C++ 跨平台网络服务器面向对象实现

消息头文件MessageHeader.hpp

#ifndef _MessageHeader_hpp_
#define _MessageHeader_hpp_
enum CMD {
	CMD_LOGIN,
	CMD_LOGIN_RESULT,
	CMD_LOGOUT,
	CMD_LOGOUT_RESULT,
	CMD_NEW_USER_JOIN,
	CMD_ERROR,

};

// 消息头
struct DataHeader {
	short dataLength;
	short cmd;
};


struct Login :public DataHeader {

	Login() {

		dataLength = sizeof(Login);
		cmd = CMD_LOGIN;
	}
	char userName[32];
	char PassWord[32];
};

struct LoginResult : public DataHeader {

	LoginResult() {
		dataLength = sizeof(LoginResult);
		cmd = CMD_LOGIN_RESULT;
		result = 0;
	}
	int result;

};

struct Logout :public DataHeader {

	Logout() {
		dataLength = sizeof(Logout);
		cmd = CMD_LOGOUT;
	}
	char userName[32];
};

struct LogOutResult :public DataHeader {

	LogOutResult() {
		dataLength = sizeof(LogOutResult);
		cmd = CMD_LOGOUT_RESULT;
		result = 0;
	}
	int result;
};

struct NewUserJoin :public DataHeader
{
	NewUserJoin() {
		dataLength = sizeof(NewUserJoin);
		cmd = CMD_NEW_USER_JOIN;
		sock = 0;
	}
	int sock;
};

#endif

 主函数如下

#include "EasyTcpServer.hpp"
int main()
{
	EasyTcpServer server;
	server.InitSocket();
	server.Bind(NULL, 9527);
	server.Listen(5);
	while (server.isRun()) {
		server.OnRun();
		//printf("空闲时间处理其他业务..\n");
	}
	server.Close();
	printf("已退出。\n");
	return 0;
}

初始化函数实现

	// 初始化
	void InitSocket() {
		// 启动Windows socket 2.x环境
#ifdef _WIN32
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);
#endif
		//----------------
		// 建立一个socket
		if (INVALID_SOCKET != _sock) {
			printf("<sock=%d>关闭之前的连接...\n", _sock);
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, 0);
		if (INVALID_SOCKET == _sock)
			printf("错误,创建Socket<%d>失败...\n",_sock);
		else
			printf("建立Socket<%d>成功...\n",_sock);
	}

绑定端口函数 

	// 绑定ip和端口号
	SOCKET Bind(const char* ip, unsigned short port) {
		if (INVALID_SOCKET == _sock)
			InitSocket();
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET;
		_sin.sin_port = htons(9527);
#ifdef _WIN32
		if (ip)
			_sin.sin_addr.S_un.S_addr = inet_addr(ip);
		else
			_sin.sin_addr.S_un.S_addr = INADDR_ANY;
#else
		if(ip)
			_sin.sin_addr.s_addr = inet_addr(ip);
		else
			_sin.sin_addr.s_addr = INADDR_ANY;	
#endif
		int ret = bind(_sock, (sockaddr*)&_sin, sizeof(_sin));
		if (SOCKET_ERROR == ret)
			printf("错误,绑定网络端口<%d>失败...\n", port);
		else
			printf("绑定端口<%d>成功...\n", port);

		return _sock;
	}

监听函数

	// 监听端口号
	int Listen(int n) {
		int ret = listen(_sock, n);
		if (SOCKET_ERROR == ret)
			printf("socket=<%d>监听网络端口失败...\n",_sock);
		else
			printf("socket=<%d>监听网络端口成功...\n",_sock);
		return ret;
	}

检测服务器是服务器是否在运行

// 判断是否处在工作中
	bool isRun() {
		return _sock != INVALID_SOCKET;
	}

通过select函数监听客户端连接,并接受客户端通信

	bool OnRun() {
		if (isRun()) {
			// 伯克利 socket 描述符
			fd_set  fdRead;
			fd_set  fdWrite;
			fd_set  fdExp;
			FD_ZERO(&fdRead);
			FD_ZERO(&fdWrite);
			FD_ZERO(&fdExp);

			FD_SET(_sock, &fdRead);
			FD_SET(_sock, &fdWrite);
			FD_SET(_sock, &fdExp);

