多线程
实验编号: 实验五
实验主题: 多线程
实验目的:
(1)理解多线程的概念、掌握多线程的机制;
(2)掌握简单多线程程序的编写;
(3)理解多线程的生命周期、状态的转换和控制;
(4)掌握线程的同步和通信。
实验要求:
(1)掌握Thread类的使用、Runnabe接口的使用和线程的创建;
(2)掌握synchronized关键字的用法;
(3)掌握wait、notify、notifyAll的使用;
(4)在Elipse或Netbeans环境下完成选做实验内容;
(5)认真撰写完整的实验报告。
实验步骤: (1)设计类和程序的结构; (2)编写相关类; (3)编译、调试、运行程序。
实验提示: (1)对于弹球程序,每次点击开始按钮则启动一个新的线程; (2)对于生产者和消费者问题,可以定义4个类:生产者类、消费者类、产品类和测试类。
题目5-1:生产者和消费者问题
编写程序,实现生产者和消费者问题。输入:由英文字母和数字组成的不定长度字符串数组,例如{“abc”,”23d”,”1a”}。每隔100毫秒,生产者线程读入数据,放入生产者公用的仓库;消费者从仓库中取出字符串,进行倒置,如上例{“cba”,”d32”,”a1”}; 输出:倒置后的字符串。
[未完成]
题目5-2:弹球程序
编写程序,该程序通过一个发射按钮可以发射一个弹球,该球遇到边界时会自动弹回,在移动固定次数后,该球停止运动。要求每次点击发射按钮都会发射一个弹球,如果点击多次,则多个弹球同时运动。该程序通过另一个结束可以结束程序的运行。参考界面如图所示。
package test5_2;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import javax.swing.*;
public class MoveBall extends JFrame
{
//主程序
public static void main(String[] args){
EventQueue.invokeLater(new Runnable()
{
public void run(){
JFrame frame = new BounceFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
});
}
}
//小球弹跳
class BallRunable implements Runnable
{
public BallRunable(Ball aBall,Component aComponent){
ball = aBall;
component = aComponent;
}
public void run(){
try{
for(int i=1;i<=STEPTS;i++)
{
ball.move(component.getBounds());
component.repaint();
Thread.sleep(DELAY);
}
}
catch(InterruptedException e){
}
}
private Ball ball;
private Component component;
public static final int STEPTS = 1000;
public static final int DELAY = 5;
}
//定义窗体
class BounceFrame extends JFrame{
public BounceFrame(){
setSize(DEFAULT_WIDTH,DEFAULT_HEIGHT);
setTitle("弹球");
comp = new BallComponent();
add(comp,BorderLayout.CENTER);
JPanel buttonPanel = new JPanel();
addButton(buttonPanel,"开始",new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
addBall();
}
});
addButton(buttonPanel,"结束",new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
System.exit(0);
}
});
add(buttonPanel,BorderLayout.SOUTH);
}
public void addButton(Container c,String title,ActionListener listener)
{
JButton button = new JButton(title);
c.add(button);
button.addActionListener(listener);
}
public void addBall(){
Ball b = new Ball();
comp.add(b);
Runnable r = new BallRunable(b,comp);
Thread t = new Thread(r);
t.start();
}
private BallComponent comp;
public static final int DEFAULT_WIDTH = 450;
public static final int DEFAULT_HEIGHT = 350;
public static final int STEPS = 1000;
public static final int DELAY = 3;
}
//定义小球
class Ball
{
public void move(Rectangle2D bounds){
x += dx;
y += dy;
if(x < bounds.getMinX()){
x = bounds.getMinX();
dx = -dx;
}
if(x + XSIZE >= bounds.getMaxX())
{
x = bounds.getMaxX() - XSIZE;
dx = - dx;
}
if(y < bounds.getMinY())
{
y = bounds.getMinY();
dy = - dy;
}
if(y + YSIZE >= bounds.getMaxY())
{
y = bounds.getMaxY() - YSIZE;
dy = -dy;
}
}
public void move(Component component, Object bounds) {
// TODO Auto-generated method stub
}
public Ellipse2D getShape()
{
return new Ellipse2D.Double(x,y,XSIZE,YSIZE);
}
private static final int XSIZE = 15;
private static final int YSIZE = 15;
private double x = 0;
private double y = 0;
private double dx =1;
private double dy = 1;
}
//定义小球显示窗体
class BallComponent extends JPanel{
public void add(Ball b)
{
balls.add(b);
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
for(Ball b : balls)
{
g2.fill(b.getShape());
}
}
private ArrayList<Ball> balls = new ArrayList<Ball>();
}