// AutoHideDlg .h : header file |
// AutoHideDlg .h : header file
#pragma once
/
// CAutoHideDlg dialog
class CAutoHideDlg : public CDialog
{
// Construction
public:
explicit CAutoHideDlg(UINT nIDTemplate, CWnd* pParentWnd = NULL);
// Implementation
protected:
int m_DockMode;//对话框停靠状态
BOOL m_bHide;//true--对话框在主屏幕外
// Generated message map functions
//让对话框永远在non-topmost窗口的上面,不论是不是活动窗口。
virtual BOOL OnInitDialog();
//更改停靠状态,,当停靠时,安装ID == 1的计时器。并限制对话框移出主屏幕左/右/上边界
afx_msg void OnMoving(UINT nSide, LPRECT pRect);
//当1号计时器消息出现,而且对话框处于停靠状态,而且光标不在对话框内,
//那么把对话框移出主屏幕边界,只留3个像素在主屏幕内,同时删除1号计时器。
afx_msg void OnTimer(UINT nIDEvent);
//当触发了这个消息时,对话框处于主屏幕边界之外,那么把对话框移进主屏幕边界,同时安装ID == 1的计时器。
afx_msg LRESULT OnNcHitTest(CPoint point);
//慢慢移进/移出对话框
void AnimateShowHide(BOOL bHide);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
// AutoHideDlg .cpp : implementation file
//
#include "stdafx.h"
#include "AutoHideDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
static int ScreenX = GetSystemMetrics(SM_CXSCREEN);
static int ScreenY = GetSystemMetrics(SM_CYSCREEN);
enum
{
DOCK_NONE, //不停靠
DOCK_TOP, //停靠上边
DOCK_LEFT, //停靠左边
DOCK_RIGHT //停靠右边
};
/
// CAutoHideDlg dialog
CAutoHideDlg::CAutoHideDlg(UINT nIDTemplate, CWnd* pParent /*=NULL*/)
: CDialog(nIDTemplate, pParent)
,m_DockMode(DOCK_NONE)
,m_bHide(false)
{
}
BEGIN_MESSAGE_MAP(CAutoHideDlg, CDialog)
//{{AFX_MSG_MAP(CAutoHideDlg)
ON_WM_MOVING()
ON_WM_TIMER()
ON_WM_NCHITTEST()
END_MESSAGE_MAP()
/
// CAutoHideDlg message handlers
BOOL CAutoHideDlg::OnInitDialog()
{
CDialog::OnInitDialog();
//::SetWindowPos(GetSafeHwnd(), HWND_TOPMOST, 0, 0, 0, 0, SWP_NOSIZE|SWP_NOMOVE);
return TRUE;
}
void CAutoHideDlg::AnimateShowHide(BOOL bHide)
{
if(m_DockMode == DOCK_NONE)
return;
m_bHide = bHide;
const int borderWidth = 3;
RECT rc;
GetWindowRect(&rc);
int width = rc.right - rc.left;
int height = rc.bottom - rc.top;
//下边判断窗体该如何移动,由停靠方式决定
int times = 10; //平移对话框的次数,如果你觉得不够平滑,可以增大该值.
int xStep, yStep;
int xEnd, yEnd;
switch (m_DockMode)
{
case DOCK_TOP:
{
//向上移藏
xStep = 0;
xEnd = rc.left;
if (bHide)
{
yStep = -rc.bottom / times;
yEnd = -height + borderWidth;
}
else
{
yStep = -rc.top / times;
yEnd = 0;
}
break;
}
case DOCK_LEFT:
{
//向左移藏
yStep = 0;
yEnd = rc.top;
if (bHide)
{
xStep = -rc.right / times;
xEnd = -width + borderWidth;
}
else
{
xStep = -rc.left / times;
xEnd = 0;
}
break;
}
case DOCK_RIGHT:
{
//向右移藏
yStep = 0;
yEnd = rc.top;
if (bHide)
{
xStep = (ScreenX - rc.left) / times;
xEnd = ScreenX - borderWidth;
}
else
{
xStep = (ScreenX - rc.right) / times;
xEnd = ScreenX - width;
}
break;
}
default:
_ASSERTE(FALSE);
}
//动画滚动窗体.
for (int i = 0; i < times-1; ++i)
{
rc.left += xStep;
rc.top += yStep;
SetWindowPos(NULL, rc.left, rc.top, 0, 0,
SWP_NOSIZE | SWP_NOSENDCHANGING);
RedrawWindow(NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW);
Sleep(5);
}
SetWindowPos(NULL, xEnd, yEnd, 0, 0, SWP_NOSIZE);
}
void CAutoHideDlg::OnMoving(UINT nSide, LPRECT pRect)
{
if (pRect->top <= 0) //在上边有效距离内,自动靠拢。
{
m_DockMode = DOCK_TOP;
pRect->bottom -= pRect->top;
pRect->top = 0;
}
else if (pRect->left <= 0) //在左边有效距离内
{
m_DockMode = DOCK_LEFT;
pRect->right -= pRect->left;
pRect->left = 0;
}
else if (pRect->right + 0 >= ScreenX) //在右边有效距离内,ScreenX为屏幕宽度,可由GetSystemMetrics(SM_CYSCREEN)得到。
{
m_DockMode = DOCK_RIGHT;
pRect->left += (ScreenX - pRect->right);
pRect->right = ScreenX;
}
else
{
m_DockMode = DOCK_NONE;
}
if(m_DockMode != DOCK_NONE)
{
SetTimer(1,50,NULL);
}
else
{
KillTimer(1);
}
}
void CAutoHideDlg::OnTimer(UINT nIDEvent)
{
if(m_DockMode !=DOCK_NONE && nIDEvent == 1)
{
POINT pt;
RECT rc;
GetCursorPos(&pt);
GetWindowRect(&rc);
if (!PtInRect(&rc, pt))
{
AnimateShowHide(TRUE);
KillTimer(1);
}
}
}
LRESULT CAutoHideDlg::OnNcHitTest(CPoint point)
{
if (m_bHide)
{
AnimateShowHide(FALSE);
if(m_DockMode != DOCK_NONE)
SetTimer(1,50,NULL);
}
//必须得调基类的对应函数,否则按关闭按钮,点击标题栏系统菜单,拖拽标题栏都没有响应。
return CDialog::OnNcHitTest(point);
}
//用法:
class CLanMsnDlg : public CAutoHideDlg
{
...
};
CLanMsnDlg::CLanMsnDlg(CWnd* pParent /*=NULL*/)
: CAutoHideDlg(CLanMsnDlg::IDD, pParent)
...
{
...
}
一切OK了。好好玩玩吧。