Cocos2d-x在windows下实现全屏(cocos2d-x+win32+fullScreen)

        Cocos2d-x在windows下实现全屏(cocos2d-x+win32+fullScreen)       

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本人使用的cocos2dx版本为cocos2d-x_v2.1.5b,之前查到一些解决全屏的办法,但是这些方法对新版本已经不再适用,经过辛苦查询,总算是皇天不负有心人,找到了新版本的解决办法。参考原文:http://www.cocos2d-x.org/forums/6/topics/24432

方法如下:(亲测可行)

1、在目录cocos2dx\platform\win32下找到CCEGLView.hCCEGLView.cpp,用记事本打开,在CCEGLView.h中添加如下代码

  1. bool enterFullscreen(int fullscreenWidth=0, int fullscreenHeight=0); 
  2. bool exitFullscreen(int windowX, int windowY, int windowedWidth, int windowedHeight, int windowedPaddingX, int windowedPaddingY); 
  3. int getFullscreenWidth(); 
  4. int getFullscreenHeight(); 

2、在CCEGLView.cpp中添加如下代码

  1. int CCEGLView::getFullscreenWidth() 
  2.     return GetDeviceCaps(m_hDC, HORZRES); 
  3.  
  4. int CCEGLView::getFullscreenHeight() 
  5.     return GetDeviceCaps(m_hDC, VERTRES); 
  6.  
  7. bool CCEGLView::enterFullscreen(int fullscreenWidth, int fullscreenHeight) 
  8.     DEVMODE fullscreenSettings; 
  9.     bool isChangeSuccessful; 
  10.  
  11.     if(fullscreenWidth == 0 || fullscreenHeight == 0) 
  12.     { 
  13.         fullscreenWidth  = GetDeviceCaps(m_hDC, HORZRES); 
  14.         fullscreenHeight = GetDeviceCaps(m_hDC, VERTRES); 
  15.     } 
  16.  
  17.     int colourBits       = GetDeviceCaps(m_hDC, BITSPIXEL); 
  18.     int refreshRate      = GetDeviceCaps(m_hDC, VREFRESH); 
  19.  
  20.     EnumDisplaySettings(NULL, 0, &fullscreenSettings); 
  21.     fullscreenSettings.dmPelsWidth        = fullscreenWidth; 
  22.     fullscreenSettings.dmPelsHeight       = fullscreenHeight; 
  23.     fullscreenSettings.dmBitsPerPel       = colourBits; 
  24.     fullscreenSettings.dmDisplayFrequency = refreshRate; 
  25.     fullscreenSettings.dmFields           = DM_PELSWIDTH | 
  26.                                             DM_PELSHEIGHT | 
  27.                                             DM_BITSPERPEL | 
  28.                                             DM_DISPLAYFREQUENCY; 
  29.  
  30.     SetWindowLongPtr(m_hWnd, GWL_EXSTYLE, WS_EX_APPWINDOW | WS_EX_TOPMOST); 
  31.     SetWindowLongPtr(m_hWnd, GWL_STYLE, WS_POPUP | WS_VISIBLE); 
  32.     SetWindowPos(m_hWnd, HWND_TOPMOST, 0, 0, fullscreenWidth, fullscreenHeight, SWP_SHOWWINDOW); 
  33.     isChangeSuccessful = ChangeDisplaySettings(&fullscreenSettings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL; 
  34.     ShowWindow(m_hWnd, SW_MAXIMIZE); 
  35.  
  36.     resize(fullscreenWidth, fullscreenHeight); 
  37.  
  38.     return isChangeSuccessful; 
  39.  
  40. bool CCEGLView::exitFullscreen(int windowX, int windowY, int windowedWidth, int windowedHeight, int windowedPaddingX, int windowedPaddingY) 
  41.     bool isChangeSuccessful; 
  42.  
  43.     SetWindowLongPtr(m_hWnd, GWL_EXSTYLE, WS_EX_LEFT); 
  44.     SetWindowLongPtr(m_hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW | WS_VISIBLE); 
  45.     isChangeSuccessful = ChangeDisplaySettings(NULL, CDS_RESET) == DISP_CHANGE_SUCCESSFUL; 
  46.     SetWindowPos(m_hWnd, HWND_NOTOPMOST, windowX, windowY, windowedWidth + windowedPaddingX, windowedHeight + windowedPaddingY, SWP_SHOWWINDOW); 
  47.     ShowWindow(m_hWnd, SW_RESTORE); 
  48.  
  49.     return isChangeSuccessful; 

3、如何使用

main.cpp中添加

  1. // Create the application instance 
  2.     AppDelegate app; 
  3.     CCEGLView* eglView = CCEGLView::sharedOpenGLView(); 
  4.  
  5.     // Set the frame size to the full screen value 
  6.     //eglView->setFrameSize(eglView->getFullscreenWidth(), eglView->getFullscreenHeight()); 
  7.  
  8.     eglView->enterFullscreen(0, 0); 
  9.  
  10.     int ret = CCApplication::sharedApplication()->run(); 

这样就能够实现全屏了!

