LeetCode[211] Add and Search Word - Data structure design

Design a data structure that supports the following two operations:

void addWord(word)
bool search(word)

search(word) can search a literal word or a regular expression string containing only letters a-z or .. A . means it can represent any one letter.

For example:

addWord("bad")
addWord("dad")
addWord("mad")
search("pad") -> false
search("bad") -> true
search(".ad") -> true
search("b..") -> true

Note:
You may assume that all words are consist of lowercase letters a-z.

用Trie树存储单词,插入时每到单词结尾就标记一下,查找是一个广度优先遍历

struct TrieNode {
	char c;
	bool isLeaf;
	TrieNode* child[26];
	TrieNode(char cc) : c(cc), isLeaf(false) {
		memset(child, NULL, sizeof(child));
	}
	TrieNode() : isLeaf(false) {
		memset(child, NULL, sizeof(child));
	}
};

class WordDictionary {
public:
	WordDictionary() { 
		root = new TrieNode();
	}
	// Adds a word into the data structure.
	void addWord(string word) {
		if (word.length() == 0)
			return;
		TrieNode* node = root;
		string::iterator it = word.begin();
		while (it != word.end())
		{
			if (node->child[*it - 'a'] == NULL)
				node->child[*it - 'a'] = new TrieNode(*it);
			node = node->child[*it - 'a'];
			++it;
		}
		node->isLeaf = true;
	}

	// Returns if the word is in the data structure. A word could
	// contain the dot character '.' to represent any one letter.
	bool search(string word) {
		if (word.length() == 0)
			return false;
		return searchRecur(word, 0, root);
	}
	bool searchRecur(string word, int index, TrieNode* node) {
		if (index == word.length())
			return node->isLeaf;
		TrieNode* temp = node;
		if (word[index] != '.')
		{
			temp = node->child[word[index] - 'a'];
			if (temp == NULL)
				return false;
			return searchRecur(word, index + 1, temp);
		}
		else
		{
			bool result = false;
			for (int i = 0; i < 26; i++)
			{
				if (node->child[i] != NULL)
				{
					temp = node->child[i];
					result = searchRecur(word, index + 1, temp);
				}
				if (result)
					break;
			}
			return result;
		}
	}
private:
	TrieNode* root;
};

// Your WordDictionary object will be instantiated and called as such:
// WordDictionary wordDictionary;
// wordDictionary.addWord("word");
// wordDictionary.search("pattern");

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