先从主函数看起
#include "Board.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Board w;
w.show();
return a.exec();
}
Board.h文件,继承自QWidget类,封装了变量和函数。其中包含32个棋子对象
#ifndef BOARD_H
#define BOARD_H
#include <QWidget>
#include "Stone.h"
class Board : public QWidget
{
Q_OBJECT
public:
explicit Board(QWidget *parent = 0);
Stone _s[32]; // 32个棋子
int _r; // r棋子的半径,格子一半的宽度
int _selectid; // 被选中的棋子
bool _bRedTurn; // 是否轮到红方走
// 根据行和列获取棋子的id
int getStoneId(int row, int col);
//计算即将行走的棋子与某一坐标之间有几颗棋子
int num_of_Stone(int moveid,int row,int col);
//输入行列坐标判断该坐标上有没有棋子
bool beStone(int row,int col);
// 判断棋子的颜色是否相同
bool sameColor(int moveid,int killid);
bool canSelect(int id);
//最基本的能不能走的判断判断
bool canMove(int moveid,int row,int col,int killid);
//判断将能不能走
bool canMoveJIANG(int moveid,int row,int col,int killid);
//判断士能不能走
bool canMoveSHI(int moveid,int row,int col,int killid);
//判断象能不能走
bool canMoveXIANG(int moveid,int row,int col,int killid);
//判断车能不能走
bool canMoveCHE(int moveid,int row,int col,int killid);
//判断马能不能走
bool canMoveMA(int moveid,int row,int col,int killid);
//判断炮能不能走
bool canMovePAO(int moveid,int row,int col,int killid);
//判断兵能不能走
bool canMoveBING(int moveid,int row,int col,int killid);
virtual void paintEvent(QPaintEvent *);
//与显示到窗口中有关的函数
void drawStone(QPainter& painter,int id);
//输入行列坐标 返回像素坐标
QPoint center(int row,int col);
//输入棋子的id 返回像素坐标
QPoint center(int id);
//void mouseReleaseEvent(QMouseEvent *);
//void click(QPoint pt);
~Board();
};
#endif // BOARD_H
Stone.h为棋子类,主要涉及到棋子信息的声明
#ifndef STONE_H
#define STONE_H
#include <QString>
class Stone
{
public:
Stone();
//定义棋子的所有类型
enum TYPE{JIANG,CHE,PAO,MA,BING,SHI,XIANG};
//棋子所处的行
int _row;
//棋子所处的列
int _col;
//棋子的id
int _id;
//棋子是否已死
bool _dead;
//棋子是否为红子
bool _red;
//棋子类型
TYPE _type;
//初始化棋子
void init(int id);
//获取棋子的类型名
QString getText();
};
#endif // STONE_H
Stone.cpp 实现棋子的初始化,通过棋子编号赋予棋子属性
#include "Stone.h"
Stone::Stone()
{
}
void Stone::init(int id)
{
// 总共有16种棋子
struct
{
int row,col;
Stone::TYPE type;
} pos[16] = {
{0,0,Stone::CHE},
{0,1,Stone::MA},
{0,2,Stone::XIANG},
{0,3,Stone::SHI},
{0,4,Stone::JIANG},
{0,5,Stone::SHI},
{0,6,Stone::XIANG},
{0,7,Stone::MA},
{0,8,Stone::CHE},
{2,1,Stone::PAO},
{2,7,Stone::PAO},
{3,0,Stone::BING},
{3,2,Stone::BING},
{3,4,Stone::BING},
{3,6,Stone::BING},
{3,8,Stone::BING},
};
_id = id;
_dead = false;
_red = id<16;
if(id<16)
{
_row = pos[id].row;
_col = pos[id].col;
_type = pos[id].type;
}
else
{
_row = 9 - pos[id-16].row;
_col = 8 - pos[id-16].col;
_type = pos[id-16].type;
}
}
QString Stone::getText()
{
switch (this->_type)
{
case CHE:
return "车";
case MA:
return "马";
case PAO:
return "炮";
case BING:
return "兵";
case JIANG:
return "将";
case SHI:
return "士";
case XIANG:
return "相";
}
return "Wrong";
}
在Board的无参构造函数中,初始32颗棋子的信息,这里需要注意,由于是交换着对战,所以实际上只有一个棋盘对象,_selectid表示当前选中的棋子坐标,_bRedTurn为真表示红方走棋,否的话表示黑方走棋
Board::Board(QWidget *parent)
: QWidget(parent)
{
for(int i=0;i<32;i++)
{
_s[i].init(i);
}
_selectid = -1;
_bRedTurn = true;
}
画棋盘分为画线和画棋子,总的画界面函数如下
void Board::paintEvent(QPaintEvent *)
{
QPainter painter(this);
int d=40;
// 画10条横线
_r = d/2;
for(int i=1;i<=10;i++)
{
painter.drawLine(QPoint(d, i*d),QPoint(9*d,i*d));
}
for(int i=1;i<=9;i++)
{
if(i==1 || i==9)
painter.drawLine(QPoint(i*d,d),QPoint(i*d,10*d));
else
{
painter.drawLine(QPoint(i*d,d),QPoint(i*d,5*d));
painter.drawLine(QPoint(i*d,6*d),QPoint(i*d,10*d));
}
}
// 九宫格斜线
painter.drawLine(QPoint(4*d,1*d),QPoint(6*d,3*d));
painter.drawLine(QPoint(6*d,1*d),QPoint(4*d,3*d));
painter.drawLine(QPoint(4*d,8*d),QPoint(6*d,10*d));
painter.drawLine(QPoint(6*d,8*d),QPoint(4*d,10*d));
// 绘制32个棋子
for(int i=0;i<32;i++)
{
drawStone(painter,i);
}
}
画棋子函数
这里注意:如果棋子已经死亡,那么这个棋子就不画了,如果棋子被选中,那么要改变棋子的颜色,
void Board::drawStone(QPainter & painter, int id)
{
if(_s[id]._dead)
return;
QPoint c=center(id);
QRect rect = QRect(c.x()-_r,c.y()-_r,_r*2,_r*2);
if(id == _selectid)
painter.setBrush(QBrush(Qt::gray));
else
painter.setBrush(QBrush(Qt::yellow));
painter.setPen(Qt::black);
painter.drawEllipse(c,_r,_r);
if(_s[id]._red)
painter.setPen(Qt::red);
painter.setFont(QFont("system",_r,700));
painter.drawText(rect,_s[id].getText(),QTextOption(Qt::AlignCenter));
}
到这里已完成游戏界面绘制