pygame 简单的飞机大战

#coding:utf-8
import os
import os.path

import pygame
import time
import sys
import random
from pygame.locals import *

class MyFeiji(object):
	x = 0
	y = 0
	movex = 0
	movey = 0
	live = 1
	
	def __init__(self,x,y):
		self.x = x
		self.y = y

class MyZidan(object):
	x = 0
	y = 0
	live = 0
	movey = -6
	def __init__(self,x,y):
		self.x = x
		self.y = y

class EnemyFeiji(object):
	x = 0
	y = 0
	live = 0
	movey = 3
	def __init__(self,x,y):
		self.x = x
		self.y = y

if __name__ == '__main__':
	pygame.init()
	
	myscore = 0
	
	screen = pygame.display.set_mode((500,600))
	
	pygame.font.init()
	font = pygame.font.Font('C:\Windows\Fonts\Calibri.TTF',60)
	font_score = pygame.font.Font('C:\Windows\Fonts\Calibri.TTF',30)
	
	bg1 = pygame.image.load('xingkong.png')
	bg2 = pygame.image.load('xingkong.png')
	bgy = 0
	
	feiji = pygame.image.load('feiji.png')
	diji_1 = pygame.image.load('diji_1_1.png')
	zidan = pygame.image.load('zidan1.png')
	
	myfeiji = MyFeiji(200,500)
	speed_myfeiji = 6
	myzidan = []
	count_zidan = 20
	add_zidan = 0				#zidan状态
	plus_zidan = 0
	
	count_diji = 10
	dijiarray = []
	createEnemy = 200				#创建时间
	nowEnemy = 0
	
	
	for i in range(count_zidan):
		myzidan.append(MyZidan(0,0))
	
	for i in range(count_diji):
		dijiarray.append(EnemyFeiji(0,0))
	
	while True:
		#界面绘制图片
		screen.blit(bg1, (0,bgy - 600))
		screen.blit(bg2, (0,bgy))
		
		
		nowEnemy = nowEnemy + 1
		if createEnemy == 0:
			createEnemy = random.randint(20,100)
		
		if nowEnemy > createEnemy:
			createEnemy = 0
			nowEnemy = 0
			for i in range(count_diji):
				if dijiarray[i].live == 0:
					dijiarray[i].live = 1
					dijiarray[i].x = random.randint(0,450)
					break
		
		for i in range(count_diji):
			if dijiarray[i].live == 1:
				dijiarray[i].y = dijiarray[i].y + dijiarray[i].movey
				if dijiarray[i].y > 600:
					dijiarray[i].live = 0
					dijiarray[i].y = 0
			
			
			
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				sys.exit()
			
			if event.type == KEYDOWN:
				if event.key == K_DOWN:
					myfeiji.movey = speed_myfeiji
				if event.key == K_UP:
					myfeiji.movey = 0 - speed_myfeiji
				if event.key == K_LEFT:
					myfeiji.movex = 0 - speed_myfeiji
				if event.key == K_RIGHT:
					myfeiji.movex = speed_myfeiji
				if event.key == K_SPACE:
					add_zidan = 1
				
				if event.key == K_F7:
					myfeiji.live = 1
					myfeiji.x = 200
					myfeiji.y = 500
					myscore = 0
					for i in range(count_diji):
						dijiarray[i].y = 0
						dijiarray[i].live = 0
			
			
			if event.type == KEYUP:
				if event.key == K_DOWN:
					myfeiji.movey = 0
				if event.key == K_UP:
					myfeiji.movey = 0
				if event.key == K_LEFT:
					myfeiji.movex = 0
				if event.key == K_RIGHT:
					myfeiji.movex = 0
				if event.key == K_SPACE:
					add_zidan = 0
		
		
		if add_zidan == 1 and myfeiji.live == 1:
			plus_zidan = plus_zidan + 1
			if plus_zidan == 8:
				plus_zidan = 0
				for i in range(count_zidan):
					if myzidan[i].live == 0:
						myzidan[i].x = myfeiji.x + 30
						myzidan[i].y = myfeiji.y
						myzidan[i].live = 1
						break
		
		if bgy < 600:
			bgy = bgy + 1
		else:
			bgy = 0
		
		if  myfeiji.movex > 0 and myfeiji.x <= 436 :
			myfeiji.x = myfeiji.x + myfeiji.movex
		if  myfeiji.movex < 0 and myfeiji.x >= 0 :
			myfeiji.x = myfeiji.x + myfeiji.movex
		
		if  myfeiji.movey > 0 and myfeiji.y <= 536 :
			myfeiji.y = myfeiji.y + myfeiji.movey
		if  myfeiji.movey < 0 and myfeiji.y >= 0 :
			myfeiji.y = myfeiji.y + myfeiji.movey
		
		for i in range(count_zidan):
			if myzidan[i].live == 1:
				myzidan[i].y = myzidan[i].y + myzidan[i].movey
				if myzidan[i].y < 0:
					myzidan[i].live = 0
					myzidan[i].y = 0
		
