#include<GL/glut.h>
void display()
{
glClearColor(0.0,0.0,0.0,0.0);
glOrtho(-10,10,-10,10,-10,10);
glClear(GL_COLOR_BUFFER_BIT);
glTranslatef(-4.5f,0.0f,-6.0f);
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0f,0.0f, 0.0f);
glVertex3f(1.0f,0.0f, 0.0f);
glVertex3f(0.0f,1.0f, 0.0f);
glEnd();
glTranslatef(1.0f,0.0f,-1.0f);
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0f,0.0f, 0.0f);
glVertex3f(1.0f,0.0f, 0.0f);
glVertex3f(0.0f,1.0f, 0.0f);
glEnd();
glFlush();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(0, 0);
glutCreateWindow("Simple");
glClearColor(1.0,1.0,1.0,0.0);
glutDisplayFunc(display);
glutMainLoop(); //使程序一直处在监听状态中
return 0;
}
沿着 X, Y 和 Z 轴移动。
注意在glTranslatef(x, y, z)中,当您移动的时候,您并不是相对屏幕中心移动,而是相对与当前所在的屏幕位置。其作用就是将你绘点坐标的原点在当前原点的基础上平移一个(x,y,z)向量
于是乎第二个三角形是相当于第一个三角形向左平移一个单位
如果第二个三角形的z方向小于 -4的话,将会看不到的
右边的三角形是第一步绘制的,可以看到该三角形绘制的坐标系,实际上是以(-4.5f,0.0f,-6.0f)为原点的。