简易介绍三子棋
进行了这么多天的c语言学习,今天给大家讲一下三子棋是如何用c语言实现的,当然作为新手写出来的有点挫,但是在不断的学习中还是可以进行不断的优化,发表一篇博客就是想记录一下自己水平提升的过程。
首先我们大家都玩过三子棋吧,它的规则就是在一个九宫格上三点成一线,无论是横,竖,还是对角线,只要有一方成一线就赢了。
如果大家有人没接触过这个游戏的话,也没关系,可以看一下这个
https://baijiahao.baidu.com/s?id=1628268798449120927&wfr=spider&for=pc
现在应该都了解了吧!接下来就是运用c语言编程这个游戏了。
三子棋编程过程
首先一个游戏的话它是需要一个菜单的,运用printf就可以实现
void menu()
{
printf("****************************\n");
printf("*** 1.play 0.exit ***\n");
printf("****************************\n");
}
而这个既然有选项,我们可以用一个函数接收它
void test()
{
int input = 0;
srand((unsigned int)(time(NULL)));
do
{
menu();
printf("请选择:> ");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择无效,请重新选择\n");
break;
}
} while (input);
}
这些都需要在主函数中实现
int main()
{
test();
system("pause");
return 0;
}
接下来就到了此游戏的重点了,可创建一个game()函数,然后一步一步的实现此游戏
void game()
{
}
程序开始阶段我们可以在头文件引入宏定义,这是方便后续修改
#define ROW 3
#define COL 3
接着在game()函数中创建数组
char board[ROW][COL]={0};
然后初始化棋盘
memset需要引入头文件
#include<string.h>
void InitBoard(char board[ROW][COL], int row, int col)
{
memset(board, ' ', row * col * sizeof(board[0][0]));
}
打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
打印出来就是这个界面
接下来就是玩家与电脑走的过程
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:> \n");
while (1)
{
printf("玩家请输入坐标:> \n");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = 'X';
break;
}
else
printf("坐标被占用,请重新输入!\n");
}
else
printf("坐标非法,请重新输入!\n");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
电脑走的话需要生成随机数因此引入头文件
#include<time.h>
最后就是判断输赢
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (IsFull(board, ROW, COL))
{
return 'Q';
}
return ' ';
}
而这些都需要在game()函数中包含,所以game()的扩充是
void game()
{
char board[ROW][COL] = { 0 };
char ret = 0;
InitBoard(board, ROW, COL);//初始化数组
DisplayBoard(board, ROW, COL);//打印数组-界面
while (1)
{
PlayerMove(board, ROW, COL);
ret=IsWin(board, ROW, COL);
if (ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
ret=IsWin(board, ROW, COL);
if (ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
}
DisplayBoard(board, ROW, COL);
if (ret == 'X')
{
printf("玩家赢\n");
}
else if (ret == '0')
{
printf("电脑赢\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
三子棋代码总览
将上面的程序一结合,这个三子棋小游戏就被我们完成了,我是用了一个头文件和两个源文件实现这个小游戏的。
game.h
#ifndef __GAME_H__
#define __GAME_H__
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);
#endif
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
memset(board, ' ', row * col * sizeof(board[0][0]));
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:> \n");
while (1)
{
printf("玩家请输入坐标:> \n");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = 'X';
break;
}
else
printf("坐标被占用,请重新输入!\n");
}
else
printf("坐标非法,请重新输入!\n");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (IsFull(board, ROW, COL))
{
return 'Q';
}
return ' ';
}
test.c
#include"game.h"
void menu()
{
printf("****************************\n");
printf("*** 1.play 0.exit ***\n");
printf("****************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
char ret = 0;
InitBoard(board, ROW, COL);//初始化数组
DisplayBoard(board, ROW, COL);//打印数组-界面
while (1)
{
PlayerMove(board, ROW, COL);
ret=IsWin(board, ROW, COL);
if (ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
ret=IsWin(board, ROW, COL);
if (ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
}
DisplayBoard(board, ROW, COL);
if (ret == 'X')
{
printf("玩家赢\n");
}
else if (ret == '0')
{
printf("电脑赢\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)(time(NULL)));
do
{
menu();
printf("请选择:> ");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择无效,请重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}
上面三子棋运行结果如下图