获取token

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wing的Platform.ts这么写

/** 
 * 平台数据接口。
 * 由于每款游戏通常需要发布到多个平台上,所以提取出一个统一的接口用于开发者获取平台数据信息
 * 推荐开发者通过这种方式封装平台逻辑,以保证整体结构的稳定
 * 由于不同平台的接口形式各有不同,白鹭推荐开发者将所有接口封装为基于 Promise 的异步形式
 */
declare interface Platform {

    getUserInfo(): Promise<any>;

    login(): Promise<any>

    getPlatformSign(): Promise<any>;

}

class DebugPlatform implements Platform {
    async getUserInfo() {
        return { nickName: "username" }
    }
    async login() {

    }

    async getPlatformSign() {
        return { platform: "h5" };
    }
}


if (!window.platform) {
    window.platform = new DebugPlatform();
}



declare let platform: Platform;

declare interface Window {

    platform: Platform
}





微信的platform.js这么写

/**
 * 请在白鹭引擎的Main.ts中调用 platform.login() 方法调用至此处。
 */

class WxgamePlatform {

  name = 'wxgame'

  getPlatformSign() {
    return {
      platform: "wx"
    };
  }

  login() {
    return new Promise((resolve, reject) => {
      wx.login({
        success: (res) => {
          resolve(res)
        }
      })
    })
  }

  getUserInfo(left, bottom) {
    return new Promise((resolve, reject) => {
      let sysInfo = wx.getSystemInfoSync();
      let sdkVersion = sysInfo.SDKVersion;
      sdkVersion = sdkVersion.replace(/\./g, "");
      sdkVersion = sdkVersion.substr(0, 3);
      let sdkVersionNum = parseInt(sdkVersion);
      //判断用户是否授权过
      wx.getSetting({
        success(res) {
          console.log("res.code = ", res.code);
          if (sdkVersionNum >= 201 && !res.authSetting['scope.userInfo']) {
            //获取微信界面大小
            let width = sysInfo.screenWidth;
            let height = sysInfo.screenHeight;

            let xPercent = (720 - 262) / 2 / 720;
            let yPercent = (1280 - 98) / 2 / 1280;
            let wPercent = (260 / 720);
            let hPercent = (98 / 1280);

            var button = wx.createUserInfoButton({
              type: 'text',
              text: '  ',
              // type: 'image',
              // image: 'http://www.oneh5.com/iptv/h5/egret/billiard/resource/game/jiqiu.png',
              style: {
                left: width * xPercent,
                top: height * yPercent,
                width: width * wPercent,
                height: height * hPercent,
              }
            });
            button.onTap((res) => {
              if (res.userInfo) {
                var userInfo = res.userInfo;
                var nickName = userInfo.nickName;
                var avatarUrl = userInfo.avatarUrl;
                var gender = userInfo.gender; //性别 0:未知、1:男、2:女
                var province = userInfo.province;
                var city = userInfo.city;
                var country = userInfo.country;
                button.destroy();
                resolve(userInfo);
              } else {
                button.destroy();
                resolve(userInfo);
              }
            });
          } else {
            wx.getUserInfo({
              withCredentials: true,
              success: res => {
                var userInfo = res.userInfo;
                var nickName = userInfo.nickName;
                var avatarUrl = userInfo.avatarUrl;
                var gender = userInfo.gender; //性别 0:未知、1:男、2:女
                var province = userInfo.province;
                var city = userInfo.city;
                var country = userInfo.country;
                resolve(userInfo);
              },
              fail: res => {
                wx.showModal({
                  title: '友情提醒',
                  content: '请允许微信获得授权!',
                  confirmText: "授权",
                  showCancel: false,
                  success: res => {
                    resolve(null);
                  }
                });
              }
            });
          }
        }
      })
    });
  }

  openDataContext = new WxgameOpenDataContext();
}

class WxgameOpenDataContext {

  createDisplayObject(type, width, height) {
    const bitmapdata = new egret.BitmapData(sharedCanvas);
    bitmapdata.$deleteSource = false;
    const texture = new egret.Texture();
    texture._setBitmapData(bitmapdata);
    const bitmap = new egret.Bitmap(texture);
    bitmap.width = width;
    bitmap.height = height;

    if (egret.Capabilities.renderMode == "webgl") {
      const renderContext = egret.wxgame.WebGLRenderContext.getInstance();
      const context = renderContext.context;
      需要用到最新的微信版本
      调用其接口WebGLRenderingContext.wxBindCanvasTexture(number texture, Canvas canvas)
      如果没有该接口,会进行如下处理,保证画面渲染正确,但会占用内存。
      if (!context.wxBindCanvasTexture) {
        egret.startTick((timeStarmp) => {
          egret.WebGLUtils.deleteWebGLTexture(bitmapdata.webGLTexture);
          bitmapdata.webGLTexture = null;
          return false;
        }, this);
      }
    }
    return bitmap;
  }


  postMessage(data) {
    const openDataContext = wx.getOpenDataContext();
    openDataContext.postMessage(data);
  }
}


window.platform = new WxgamePlatform();

使用的时候,这么用

    private async initWX() {
        egret.log("initWX 1");
        let bgImg: egret.Bitmap = new egret.Bitmap();
        bgImg.texture = RES.getRes(ResImgDefine.img_loading_bg_jpg);
        this.addChild(bgImg);

        let btnLogin: egret.Bitmap = new egret.Bitmap();
        btnLogin.texture = RES.getRes(ResImgDefine.btn_ok_png);
        this.addChild(btnLogin);
        btnLogin.x = (GDatas.getStageWidth() - btnLogin.width) / 2;
        btnLogin.y = (GDatas.getStageHeight() - btnLogin.height) / 2;

        let label: eui.Label = new eui.Label();
        label.horizontalCenter = 0.5;
        label.verticalCenter = 0.5;
        label.verticalAlign = egret.VerticalAlign.MIDDLE;

        label.bold = true;
        label.size = 40;
        label.textAlign = egret.HorizontalAlign.CENTER;
        label.$setWidth(btnLogin.width);
        label.$setHeight(btnLogin.height);
        label.$setBackgroundColor(0x00ff00);
        label.$setTextColor(0x000000);
        label.$setText("开始");
        this.addChild(label);
        label.x = btnLogin.x;
        label.y = btnLogin.y;

        GDatas.platformType = EPlatformType.h5;

        let sign = await platform.getPlatformSign();
        if (sign) {
            let plat: string = sign["platform"]
            egret.log("is plat = ", plat);
            if (plat === "wx") {
                GDatas.platformType = EPlatformType.wx;

                GDatas.userInfo = await platform.getUserInfo();
                egret.log("GameEntry:: userInfo = ", GDatas.userInfo);
                let loginRes = await platform.login();
                // loginRes =  {errMsg: "login:ok", code: "043NGnW70DszQF1nnCW700uHW70NGnWs"}
                egret.log("loginRes = ", loginRes);

            }
        }

        App.DisplayUtils.removeFromParent(btnLogin);
        App.DisplayUtils.removeFromParent(bgImg);
        App.DisplayUtils.removeFromParent(label);
        this.enterGame();
    }

 

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