#include <GL/glut.h>
#include <stdlib.h>
#include<math.h>
#include <iostream>
using namespace std;
#define SIZE 500
#define N 10
int SCREEN_WIDTH = 400; //屏幕尺寸
int SCREEN_HEIGHT = 400;
int posx1 = 150;
int posy1 = 200;
int posx2 = 250;
int posy2 = 200;
int select_point = 0; //1 是第一个点,2是第二个,以此类推
void init()
{
glClearColor(1, 1, 1, 1);
}
void draw(GLenum mode)
{
glPointSize(10.0f);
const static GLfloat color_selected[] = { 1.0f,0.0f,0.0f };
const static GLfloat color_unselected[] = { 0.0f,0.0f,1.0f };
for (int i = 1; i <= 5; i++)//5个点
{
if (mode == GL_SELECT) glLoadName(i);
glColor3fv((select_point == i) ? color_selected : color_unselected);
glBegin(GL_POINTS);
glVertex2f(i * 70, 200);
glEnd();
}
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
draw(GL_RENDER); //设置渲染模式
glFlush();
}
void reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, SCREEN_WIDTH, 0, SCREEN_HEIGHT);
glMatrixMode(GL_MODELVIEW);
}
void processHits(GLint hits, GLuint buffer[])
{
unsigned int i;
GLuint name;
for (i = 0; i < hits; i++)
{
name = buffer[3 + i * 4];
select_point = name;//每个选中物体有占用名字栈中4个单位,第4个是物体名字值
cout << "第" << name << "个点" << endl;
}
}
void mouse(int button, int state, int x, int y)
{
GLuint selectBuffer[SIZE]; //存放物体名称的栈
GLint hits; //存放被选中对象个数
GLint viewport[4]; //存放可视区参数
if (state == GLUT_DOWN && button == GLUT_LEFT_BUTTON) //当鼠标左键按下时
{
glGetIntegerv(GL_VIEWPORT, viewport); //获取当前视口坐标参数
glSelectBuffer(SIZE, selectBuffer); //选择名称栈存放被选中的名称
glRenderMode(GL_SELECT); //设置当前为选择模式
glInitNames(); //初始化名称栈
glPushName(0);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPickMatrix(x, viewport[3] - y, N, N, viewport); //创建用于选择的投影矩阵栈
gluOrtho2D(0, SCREEN_WIDTH, 0, SCREEN_HEIGHT); //设置投影方式
draw(GL_SELECT); //绘制场景,选择模式
glPopMatrix();
glFlush();
hits = glRenderMode(GL_RENDER);
glMatrixMode(GL_MODELVIEW);
if (hits > 0) processHits(hits, selectBuffer);
glutPostRedisplay();
}
if (state == GLUT_UP && button == GLUT_LEFT_BUTTON) //当鼠标左键抬起时
{
select_point = 0;
glRenderMode(GL_RENDER);
draw(GL_RENDER);
glutPostRedisplay();
}
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH);
glutInitWindowSize(SCREEN_WIDTH, SCREEN_HEIGHT);
glutInitWindowPosition(0, 0);
glutCreateWindow("图形拾取编程实例");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMouseFunc(mouse);
glutMainLoop();
return 1;
}