#include "qtpainter.h"
QtPainter::QtPainter(QWidget *parent)
: QWidget(parent)
{
ui.setupUi(this);
}
void QtPainter::drawTextOnWin(QPainter *painter)
{
painter->setFont(QFont(font().family(),15));
painter->drawText( (width()-300)/2,0,300,50,Qt::AlignHCenter,"Now you can see me!");
}
void QtPainter::drawImageOnWin(QPainter *painter)
{
QPixmap imageTest("E:\\pic\\right.jpg");
painter->drawPixmap( (width()-imageTest.width())/2, (height()-imageTest.height())/2,imageTest.width(), imageTest.height(), imageTest );
}
QtPainter::~QtPainter()
{
}
void QtPainter::resizeEvent(QResizeEvent *)
{
// Use a bitmap as a mask. A bitmap only has two kind of colors: white(value is 0)
// or black(other values). When we use it to set mask, we can see the window at the position
// where the color value is 0, and other place will be transparent.
QBitmap bitMap(width(),height()); // A bit map has the same size with current widget
QPainter painter(&bitMap);
painter.setPen(QColor(255,255,0)); // Any color that is not QRgb(0,0,0) is right
painter.drawRect(0,0,width(),height());
// Now begin to draw the place where we want to show it
painter.setPen(QColor(0,0,0));
drawTextOnWin(&painter);
drawImageOnWin(&painter);
painter.drawPixmap(0, 0, bitMap);
setMask(bitMap);
}
void QtPainter::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.setPen(QColor(Qt::red));
// As the place where we want to draw has been set opaque in the resizeEvent, so what we draw here
// will be shown
drawTextOnWin(&painter);
drawImageOnWin(&painter);
}
QtPainter::QtPainter(QWidget *parent)
: QWidget(parent)
{
ui.setupUi(this);
}
void QtPainter::drawTextOnWin(QPainter *painter)
{
painter->setFont(QFont(font().family(),15));
painter->drawText( (width()-300)/2,0,300,50,Qt::AlignHCenter,"Now you can see me!");
}
void QtPainter::drawImageOnWin(QPainter *painter)
{
QPixmap imageTest("E:\\pic\\right.jpg");
painter->drawPixmap( (width()-imageTest.width())/2, (height()-imageTest.height())/2,imageTest.width(), imageTest.height(), imageTest );
}
QtPainter::~QtPainter()
{
}
void QtPainter::resizeEvent(QResizeEvent *)
{
// Use a bitmap as a mask. A bitmap only has two kind of colors: white(value is 0)
// or black(other values). When we use it to set mask, we can see the window at the position
// where the color value is 0, and other place will be transparent.
QBitmap bitMap(width(),height()); // A bit map has the same size with current widget
QPainter painter(&bitMap);
painter.setPen(QColor(255,255,0)); // Any color that is not QRgb(0,0,0) is right
painter.drawRect(0,0,width(),height());
// Now begin to draw the place where we want to show it
painter.setPen(QColor(0,0,0));
drawTextOnWin(&painter);
drawImageOnWin(&painter);
painter.drawPixmap(0, 0, bitMap);
setMask(bitMap);
}
void QtPainter::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.setPen(QColor(Qt::red));
// As the place where we want to draw has been set opaque in the resizeEvent, so what we draw here
// will be shown
drawTextOnWin(&painter);
drawImageOnWin(&painter);
}