图片---播放gif图片

转载自:http://www.cnblogs.com/smileEvday/archive/2013/03/28/Gif.html

          三种方式显示GIF图片


播放gif图片通常会有四种方式

用UIWebView

    NSString *path = [[NSBundle mainBundle] pathForResource:@"run" ofType:@"gif"];
    NSData *gifData = [NSData dataWithContentsOfFile:path];
    UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectMake(0, 120, 100, 100)];
    webView.backgroundColor = [UIColor <span style="font-family: Arial, Helvetica, sans-serif;">clearColor</span>];
    webView.scalesPageToFit = YES;
    [webView loadData:gifData MIMEType:@"image/gif" textEncodingName:nil baseURL:nil];
    [self.view addSubview:webView];

要注意的点

这个webview可以设置透明: [webView setBackgroundColor:[UIColor clearColor]]; [webView setOpaque:NO];这样就不会出现白的底色,当然,前提是gif的每个桢图也是背景透明的。

webview需要将scrollview的滚动功能禁用,不然- -gif 是可以滚动的

优缺点

缺点: UIWebView的内存问题
优点: webview加载的gif会保持原有的桢速



用UIImageView的animationImages

    UIImageView *gifImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 240, 100, 100)];
    NSArray *gifArray = [NSArray arrayWithObjects:[UIImage imageNamed:@"1"],
                         [UIImage imageNamed:@"2"],
                         [UIImage imageNamed:@"3"],
                         nil];
    gifImageView.animationImages = gifArray; //动画图片数组
    gifImageView.animationDuration = 5; //执行一次完整动画所需的时长
    gifImageView.animationRepeatCount = 999;  //动画重复次数
    [gifImageView startAnimating];
    [self.view addSubview:gifImageView];

缺点

只能保持相同的帧速



用GifView

- (id)initWithFrame:(CGRect)frame data:(NSData *)_data{
    
    self = [super initWithFrame:frame];
    if (self) {
        // 得到图片的一些属性 这个可有可无
		gifProperties = [[NSDictionary dictionaryWithObject:[NSDictionary dictionaryWithObject:[NSNumber numberWithInt:0] forKey:(NSString *)kCGImagePropertyGIFLoopCount]
													 forKey:(NSString *)kCGImagePropertyGIFDictionary] retain];
        //		gif = CGImageSourceCreateWithURL((CFURLRef)[NSURL fileURLWithPath:_filePath], (CFDictionaryRef)gifProperties);
        // 得到gif图片
        gif = CGImageSourceCreateWithData((CFDataRef)_data, (CFDictionaryRef)gifProperties);
        // 有多少张
		count =CGImageSourceGetCount(gif);
		timer = [NSTimer scheduledTimerWithTimeInterval:0.12 target:self selector:@selector(play) userInfo:nil repeats:YES];
		[timer fire];
    }
    return self;
}

-(void)play
{
	index ++;
	index = index%count;
	CGImageRef ref = CGImageSourceCreateImageAtIndex(gif, index, (CFDictionaryRef)gifProperties);
	self.layer.contents = (id)ref;
    CFRelease(ref);
}

缺点

只能保持相同的帧速



用ImageIO来处理

我们知道Gif是由一阵阵画面组成的,而且每一帧画面播放的时常可能会不相等,观察上面两个例子,发现他们都没有对Gif中每一帧的显示时常做处理,这样的结果就是整个Gif中每一帧画面都是以固定的速度向前播放,很显然这并不总会符合需求。

于是smileEvday写一个解析Gif的工具类,解决每一帧画面并遵循每一帧所对应的显示时间进行播放。

  程序的思路如下:

  1、首先使用ImageIO库中的CGImageSource加载Gif文件。

  2、通过CGImageSource获取到Gif文件中的总的帧数,以及每一帧的显示时间。

/*
 * @brief resolving gif information
 */
void getFrameInfo(CFURLRef url, NSMutableArray *frames, NSMutableArray *delayTimes, CGFloat *totalTime,CGFloat *gifWidth, CGFloat *gifHeight)
{
    CGImageSourceRef gifSource = CGImageSourceCreateWithURL(url, NULL);
    
    // get frame count
    size_t frameCount = CGImageSourceGetCount(gifSource);
    for (size_t i = 0; i < frameCount; ++i) {
        // get each frame
        CGImageRef frame = CGImageSourceCreateImageAtIndex(gifSource, i, NULL);
        [frames addObject:(id)frame];
        CGImageRelease(frame);
        
        // get gif info with each frame
        NSDictionary *dict = (NSDictionary*)CGImageSourceCopyPropertiesAtIndex(gifSource, i, NULL);
        NSLog(@"kCGImagePropertyGIFDictionary %@", [dict valueForKey:(NSString*)kCGImagePropertyGIFDictionary]);
        
        // get gif size
        if (gifWidth != NULL && gifHeight != NULL) {
            *gifWidth = [[dict valueForKey:(NSString*)kCGImagePropertyPixelWidth] floatValue];
            *gifHeight = [[dict valueForKey:(NSString*)kCGImagePropertyPixelHeight] floatValue];
        }
        
        // kCGImagePropertyGIFDictionary中kCGImagePropertyGIFDelayTime,kCGImagePropertyGIFUnclampedDelayTime值是一样的
        NSDictionary *gifDict = [dict valueForKey:(NSString*)kCGImagePropertyGIFDictionary];
        [delayTimes addObject:[gifDict valueForKey:(NSString*)kCGImagePropertyGIFDelayTime]];
        
        if (totalTime) {
            *totalTime = *totalTime + [[gifDict valueForKey:(NSString*)kCGImagePropertyGIFDelayTime] floatValue];
        }
        
        CFRelease(dict);
    }
    
    if (gifSource) {
        CFRelease(gifSource);
    }
}

  3、通过CAKeyframeAnimation来完成Gif动画的播放。

 CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"contents"];
    
    NSMutableArray *times = [NSMutableArray arrayWithCapacity:3];
    CGFloat currentTime = 0;
    int count = _frameDelayTimes.count;
    for (int i = 0; i < count; ++i) {
        [times addObject:[NSNumber numberWithFloat:(currentTime / _totalTime)]];
        currentTime += [[_frameDelayTimes objectAtIndex:i] floatValue];
    }
    [animation setKeyTimes:times];
    
    NSMutableArray *images = [NSMutableArray arrayWithCapacity:3];
    for (int i = 0; i < count; ++i) {
        [images addObject:[_frames objectAtIndex:i]];
    }
    
    [animation setValues:images];
    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
    animation.duration = _totalTime;
    animation.delegate = self;
    animation.repeatCount = 5;
    
    [self.layer addAnimation:animation forKey:@"gifAnimation"];




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