SOCKET套接字入门实例 附带源码

服务器端:

int port = 2000;      //指定端口 (最后些在配置文件中)
            String host = "127.0.0.1";   //指定IP
            IPAddress ip = IPAddress.Parse(host);//把ip地址字符串转换为IPAddress类型的实例
            IPEndPoint ipep = new IPEndPoint(ip, port);//用指定的端口和ip初始化IPEndPoint类的新实例

            int recv;//用于表示客户端发送的信息长度
            byte[] data = new byte[1024];//用于缓存客户端所发送的信息,通过socket传递的信息必须为字节数组
            //IPEndPoint ipep=new IPEndPoint(IPAddress.Any,9050);//本机预使用的IP和端口(本人进行测试没有通过)
            Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            newsock.Bind(ipep);//绑定
            newsock.Listen(3);//监听
            Console.WriteLine("waiting for a client");
            Socket client = newsock.Accept();//当有可用的客户端连接尝试时执行,并返回一个新的socket,用于与客户端之间的通信
            IPEndPoint clientip = (IPEndPoint)client.RemoteEndPoint;
            Console.WriteLine("connect with client:" + clientip.Address + "atport:" + clientip.Port);
            string welcome = "welcome here!";
            data = Encoding.ASCII.GetBytes(welcome);
            client.Send(data, data.Length, SocketFlags.None);//发送信息
            while (true)
            {//用死循环来不断的从客户端获取信息
                data = new byte[1024];
                recv = client.Receive(data);
                Console.WriteLine("服务器端接收输出recv=" + recv);
                if (recv == 0)//当信息长度为0,说明客户端连接断开
                    break;
                Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
                client.Send(data, recv, SocketFlags.None);
            }
            Console.WriteLine("Disconnected from" + clientip.Address);
            client.Close();
            newsock.Close();

 

客户端:

 byte[] data = new byte[1024];
            Socket newclient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            Console.Write("please input the server ip:");
            string ipadd = Console.ReadLine();
            Console.WriteLine();
            Console.Write("please input the server port:");
            int port = Convert.ToInt32(Console.ReadLine());
            IPEndPoint ie = new IPEndPoint(IPAddress.Parse(ipadd), port);//服务器的IP和端口
            try
            {
                //因为客户端只是用来向特定的服务器发送信息,所以不需要绑定本机的IP和端口。不需要监听。
                newclient.Connect(ie);
            }
            catch (SocketException e)
            {
                Console.WriteLine("unable to connect to server");
                Console.WriteLine(e.ToString());
                return;
            }
            int recv = newclient.Receive(data);
            string stringdata = Encoding.ASCII.GetString(data, 0, recv);
            Console.WriteLine(stringdata);
            while (true)
            {
                string input = Console.ReadLine();
                if (input == "exit")
                    break;
                newclient.Send(Encoding.ASCII.GetBytes(input));
                data = new byte[1024];
                recv = newclient.Receive(data);
                stringdata = Encoding.ASCII.GetString(data, 0, recv);
                Console.WriteLine(stringdata);
            }
            Console.WriteLine("disconnect from sercer");
            newclient.Shutdown(SocketShutdown.Both);
            newclient.Close();

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