工厂方法模式
GOOD:修正了简单工厂模式中不遵守开放-封闭原则。
工厂方法模式把选择判断移到了客户端去实现,如果想添加新功能就不用修改原来的类,直接修改客户端即可。
转载请注明,文章来自:http://blog.csdn.net/windows_nt
例:
#include <string>
#include <iostream>
using namespace std;
//实例基类,相当于Product(为了方便,没用抽象)
class LeiFeng
{
public:
virtual void Sweep()
{
cout<<"雷锋扫地雷"<<endl;
}
};
//学雷锋的大学生,相当于ConcreteProduct
class Student: public LeiFeng
{
public:
virtual void Sweep()
{
cout<<"大学生扫地"<<endl;
}
};
//学雷锋的志愿者,相当于ConcreteProduct
class Volenter: public LeiFeng
{
public :
virtual void Sweep()
{
cout<<"志愿者坑蒙拐骗"<<endl;
}
};
//工场基类Creator
class LeiFengFactory
{
public:
virtual LeiFeng* CreateLeiFeng()
{
return new LeiFeng();
}
};
//工场具体类
class StudentFactory : public LeiFengFactory
{
public :
virtual LeiFeng* CreateLeiFeng()
{
return new Student();
}
};
class VolenterFactory : public LeiFengFactory
{
public:
virtual LeiFeng* CreateLeiFeng()
{
return new Volenter();
}
};
//客户端
int main()
{
LeiFengFactory *sf=new LeiFengFactory();
LeiFeng *s=sf->CreateLeiFeng();
s->Sweep();
delete s;
delete sf;
return 0;
}