mIRGenerator.GetMirrorCap().SetMirror(true);

	XnMapOutputMode mapMode;
	mapMode.nXRes = 640;
	mapMode.nYRes = 480;
	mapMode.nXRes = 30;
	eResult = mDepthGenerator.SetMapOutputMode(mapMode);

	XnMapOutputMode MyMapMode; 
	MyMapMode.nXRes = 640;  
	MyMapMode.nYRes = 480; 
	MyMapMode.nFPS = 30; 
	mIRGenerator.SetMapOutputMode( MyMapMode );

	eResult = mContext.StartGeneratingAll();

	int flag=0;

	while(true)
	{
		eResult = mContext.WaitAnyUpdateAll();
		if(eResult == XN_STATUS_OK)
		{

			mDepthGenerator.GetMetaData(depthMD);
			Mat cvDepthImage16UC1(depthMD.FullYRes(),depthMD.FullXRes(),CV_16UC1,(char*) depthMD.Data());
			Mat cvDepthImage8UC1;
			cvDepthImage16UC1.convertTo(cvDepthImage8UC1,CV_8UC1,255.0/(depthMD.ZRes()));
			imshow("Depth Image",cvDepthImage8UC1);

			mIRGenerator.GetMetaData(irData);
			Mat irImage16UC1(irData.FullYRes(),irData.FullXRes(),CV_16UC1,(char*) irData.Data());
			Mat irImage8UC1;
			irImage16UC1.convertTo(irImage8UC1,CV_8UC1,255.0/255);
			cv::circle(irImage8UC1,Point2d(MyMapMode.nXRes/2,MyMapMode.nYRes/2),10,Scalar(255),5);

			XnPoint3D *ProjectivePoint=new XnPoint3D[1];
			XnPoint3D *ProjectivePoint2=new XnPoint3D[1];
			XnPoint3D *RealPoint=new XnPoint3D[1];
			ProjectivePoint[0]=xnCreatePoint3D(MyMapMode.nXRes/2,MyMapMode.nYRes/2,depthMD(MyMapMode.nXRes/2,MyMapMode.nYRes/2));
			mDepthGenerator.ConvertProjectiveToRealWorld(1,ProjectivePoint,RealPoint);
			printf("z=%f",RealPoint[0].Z);

			imshow("IRImage",irImage8UC1);

			waitKey(30);
		}
	}

	mContext.StopGeneratingAll();
	mContext.Shutdown();
	return 0;
}
重点在于
XnPoint3D *ProjectivePoint=new XnPoint3D[1];
			XnPoint3D *ProjectivePoint2=new XnPoint3D[1];
			XnPoint3D *RealPoint=new XnPoint3D[1];
			ProjectivePoint[0]=xnCreatePoint3D(MyMapMode.nXRes/2,MyMapMode.nYRes/2,depthMD(MyMapMode.nXRes/2,MyMapMode.nYRes/2));
			mDepthGenerator.ConvertProjectiveToRealWorld(1,ProjectivePoint,RealPoint);
首先定义几个点,然后选取需要转换的点在深度图中的位置,然后利用函数进行计算即可得到真实坐标值。

利用DepthGenerator 中GetDepthMap或者getMetaData均可获得深度图像的像素值;GetMetaData函数是将像素值填充到DepthMetaData的对象中,GetDepthMap是直接读取像素值。

XnPoint3D是保持类型为float的x、y、z的结构,为将像素值转为点云,须利用DepthGenerator的ConvertProjectToRealWorld函数:

01.XnStatus  ConvertProjectiveToRealWorld (XnUInt32 nCount, const XnPoint3D aProjective[], XnPoint3D aRealWorld[]) const    
其中nCount表示点数数目,aProjective表示投影坐标下所有(x,y,z)的值,aRealWorld表示实际空间坐标值,该坐标系的坐标原点是:depth map的中心投影到Kinect所在平面上的点。

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