#include <GL\glut.h>
#include <math.h>
#include <stdio.h>
#include <time.h>
void init()
{
glClearColor (0.5, 0.5, 0.5, 0.0);
gluOrtho2D(-100,100,-100,100);
}
//刻度
void createScale1()
{
}
void createScale2()
{
}
//时针
void createHourhand(float angle)
{
glRotatef(angle,0,0,1.0);
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex3f(-10,0,0);
glVertex3f(0,4,0);
glVertex3f(25,0,0);
glVertex3f(0,-4,0);
glEnd();
glRotatef(-angle,0,0,1.0);
}
//分针
void createMinutehand(float angle)
{
glRotatef(angle,0,0,1.0);
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
glColor3f(1.0,1.0,1.0);
glBegin(GL_POLYGON);
glVertex3f(-10,0,0);
glVertex3f(0,3,0);
glVertex3f(30,0,0);
glVertex3f(0,-3,0);
glEnd();
glRotatef(-angle,0,0,1.0);
}
//秒针
void createSecondhand(float angle)
{
//printf("adfadf");
glRotatef(angle,0,0,1.0);
glColor3f(1.0,0.0,0.0);
glLineWidth(2.0);
glBegin(GL_LINES);
glVertex3f(-6,0,0);
glVertex3f(35,0,0);
glEnd();
glRotatef(-angle,0,0,1.0);
}
int kedu_x = 10,kedu_y=2;//表盘上8个长方形刻度相关参数
void createDial_kedu(float angle,float offset_x,float offset_y)
{
//glClear(GL_COLOR_BUFFER_BIT);
glRotatef(angle,0.0,0.0,1.0);
glTranslatef(offset_x-kedu_x/2,offset_y,0);
glBegin(GL_POLYGON);
glVertex3f(kedu_x/2,kedu_y/2,0);
glVertex3f(-kedu_x/2,kedu_y/2,0);
glVertex3f(-kedu_x/2,-kedu_y/2,0);
glVertex3f(kedu_x/2,-kedu_y/2,0);
glEnd();
glTranslatef(-offset_x+kedu_x/2,-offset_y,0);
glRotatef(-angle,0.0,0.0,1.0);
}
//创建表盘
int D = 50;
float PI = 3.14159;
void createDial()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.7,0.7,0.7);
int i = 0;
glBegin(GL_POLYGON);
for(;i<24;i++)
{
glVertex3f(D*cos(i*PI/12.0),D*sin(i*PI/12.0),0);
}
glEnd();
glLineWidth(3.0);
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINE_LOOP);
for(i=0;i<24;i++)
{
glVertex3f(D*cos(i*PI/12.0),D*sin(i*PI/12.0),0);
}
glEnd();
glLineWidth(1.0);
glColor3f(0.0,0.0,0.0);
glPointSize(8.0);
glBegin(GL_POINTS);
glVertex3f(0,D-2.5,0);
glVertex3f(0,-D+2.5,0);
glVertex3f(D-2.5,0,0);
glVertex3f(-D+2.5,0,0);
glEnd();
glPointSize(1.0);
glBegin(GL_LINES);
glVertex3f(-D,0,0);
glVertex3f(D,0,0);
glVertex3f(0,D,0);
glVertex3f(0,-D,0);
glEnd();
createDial_kedu(30,D,0);
createDial_kedu(60,D,0);
createDial_kedu(120,D,0);
createDial_kedu(150,D,0);
createDial_kedu(-30,D,0);
createDial_kedu(-60,D,0);
createDial_kedu(-120,D,0);
createDial_kedu(-150,D,0);
//createDial_kedu();
}
//建模变换,组装构件
void createWatch(float hour,float minute,float second)
{
createDial();
glRotatef(90,0.0,0.0,1.0);
createHourhand(-hour/12*360-minute/60*30);
createMinutehand(-minute/60*360);
createSecondhand(-second/60*360);
glRotatef(-90,0.0,0.0,1.0);
//下面代码为画表盘中间的灰色园
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
glColor3f(0.5,0.5,0.5);
glBegin(GL_POLYGON);
for(int i=0;i<12;i++)
glVertex3f(3*cos(PI/6*i),3*sin(PI/6*i),0);
glEnd();
}
GLuint Hour,Minute,Second;
//控制钟表时针、分针和秒针的运动
void processWatch()
{
struct tm* localTime;
time_t curTime;
time(&curTime);
localTime = localtime(&curTime);
if(Second != localTime->tm_sec)
{
Hour=localTime->tm_hour;
Minute=localTime->tm_min;
Second=localTime->tm_sec;
glutPostRedisplay();
}
}
void display()
{
//createWatch(1,2,40);
createWatch(Hour,Minute,Second);
glFlush();
}
void timerProc(int id)
{
processWatch();
glutTimerFunc(1000,timerProc,1);
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
processWatch();
glutDisplayFunc(display);
//glutIdleFunc(processWatch);
glutTimerFunc(1000,timerProc,1);
processWatch();
init();
glutMainLoop();
return 0;
}
绘制钟表(2)
最新推荐文章于 2020-03-28 12:53:15 发布