vscode环境配置
建立“.vscode”目录,保存三个文件:
c_cpp_properties.json :
{
"configurations": [
{
"name": "Win32",
"includePath": [
"${workspaceFolder}/**"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"compilerPath": "D:\\vscode\\mingw64\\bin\\gcc.exe",
"cStandard": "c11",
"cppStandard": "c++17",
"intelliSenseMode": "clang-x64"
}
],
"version": 4
}
launch.json :
{
"version": "0.2.0",
"configurations": [
{
"name": "C++ Launch (GDB)", // 配置名称,将会在启动配置的下拉菜单中显示
"type": "cppdbg", // 配置类型,这里只能为cppdbg
"request": "launch", // 请求配置类型,可以为launch(启动)或attach(附加)
"targetArchitecture": "x64", // 生成目标架构,一般为x86或x64
"program": "${fileDirname}/${fileBasenameNoExtension}.exe", // 将要进行调试的程序的路径
"args": [], // 程序调试时传递给程序的命令行参数,一般设为空即可
"stopAtEntry": false, // 设为true时程序将暂停在程序入口处,一般设置为false
"cwd": "${workspaceRoot}", // 调试程序时的工作目录,一般为${workspaceRoot}
"externalConsole": true, // 调试时是否显示控制台窗口,一般设置为true显示控制台
"internalConsoleOptions": "neverOpen", // 如果不设为neverOpen,调试时会跳到“调试控制台”选项卡",
"MIMode": "gdb", // 指定连接的调试器
// "miDebuggerPath": "C:/TDM-GCC-64/bin/gdb64.exe", // 调试器路径
"setupCommands": [
{
"description": "Enable pretty-printing for GDB",
"text": "-enable-pretty-printing",
"ignoreFailures": false
}
],
"preLaunchTask": "Compile"
}
]
}
task.json :
{
"version": "2.0.0",
"command": "g++",
"args": ["-g","${file}","-o","${fileBasenameNoExtension}.exe"],
"problemMatcher": {
"owner": "cpp",
"fileLocation": ["relative", "${workspaceRoot}"],
"pattern": {
"regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
"file": 1,
"line": 2,
"column": 3,
"severity": 4,
"message": 5
}
}
}
新建目录,编写对应的C++代码。