Netty4.0学习笔记系列之一:Server与Client的通讯

        本文是学习Netty的第一篇文章,主要对Netty的Server和Client间的通讯机制进行验证。

        Server与Client建立连接后,会执行以下的步骤:

        1.Client向Server发送消息:Are you ok?

        2.Server接收客户端发送的消息,并打印出来。

        3.Server端向客户端发送消息:I am ok!

        4.Client接收Server端发送的消息,并打印出来,通讯结束。

        涉及到的类有4个:

        1.HelloServer :server类,启动Netty server

        2.HelloServerInHandler:server的handler,接收客户端消息,并向客户端发送消息

        3.HelloClient:client类,建立于Netty server的连接

        4.HelloClientIntHandler:client的handler,接收server端的消息,并向服务端发送消息

HelloServer.java

package com.bijian.netty.server;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;

public class HelloServer {
    
    public void start(int port) throws Exception {
        
        EventLoopGroup bossGroup = new NioEventLoopGroup();
        EventLoopGroup workerGroup = new NioEventLoopGroup();
        try {
            ServerBootstrap b = new ServerBootstrap();
            b.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class)
                    .childHandler(new ChannelInitializer<SocketChannel>() {
                        @Override
                        public void initChannel(SocketChannel ch) throws Exception {
                            // 注册handler
                            ch.pipeline().addLast(new HelloServerInHandler());
                        }
                    }).option(ChannelOption.SO_BACKLOG, 128).childOption(ChannelOption.SO_KEEPALIVE, true);

            ChannelFuture f = b.bind(port).sync();

            f.channel().closeFuture().sync();
        } finally {
            workerGroup.shutdownGracefully();
            bossGroup.shutdownGracefully();
        }
    }

    public static void main(String[] args) throws Exception {
        HelloServer server = new HelloServer();
        server.start(8000);
    }
}

HelloServerInHandler.java

package com.bijian.netty.server;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

// 该handler是InboundHandler类型
public class HelloServerInHandler extends ChannelInboundHandlerAdapter {
    
    private static Log logger = LogFactory.getLog(HelloServerInHandler.class);

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        
        logger.info("HelloServerInHandler.channelRead");
        ByteBuf result = (ByteBuf) msg;
        byte[] result1 = new byte[result.readableBytes()];
        // msg中存储的是ByteBuf类型的数据,把数据读取到byte[]中
        result.readBytes(result1);
        String resultStr = new String(result1);
        // 接收并打印客户端的信息
        System.out.println("Client said:" + resultStr);
        // 释放资源,这行很关键
        result.release();

        // 向客户端发送消息
        String response = "I am ok!";
        // 在当前场景下,发送的数据必须转换成ByteBuf数组
        ByteBuf encoded = ctx.alloc().buffer(4 * response.length());
        encoded.writeBytes(response.getBytes());
        ctx.write(encoded);
        ctx.flush();
    }

    @Override
    public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {
        ctx.flush();
    }
}

HelloClient.java

package com.bijian.netty.client;

import io.netty.bootstrap.Bootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;

public class HelloClient {
    
    public void connect(String host, int port) throws Exception {
        
        EventLoopGroup workerGroup = new NioEventLoopGroup();
        try {
            Bootstrap b = new Bootstrap();
            b.group(workerGroup).channel(NioSocketChannel.class).option(ChannelOption.SO_KEEPALIVE, true)
                    .handler(new ChannelInitializer<SocketChannel>() {
                        @Override
                        public void initChannel(SocketChannel ch) throws Exception {
                            ch.pipeline().addLast(new HelloClientIntHandler());
                        }
                    });

            // Start the client.
            ChannelFuture f = b.connect(host, port).sync();
            
            // Wait until the connection is closed.
            f.channel().closeFuture().sync();
        } finally {
            workerGroup.shutdownGracefully();
        }
    }

    public static void main(String[] args) throws Exception {
        HelloClient client = new HelloClient();
        client.connect("127.0.0.1", 8000);
    }
}

HelloClientIntHandler.java

package com.bijian.netty.client;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

public class HelloClientIntHandler extends ChannelInboundHandlerAdapter {
    
    private static Log logger = LogFactory.getLog(HelloClientIntHandler.class);

    // 接收server端的消息,并打印出来
    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        
        logger.info("HelloClientIntHandler.channelRead");
        ByteBuf result = (ByteBuf) msg;
        byte[] result1 = new byte[result.readableBytes()];
        result.readBytes(result1);
        System.out.println("Server said:" + new String(result1));
        result.release();
    }

    // 连接成功后,向server发送消息
    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception {
        
        logger.info("HelloClientIntHandler.channelActive");
        String msg = "Are you ok?";
        ByteBuf encoded = ctx.alloc().buffer(4 * msg.length());
        encoded.writeBytes(msg.getBytes());
        ctx.write(encoded);
        ctx.flush();
    }
}

        通过上面简单的实例可以发现:

        1.在没有任何encoder、decoder的情况下,Netty发送接收数据都是按照ByteBuf的形式,其它形式都是不合法的。

        2.接收发送数据操作都是通过handler实现的,handler在netty中占据了非常重要的位置。

        3.netty的handler是基于事件触发的,例如当client连接server成功后,client中的HelloClientIntHandler的channelActive方法会自动调用。

 

文章来源:http://blog.csdn.net/u013252773/article/details/21046697

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