注意:
1. 判断keycode时,需要调用toString()方法,然后在跟键位的ASCII码进行比较。
2. 打开程序后,想直接按键盘程序就能响应,需要调用为stage添加方法,例如:
this.stage.addEventListener(……);
事例代码:(已测试)
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"
applicationComplete="appInit()">
<mx:Script>
<![CDATA[
import mx.effects.easing.*;
private function appInit():void{
this.stage.addEventListener(KeyboardEvent.KEY_UP,myKeyUp);
this.stage.addEventListener(KeyboardEvent.KEY_DOWN,myKeyDown);
}
private function myKeyUp(event:KeyboardEvent):void{
// m1.end();
// m1.xTo=m1.xFrom+10;
// m1.play();
// m1.xFrom=b1.x;
}
private function myKeyDown(event:KeyboardEvent):void{
//向上箭头事件处理
if(event.keyCode.toString()=="38"){
m1.end();
m1.yTo=m1.yFrom-10;
m1.play();
m1.yFrom=b1.y;
}
//向下箭头事件处理
if(event.keyCode.toString()=="40"){
m1.end();
m1.yTo=m1.yFrom+10;
m1.play();
m1.yFrom=b1.y;
}
//向左箭头事件处理
if(event.keyCode.toString()=="37"){
m1.end();
m1.xTo=m1.xFrom-10;
m1.play();
m1.xFrom=b1.x;
}
//向右箭头事件处理
if(event.keyCode.toString()=="39"){
m1.end();
m1.xTo=m1.xFrom+10;
m1.play();
m1.xFrom=b1.x;
}
}
]]>
</mx:Script>
<mx:Move target="{b1}" xFrom="{b1.x}" yFrom="{b1.y}" easingFunction="{Bounce.easeOut}" duration="100" id="m1"/>
<mx:Button x="132" y="99" label="Button" id="b1"/>
<mx:TextInput x="132" y="226"/>
flex 键盘事件注意事项
最新推荐文章于 2011-12-14 11:41:09 发布