因为android 没有提供sprite,对于使用j2me的开发者有些不习惯,我接下去的实例也会用的sprite,所以我就写个了android版的sprite,只提供了一些我平时常用到的方法,等以后有用到其他的,就增加其他的,大家也可以自己增加。算法可能不是很优化,大家可以自行修改。下面给出源码:
AndroidSprite.java
package com.wjh.my_sprite;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.util.Log;
public class AndroidSprite {
private int length = 0;// 帧序列长度
private int currentPosition = 0;//当前帧序列下标
private int[][] framesXY = null;//各个帧序列在图片的坐标
private int frameWidth = 0;//帧的宽度
private int frameHeight = 0;//帧的高度
private Bitmap bigFrames = null;//大的图片
private int cols = 0;
private int rows = 0;
private int PositionX = 0;//精灵的X坐标
private int PositionY = 0;//精灵的Y坐标
private int[] frameSequence = null;//加入的帧序列
private int sequencePosition = 0;//加入的帧序列的显示下标
public AndroidSprite(Bitmap image,int frameWidth,int frameHeight)
{
//初始化
this.bigFrames = image;
this.frameWidth = frameWidth;
this.frameHeight = frameHeight;
framesXY = initSprite(image, frameWidth, frameHeight);
this.length = framesXY.length;
}
//初始化精灵
private int[][] initSprite(Bitmap bitmap,int frameWidth,int frameHeight)
{
int imageWidth = bitmap.getWidth();
int imageHeight = bitmap.getHeight();
this.cols = Math.round(imageWidth/frameWidth);//列数
this.rows = Math.round(imageHeight/frameHeight);//行数
int[][] tempXYs = new int[cols*rows][2];
for(int i=0,k=0;i<rows;i++)
{
for(int j=0;j<cols;j++,k++)
{
tempXYs[k][0] = j*frameWidth;
tempXYs[k][1] = i*frameHeight;
}
}
return tempXYs;
}
//获得当前帧的下标
public int getFrame()
{
return this.currentPosition;
}
//获得帧序列的长度
public int getFrameSequenLength()
{
return framesXY.length;
}
//获得当前帧序列的下一个帧
public void nextFrame()
{
//如果自定义帧序列为空,则使用默认的
if(frameSequence==null)
{
currentPosition++;
if(currentPosition>length-1)
{
currentPosition = 0;
}
}else
{
sequencePosition++;
if(sequencePosition>frameSequence.length-1)
{
sequencePosition = 0;
}
currentPosition = frameSequence[sequencePosition];
}
}
//获得当前帧序列的上一个帧
public void prevFrame()
{
if(this.frameSequence==null)
{
currentPosition--;
if(currentPosition<0)
{
currentPosition = length-1;
}
}else
{
sequencePosition--;
if(sequencePosition<0)
{
sequencePosition = frameSequence.length-1;
}
currentPosition = frameSequence[sequencePosition];
}
}
//设置当前帧
public void setFrame(int sequenceIndex)
{
if(sequenceIndex>=0&&sequenceIndex<length)
{
this.currentPosition = sequenceIndex;
}
}
//设置位置
public void setPosition(int positionX,int positionY)
{
this.PositionX = positionX;
this.PositionY = positionY;
}
//设置帧序列
public void setFrameSequence(int[] sequence)
{
if(this.frameSequence!=null)
{
currentPosition = sequence[0];
sequencePosition = 0;
}else
{
this.frameSequence = sequence;
}
}
//移动
public void move(int x,int y)
{
PositionX += x;
PositionY += y;
}
public void paint(Canvas canvas,Paint paint)
{
Log.d("ddd", ""+this.PositionX);
Log.d("ddd", ""+this.PositionY);
Bitmap bitmap = Bitmap.createBitmap(this.bigFrames,
this.framesXY[currentPosition][0],
this.framesXY[currentPosition][1],this.frameWidth,this.frameHeight);
canvas.drawBitmap(bitmap, PositionX, PositionY, paint);
}
}
下面为我写的一个运用这个AndroidSprite的例子,下面为源代码和实例图:
图片插入的时候没显示出来。。所以就不弄了。
源码:MySprite.rar