LinkedList类

LinkedList类

LinkedList特点
数据重复性:数据可重复
数据有序性:保证插入数据的有序性
null值问题:可以有多个null值
底层数据结构

private static class Node<E>{
	E item;
	Node<E> next;
	Node<E> prev;
	Node(Node<E> prev, E element, Node<E> next) {
		this.item = element;
		this.next = next;
		this.prev = prev;
	}
}

LinkedList底层提供的是双向链表
继承关系

public class LinkedList<E> extends AbstractSequentialList<E> implements List<E>, Deque<E>, Cloneable, java.io.Serializable {}

LinkedList直接继承了AbstractSequentialList类,该类继承了AbstractList类。
LinkedList实现了List接口,Deque接口,可以克隆,可以进行序列化和反序列化操作。
基本属性

transient int size = 0;//表示当前集合存储数据个数
transient Node<E> first;//第一个节点
transient Node<E> last;//最后一个节点
private static final long serialVersionUID = 876323262645176354L;//用于Java的序列化机制
protected transient int modCount = 0;//表示的是版本控制,添加,删除,修改之类的操作都会进行++操作

构造函数

//无参构造函数,构造一个空列表
public LinkedList() {
}
//使用集合的构造方法,先构造一个空列表,在将集合中所有元素添加到列表中
public LinkedList(Collection<? extends E> c) {
	this();
	addAll(c);
}

主要实现方法

//头插法插入指定结点
private void linkFirst(E e) {
	final Node<E> f = first;
	final Node<E> newNode = new Node<>(null, e, f);
	first = newNode;
	if (f == null)
		last = newNode;
	else
		f.prev = newNode;
	size++;
	modCount++;
}
//尾插法插入指定结点
void linkLast(E e) {
	final Node<E> l = last;
	final Node<E> newNode = new Node<>(l, e, null);
	last = newNode;
	if (l == null)
		first = newNode;
	else
		l.next = newNode;
	size++;
	modCount++;
}
//将指定结点插入到指定节点之前
void linkBefore(E e, Node<E> succ) {
	final Node<E> pred = succ.prev;
	final Node<E> newNode = new Node<>(pred, e, succ);
	succ.prev = newNode;
	if (pred == null)
		first = newNode;
	else
		pred.next = newNode;
	size++;
	modCount++;
}
//头删法删除结点
private E unlinkFirst(Node<E> f) {
	final E element = f.item;
	final Node<E> next = f.next;
	f.item = null;
	f.next = null; 
	first = next;
	if (next == null)
		last = null;
	else
		next.prev = null;
	size--;
	modCount++;
	return element;
}
//尾删法删除结点
private E unlinkLast(Node<E> l) {
	final E element = l.item;
	final Node<E> prev = l.prev;
	l.item = null;
	l.prev = null;
	last = prev;
	if (prev == null)
		first = null;
	else
		prev.next = null;
	size--;
	modCount++;
	return element;
}
//删除指定结点
E unlink(Node<E> x) {
	final E element = x.item;
	final Node<E> next = x.next;
	final Node<E> prev = x.prev;
	if (prev == null) {
		first = next;
	} else {
		prev.next = next;
		x.prev = null;
	}
	if (next == null) {
		last = prev;
	} else {
		next.prev = prev;
		x.next = null;
	}
	x.item = null;
	size--;
	modCount++;
	return element;
}

//返回此列表的第一个元素
public E getFirst() {
	final Node<E> f = first;
	if (f == null)
		throw new NoSuchElementException();
	return f.item;
}
//返回此列表的最后一个元素
public E getLast() {
	final Node<E> l = last;
	if (l == null)
		throw new NoSuchElementException();
	return l.item;
}

//头删法删除结点
public E remove() {
	return removeFirst();
}
//移除此列表中指定位置处的元素
public E remove(int index) {
	checkElementIndex(index);
	return unlink(node(index));
}
//移除并返回此列表的第一个元素
public E removeFirst() {
	final Node<E> f = first;
	if (f == null)
		throw new NoSuchElementException();
	return unlinkFirst(f);
}
//移除并返回此列表的最后一个元素
public E removeLast() {
	final Node<E> l = last;
	if (l == null)
		throw new NoSuchElementException();
	return unlinkLast(l);
}
//删除指定元素
public boolean remove(Object o) {
	if (o == null) {
		for (Node<E> x = first; x != null; x = x.next) {
			if (x.item == null) {
				unlink(x);
				return true;
			}
		}
	} else {
		for (Node<E> x = first; x != null; x = x.next) {
			if (o.equals(x.item)) {
				unlink(x);
				return true;
			}
		}
	}
	return false;
}
//从此列表中移除所有元素
public void clear() {
	for (Node<E> x = first; x != null; ) {
		Node<E> next = x.next;
		x.item = null;
		x.next = null;
		x.prev = null;
		x = next;
	}
	first = last = null;
	size = 0;
	modCount++;
}
//将给定元素插入此列表的开头
public void addFirst(E e) {
	linkFirst(e);
}
//将给定元素追加到此列表的结尾
public void addLast(E e) {
	linkLast(e);
}

