建立win32console工程
编辑代码
添加include,注意也要build下include,因为需要config文件
添加lib目录,不过也需要.lib文件,为了简单添加了所有
OpenThreadsd.lib;
osgAnimationd.lib;
osgd.lib;
osgDBd.lib;
osgFXd.lib;
osgGAd.lib;
osgManipulatord.lib;
osgParticled.lib;
osgPresentationd.lib;
osgShadowd.lib;
osgSimd.lib;
osgTerraind.lib;
osgTextd.lib;
osgUId.lib;
osgUtild.lib;
osgViewerd.lib;
osgVolumed.lib;
osgWidgetd.lib;
例子1代码:
// osg01.cpp : 定义控制台应用程序的入口点。
#include "stdafx.h"
#include <osgViewer/viewer>
#include <osg/node>
#include <osg/geode>
#include <osg/group>
#include <osgDB/readfile>
#include <osgDB/writefile>
#include <osgUtil/optimizer>
int _tmain(int argc, _TCHAR* argv[])
{
编辑代码
添加include,注意也要build下include,因为需要config文件
添加lib目录,不过也需要.lib文件,为了简单添加了所有
OpenThreadsd.lib;
osgAnimationd.lib;
osgd.lib;
osgDBd.lib;
osgFXd.lib;
osgGAd.lib;
osgManipulatord.lib;
osgParticled.lib;
osgPresentationd.lib;
osgShadowd.lib;
osgSimd.lib;
osgTerraind.lib;
osgTextd.lib;
osgUId.lib;
osgUtild.lib;
osgViewerd.lib;
osgVolumed.lib;
osgWidgetd.lib;
例子1代码:
// osg01.cpp : 定义控制台应用程序的入口点。
#include "stdafx.h"
#include <osgViewer/viewer>
#include <osg/node>
#include <osg/geode>
#include <osg/group>
#include <osgDB/readfile>
#include <osgDB/writefile>
#include <osgUtil/optimizer>
int _tmain(int argc, _TCHAR* argv[])
{