			SOCKET maxSock = _sock;
			for (int n = (int)g_clients.size() - 1; n >= 0; n--) {
				FD_SET(g_clients[n], &fdRead);
				if (maxSock < g_clients[n])
					maxSock = g_clients[n];

			}
			timeval t = { 1,0 };       // 时间参数,非阻塞模式
			// 
			int ret = select(maxSock + 1, &fdRead, &fdWrite, &fdExp, &t);
			if (ret < 0) {
				printf("select任务结束\n");
				Close();
				return false;
			}
			if (FD_ISSET(_sock, &fdRead)) {
				FD_CLR(_sock, &fdRead);
				Accept();
			}
			for (int n = (int)g_clients.size() - 1; n >= 0; n--) {
				if (FD_ISSET(g_clients[n], &fdRead)) {
					if (-1 == RecvData(g_clients[n])) {
						auto iter = g_clients.begin() + n;
						if (iter != g_clients.end()) {
							g_clients.erase(iter);
						}
					}
				}
			}
		}
		return isRun();
	}

Accept函数

	// 接受客户端连接
	SOCKET Accept() {
		sockaddr_in clientAddr = {};
		int nAddrLen = sizeof(sockaddr_in);
		SOCKET _cSock = INVALID_SOCKET;
#ifdef _WIN32
		_cSock = accept(_sock, (sockaddr*)&clientAddr, &nAddrLen);
#else
		_cSock = accept(_sock, (sockaddr*)&clientAddr, (socklen_t*)&nAddrLen);
#endif	
		if (INVALID_SOCKET == _cSock)
			printf("接受到无效客户端SOCKET...\n");
		// 像其他客户端发送通知
		else {
			NewUserJoin userJoin;
			SendDataToAll(&userJoin);
			g_clients.push_back(_cSock);
			printf("新客户端<%d>加入:IP = %s\n", _cSock, inet_ntoa(clientAddr.sin_addr));
		}
		return _cSock;
	}

Recv函数

// 接受数据,处理粘包,拆分包
	int RecvData(SOCKET _cSock)
	{
		// 缓冲区
		char szRecv[4096] = {};
		int nLen = recv(_cSock, (char*)&szRecv, sizeof(DataHeader), 0);
		DataHeader* header = (DataHeader*)szRecv;
		if (nLen <= 0) {
			printf("客户端<Socket=%d>已退出,任务结束。", _cSock);
			return -1;
		}
		recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
		OnNetMsg(_cSock, header);
		return 0;
	}

处理消息函数

	// 响应网络消息
	virtual void OnNetMsg(SOCKET _cSock, DataHeader* header) {
		switch (header->cmd) {
		case CMD_LOGIN: {
			Login* login = (Login*)header;
			printf("收到客户端<Socket=%d>请求: CMD_LOGIN 数据长度: %d userName=%s Passwd=%s\n", \
				_cSock, login->dataLength, login->userName, login->PassWord);
			// 忽略判断用户密码是否正确的过程
			LoginResult ret;
			send(_cSock, (char*)&ret, sizeof(LoginResult), 0);
		}
		break;
		case CMD_LOGOUT: {
			Logout* logout = (Logout*)header;
			printf("收到客户端<Sockcet=%d>请求: CMD_LOGOUT 数据长度: %d userName=%s\n", \
				_cSock, logout->dataLength, logout->userName);
			// 忽略判断用户密码是否正确的过程
			LoginResult ret;
			send(_cSock, (char*)&ret, sizeof(ret), 0);
		}
		break;
		default:
			DataHeader header = { 0, CMD_ERROR };
			send(_cSock, (char*)&header, sizeof(header), 0);
		}

	}

发送数据

	// 发送数据
	int SendData(SOCKET _cSock, DataHeader* header) {
		if (isRun() && header)
			return send(_sock, (const char*)header, header->dataLength, 0);
		return SOCKET_ERROR;
	}

像所有客户端发送数据 

	void SendDataToAll(DataHeader* header) {
		for (int n = (int)g_clients.size() - 1; n >= 0; n--) {
			SendData(g_clients[n], header);
		}
	
	}

最后关闭套接字

	// 关闭套接字
	void Close() {
		if (_sock != INVALID_SOCKET) {
#ifdef _WIN32
			closesocket(_sock);
			WSACleanup();
#else
			close(_sock);
#endif
			_sock = INVALID_SOCKET;
		}
	}

 

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