winsock的service和client端

service端

// Service.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
//

#include <iostream>
using namespace std;

#include <WinSock2.h>

int main()
{
    WSADATA wd;
    if (0 !=  WSAStartup(MAKEWORD(2, 2), &wd))
    {
        WSACleanup();
    }

    SOCKET sockListen = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

    SOCKADDR_IN addrListen;
    addrListen.sin_family = AF_INET;
	addrListen.sin_addr.s_addr = inet_addr("0.0.0.0");
	addrListen.sin_port = htons(2021);
	/*addrListen.sin_addr.s_addr = inet_addr("196.168.0.14");
	addrListen.sin_port = htons(1025);*/

    if (SOCKET_ERROR == bind(sockListen, (sockaddr *)&addrListen, sizeof(addrListen)))
    {
        int nErr = WSAGetLastError();

        closesocket(sockListen);
        WSACleanup();

        return -1;
    }

    if (SOCKET_ERROR == listen(sockListen, 5))
    {
		int nErr = WSAGetLastError();

		closesocket(sockListen);
		WSACleanup();
    }

    SOCKET sockClient = accept(sockListen, NULL, NULL);

    char szBuf[255] = "";
    int nRes = 0;

    while (1)
    {
		nRes = recv(sockClient, szBuf, 255, 0);

        if (SOCKET_ERROR == nRes)
        {
			int nErr = WSAGetLastError();

            break;
        }
		cout << "client:" << szBuf << endl;

        if (0 == strcmp(szBuf, "exit"))
        {
            break;
        }

		cin >> szBuf;
		nRes = send(sockClient, szBuf, strlen(szBuf) + 1, 0);

		if (SOCKET_ERROR == nRes)
		{
			int nErr = WSAGetLastError();

			break;
		}
    }

    closesocket(sockClient);
    WSACleanup();

    return 0;
}


client端

// Client.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
//

#include <iostream>
using namespace std;

#include <WinSock2.h>

int main()
{
	WSADATA wd;
	if (0 != WSAStartup(MAKEWORD(2, 2), &wd))
	{
		WSACleanup();
	}

	SOCKET sockLink = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

	SOCKADDR_IN addrListen;
	addrListen.sin_family = AF_INET;
	addrListen.sin_addr.s_addr = inet_addr("127.0.0.1");
	addrListen.sin_port = htons(2021);
	/*addrListen.sin_addr.s_addr = inet_addr("196.168.0.14");
	addrListen.sin_port = htons(1025);*/

	if (SOCKET_ERROR == connect(sockLink, (sockaddr*)&addrListen, sizeof(addrListen)))
	{
		int nErr = WSAGetLastError();

		if (nErr == WSAEACCES)
		{
			cout << "error" << endl;
		}
		
		closesocket(sockLink);
		WSACleanup();

		return -1;
	}

	char szBuf[255] = "";
	int nRes = 0;

	while (1)
	{
		cin >> szBuf;

		nRes = send(sockLink, szBuf, strlen(szBuf) + 1, 0);

		if (SOCKET_ERROR == nRes)
		{
			int nErr = WSAGetLastError();

			break;
		}

		nRes = recv(sockLink, szBuf, 255, 0);

		if (SOCKET_ERROR == nRes)
		{
			int nErr = WSAGetLastError();

			break;
		}

		cout << "service:" << szBuf << endl;
		
	}

	closesocket(sockLink);
	WSACleanup();

	return 0;
}

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以下是一个简单的基于Winsock的一对一Socket客户和服务器程序的示例,使用C语言编写: 客户程序: ``` #include <stdio.h> #include <winsock2.h> #pragma comment(lib, "ws2_32.lib") int main() { WSADATA wsaData; int iResult; iResult = WSAStartup(MAKEWORD(2,2), &wsaData); if (iResult != 0) { printf("WSAStartup failed: %d\n", iResult); return 1; } SOCKET ConnectSocket; ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (ConnectSocket == INVALID_SOCKET) { printf("socket failed: %ld\n", WSAGetLastError()); WSACleanup(); return 1; } struct sockaddr_in clientService; clientService.sin_family = AF_INET; clientService.sin_addr.s_addr = inet_addr("127.0.0.1"); clientService.sin_port = htons(27015); iResult = connect(ConnectSocket, (SOCKADDR*)&clientService, sizeof(clientService)); if (iResult == SOCKET_ERROR) { printf("connect failed: %d\n", WSAGetLastError()); closesocket(ConnectSocket); WSACleanup(); return 1; } char sendbuf[1024] = {0}; char recvbuf[1024] = {0}; while (1) { printf("Enter message to send:"); fgets(sendbuf, 1024, stdin); iResult = send(ConnectSocket, sendbuf, strlen(sendbuf), 0); if (iResult == SOCKET_ERROR) { printf("send failed: %d\n", WSAGetLastError()); closesocket(ConnectSocket); WSACleanup(); return 1; } iResult = recv(ConnectSocket, recvbuf, 1024, 0); if (iResult > 0) { printf("Message received: %s\n", recvbuf); } else if (iResult == 0) { printf("Connection closed\n"); break; } else { printf("recv failed: %d\n", WSAGetLastError()); closesocket(ConnectSocket); WSACleanup(); return 1; } } closesocket(ConnectSocket); WSACleanup(); return 0; } ``` 服务器程序: ``` #include <stdio.h> #include <winsock2.h> #pragma comment(lib, "ws2_32.lib") int main() { WSADATA wsaData; int iResult; iResult = WSAStartup(MAKEWORD(2,2), &wsaData); if (iResult != 0) { printf("WSAStartup failed: %d\n", iResult); return 1; } SOCKET ListenSocket; ListenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (ListenSocket == INVALID_SOCKET) { printf("socket failed: %ld\n", WSAGetLastError()); WSACleanup(); return 1; } struct sockaddr_in service; service.sin_family = AF_INET; service.sin_addr.s_addr = INADDR_ANY; service.sin_port = htons(27015); iResult = bind(ListenSocket, (SOCKADDR*)&service, sizeof(service)); if (iResult == SOCKET_ERROR) { printf("bind failed: %d\n", WSAGetLastError()); closesocket(ListenSocket); WSACleanup(); return 1; } iResult = listen(ListenSocket, SOMAXCONN); if (iResult == SOCKET_ERROR) { printf("listen failed: %d\n", WSAGetLastError()); closesocket(ListenSocket); WSACleanup(); return 1; } SOCKET ClientSocket; ClientSocket = accept(ListenSocket, NULL, NULL); if (ClientSocket == INVALID_SOCKET) { printf("accept failed: %d\n", WSAGetLastError()); closesocket(ListenSocket); WSACleanup(); return 1; } char recvbuf[1024] = {0}; char sendbuf[1024] = {0}; while (1) { iResult = recv(ClientSocket, recvbuf, 1024, 0); if (iResult > 0) { printf("Message received: %s\n", recvbuf); sprintf(sendbuf, "Received message: %s", recvbuf); iResult = send(ClientSocket, sendbuf, strlen(sendbuf), 0); if (iResult == SOCKET_ERROR) { printf("send failed: %d\n", WSAGetLastError()); closesocket(ClientSocket); WSACleanup(); return 1; } } else if (iResult == 0) { printf("Connection closed\n"); break; } else { printf("recv failed: %d\n", WSAGetLastError()); closesocket(ClientSocket); WSACleanup(); return 1; } } closesocket(ClientSocket); closesocket(ListenSocket); WSACleanup(); return 0; } ``` 注意:以上示例仅为演示目的,未进行错误处理等完整的实现。在实际开发中,需要进行更完整的错误处理。
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