		'''
		check  zidan diji
		'''
		for i in range(count_zidan):
			for j in range(count_diji):
				if myzidan[i].live == 1 and dijiarray[j].live == 1:
					if myzidan[i].x >= dijiarray[j].x and myzidan[i].x <= dijiarray[j].x + 64 \
					and myzidan[i].y >= dijiarray[j].y and myzidan[i].y <= dijiarray[j].y + 64:
						myzidan[i].live = 0
						dijiarray[j].live = 0
						dijiarray[j].y = 0
						myscore += 1
						continue
					
					if myzidan[i].x + 5 >= dijiarray[j].x and myzidan[i].x + 5 <= dijiarray[j].x + 64 \
					and myzidan[i].y >= dijiarray[j].y and myzidan[i].y <= dijiarray[j].y + 64:
						myzidan[i].live = 0
						dijiarray[j].live = 0
						dijiarray[j].y = 0
						myscore += 1
						continue
					
					if myzidan[i].x >= dijiarray[j].x and myzidan[i].x <= dijiarray[j].x + 64 \
					and myzidan[i].y + 10 >= dijiarray[j].y and myzidan[i].y + 10 <= dijiarray[j].y + 64:
						myzidan[i].live = 0
						dijiarray[j].live = 0
						dijiarray[j].y = 0
						myscore += 1
						continue
					
					if myzidan[i].x + 5 >= dijiarray[j].x and myzidan[i].x + 5 <= dijiarray[j].x + 64 \
					and myzidan[i].y + 10 >= dijiarray[j].y and myzidan[i].y + 10 <= dijiarray[j].y + 64:
						myzidan[i].live = 0
						dijiarray[j].live = 0
						dijiarray[j].y = 0
						myscore += 1
						continue
					
		
		'''
			check diji feiji
		'''
		for j in range(count_diji):
			if dijiarray[j].live == 1:
				if dijiarray[j].x >= myfeiji.x and dijiarray[j].x <= myfeiji.x + 64 \
				and dijiarray[j].y >= myfeiji.y and dijiarray[j].y <= myfeiji.y + 64:
					myfeiji.live = 0
					break
				if dijiarray[j].x + 64 >= myfeiji.x and dijiarray[j].x + 64 <= myfeiji.x + 64 \
				and dijiarray[j].y >= myfeiji.y and dijiarray[j].y <= myfeiji.y + 64:
					myfeiji.live = 0
					break
				if dijiarray[j].x >= myfeiji.x and dijiarray[j].x <= myfeiji.x + 64 \
				and dijiarray[j].y + 64 >= myfeiji.y and dijiarray[j].y + 64 <= myfeiji.y + 64:
					myfeiji.live = 0
					break
				if dijiarray[j].x + 64 >= myfeiji.x and dijiarray[j].x + 64 <= myfeiji.x + 64 \
				and dijiarray[j].y + 64 >= myfeiji.y and dijiarray[j].y + 64 <= myfeiji.y + 64:
					myfeiji.live = 0
					break
		
		for i in range(count_diji):
			if dijiarray[i].live == 1:
				screen.blit(diji_1, (dijiarray[i].x,dijiarray[i].y))
		
		for i in range(count_zidan):
			if myzidan[i].live == 1:
				screen.blit(zidan, (myzidan[i].x,myzidan[i].y))
		
		text_sf = font_score.render('score:'+str(myscore),True,pygame.Color(0,255,0),pygame.Color(0,0,130))
		screen.blit(text_sf,(300,0))
		
		if myfeiji.live == 1:
			screen.blit(feiji, (myfeiji.x,myfeiji.y))
		else:
			text_sf = font.render('Game Over',True,pygame.Color(0,255,0),pygame.Color(0,0,130))
			screen.blit(text_sf,(100,300))
		
		#刷新窗口
		pygame.display.update()
		
		time.sleep(0.01)
	
	pygame.quit()



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