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參考了一下NeHe 的教程, 在 cocos2d-x 2.0 上可以做點小手腳在 Windows全屏顯示! 參考了一下NeHe 的教程, 在 cocos2d-x 2.0 上可以做點小手腳在 Windows全屏顯示! 主要修改兩個檔案: CCEGLView.h CCEGLView.cpp 它們在工程里的位置是 libcocos2d->platform->win32 先打開 CCEGLView.h 在 public: 底下加上一個新功能: void setFullScreen(bool flag); 另外在 private: 里加上一個新變數: bool m_bFullScreen; 接下來是 CCEGLView.cpp: 在 Constructor 加上 m_bFullScreen 的初始值: CCEGLView::CCEGLView() : m_bCaptured(false) , m_hWnd(NULL) , m_hDC(NULL) , m_hRC(NULL) , m_lpfnAccelerometerKeyHook(NULL) , m_bFullScreen(false) 再加上我們的 setFullScreen(): void CCEGLView::setFullScreen(bool flag) { m_bFullScreen = flag; } 然後在 Create() 里, 把CreateWindowEx() 那段改成下邊這樣: /////////////// FULLSCREEN HACK - BEGIN DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style DWORD dwStyle = WS_CAPTION | WS_POPUPWINDOW | WS_MINIMIZEBOX; // Window Style if (m_bFullScreen) { DEVMODE dmScreenSettings; // Device Mode memset(&dmScreenSettings;,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure dmScreenSettings.dmPelsWidth = w; // Selected Screen Width dmScreenSettings.dmPelsHeight = h; // Selected Screen Height dmScreenSettings.dmBitsPerPel = 32; // Selected Bits Per Pixel dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT; // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. if (ChangeDisplaySettings(&dmScreenSettings;,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL) { // If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode. if (MessageBox(NULL, L"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?",L"cocos2d-x",MB_YESNO|MB_ICONEXCLAMATION)==IDYES) { setFullScreen(false); // back to windowed mode } else { // Pop Up A Message Box Letting User Know The Program Is Closing. MessageBox(NULL,L"Program Will Now Close.",L"ERROR",MB_OK|MB_ICONSTOP); return FALSE; // Return FALSE } } else // yeah! we are in fullscreen { dwExStyle = WS_EX_APPWINDOW; dwStyle=WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; //ShowCursor(FALSE); RECT rect; rect.left=(long)0; // Set Left Value To 0 rect.right=(long)w; // Set Right Value To Requested Width rect.top=(long)0; // Set Top Value To 0 rect.bottom=(long)h; // Set Bottom Value To Requested Height AdjustWindowRectEx(▭, dwStyle, FALSE, dwExStyle); // Adjust To True Requested Size } } /////////////// FULLSCREEN HACK - END // create window m_hWnd = CreateWindowEx( dwExStyle, // Extended Style For The Window kWindowClassName, // Class Name wszBuf, // Window Title dwStyle, // Defined Window Style 0, 0, // Window Position 0, // Window Width 0, // Window Height NULL, // No Parent Window NULL, // No Menu hInstance, // Instance NULL ); CC_BREAK_IF(! m_hWnd); 基本上這樣已搞定. 最後在我們自己項目的 main.cpp 里選擇全屏即可: AppDelegate app; CCEGLView& eglView = CCEGLView::sharedOpenGLView(); eglView.setFullScreen(true); eglView.setViewName("Hello Tests"); eglView.setFrameSize(1920, 1080); 要注意事項: - eglView.setFullScreen(true) 一定要在 eglView.setViewName("xxx") 前面. - eglView.setFrameSize(1920, 1080) 設定的大小, 一定要是顯卡可以支持的. - 不能再用CCDirector::sharedDirector()->enableRetinaDisplay(true)
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