//判断此列表是否包含指定元素
public boolean contains(Object o) {
	return indexOf(o)!= -1;
}

//返回此列表的元素数				
public int size() {
	return size;
}

//尾插法插入指定结点				
public boolean add(E e) {
	linkLast(e);
	return true;
}

//返回此列表中指定位置处的元素
public E get(int index) {
	checkElementIndex(index);
	return node(index).item;
}
//将此列表中指定位置的元素替换为指定的元素
public E set(int index, E element) {
	checkElementIndex(index);
	Node<E> x = node(index);
	E oldVal = x.item;
	x.item = element;
	return oldVal;
}
//将指定集合中所有元素添加到指定集合的后面
public boolean addAll(Collection<? extends E> c) {
	return addAll(size, c);
}
//在指定位置插入指定集合
public boolean addAll(int index, Collection<? extends E> c) {
	checkPositionIndex(index);
	Object[] a = c.toArray();
	int numNew = a.length;
	if (numNew == 0)
		return false;
	Node<E> pred, succ;
	if (index == size) {
		succ = null;
		pred = last;
	} else {
		succ = node(index);
		pred = succ.prev;
	}
	for (Object o : a) {
		Node<E> newNode = new Node<>(pred, e, null);
		if (pred == null)
			first = newNode;
		else
			pred.next = newNode;
		pred = newNode;
	}
	if (succ == null) {
		last = pred;
	} else {
		pred.next = succ;
		succ.prev = pred;
	}
	size += numNew;
	modCount++;
	return true;
}
//将指定元素插入到指定下标位置之前
public void add(int index, E element) {
	checkPositionIndex(index);
	if (index == size)
		linkLast(element);
	else
		linkBefore(element, node(index));
}
//判断下标是否合法
private boolean isElementIndex(int index) {
	return index >= 0 && index < size;
}
private boolean isPositionIndex(int index) {
	return index >= 0 && index <= size;
}	
private void checkElementIndex(int index) {
	if (!isElementIndex(index))
		throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
}
private void checkPositionIndex(int index) {
	if (!isPositionIndex(index))
		throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
}
//返回指定位置的结点
Node<E> node(int index) {
	if (index < (size >> 1)) {
		Node<E> x = first;
		for (int i = 0; i < index; i++)
			x = x.next;
		return x;
	} else {
		Node<E> x = last;
		for (int i = size - 1; i > index; i--)
			x = x.prev;
		return x;
	}
}
//返回指定元素第一次出现的下标
public int indexOf(Object o) {
	int index = 0;
	if (o == null) {
		for (Node<E> x = first; x != null; x = x.next) {
			if (x.item == null)
				return index;
			index++;
		}
	} else {
		for (Node<E> x = first; x != null; x = x.next) {
			if (o.equals(x.item))
				return index;
			index++;
		}
	}
	return -1;
}
//返回指定元素最后一次出现的下标
public int lastIndexOf(Object o) {
	int index = size;
	if (o == null) {
		for (Node<E> x = last; x != null; x = x.prev) {
			index--;
			if (x.item == null)
				return index;
		}
	} else {
		for (Node<E> x = last; x != null; x = x.prev) {
			index--;
			if (o.equals(x.item))
				return index;
		}
	}
	return -1;
}
public E peek() {
	final Node<E> f = first;
	return (f == null) ? null : f.item;
}
public E element() {
	return getFirst();
}
public E poll() {
	final Node<E> f = first;
	return (f == null) ? null : unlinkFirst(f);
}
public boolean offer(E e) {
	return add(e);
}
public boolean offerFirst(E e) {
	addFirst(e);
	return true;
}
public boolean offerLast(E e) {
	addLast(e);
	return true;
}
public E peekFirst() {
	final Node<E> f = first;
	return (f == null) ? null : f.item;
 }
public E peekLast() {
	final Node<E> l = last;
	return (l == null) ? null : l.item;
}
public E pollFirst() {
	final Node<E> f = first;
	return (f == null) ? null : unlinkFirst(f);
}
public E pollLast() {
	final Node<E> l = last;
	return (l == null) ? null : unlinkLast(l);
}
public void push(E e) {
	addFirst(e);
}
public E pop() {
	return removeFirst();
}
//返回ListIterator迭代器
public ListIterator<E> listIterator(int index) {
	checkPositionIndex(index);
	return new ListItr(index);
}
//返回Iterator迭代器			  
public Iterator<E> descendingIterator() {
	return new DescendingIterator();
}
//返回此 LinkedList 的浅表复制			  
public Object clone() {
	LinkedList<E> clone = superClone();
	clone.first = clone.last = null;
	clone.size = 0;
	clone.modCount = 0;
	for (Node<E> x = first; x != null; x = x.next)
		clone.add(x.item);
	return clone;
}				
//以正确顺序返回包含此列表中所有元素的数组			   
public Object[] toArray() {
	Object[] result = new Object[size];
	int i = 0;
	for (Node<E> x = first; x != null; x = x.next)
		result[i++] = x.item;
	return result;
}
//以正确顺序返回包含此列表中所有元素的数组,返回数组的运行时类型即为指定数组的类型
public <T> T[] toArray(T[] a) {
	if (a.length < size)
		a = (T[])java.lang.reflect.Array.newInstance( a.getClass().getComponentType(), size);
	int i = 0;
	Object[] result = a;
	for (Node<E> x = first; x != null; x = x.next)
		result[i++] = x.item;
	if (a.length > size)
		a[size] = null;
	return a;
}
//通过JAVA对象流进行序列化和反序列化
private void writeObject(java.io.ObjectOutputStream s) throws java.io.IOException {
	s.defaultWriteObject();
	s.writeInt(size);
	for (Node<E> x = first; x != null; x = x.next)
		s.writeObject(x.item);
}
private void readObject(java.io.ObjectInputStream s) throws java.io.IOException, ClassNotFoundException {
	s.defaultReadObject();
	int size = s.readInt();
	for (int i = 0; i < size; i++)
		linkLast((E)s.readObject());
}

效率问题
增加、删除的效率高
查询、修改的效率较低

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值