4-5设计一个能在图片上涂鸦的程序
<!-- activity_main.xml-->
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<com.example.lixi4_5.HandWrite
android:id="@+id/handwriteview"
android:layout_width="wrap_content"
android:layout_height="500dp" />
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal"
android:gravity="center_horizontal" >
<Button
android:id="@+id/clear"
android:layout_width="200dp"
android:layout_height="wrap_content"
android:text="清屏" />
</LinearLayout>
</LinearLayout>
主控制文件MainActivity.java
package com.example.lixi4_5;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class MainActivity extends Activity
{
private HandWrite handWrite = null;
private Button clear = null;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
handWrite = (HandWrite)findViewById(R.id.handwriteview);
clear = (Button)findViewById(R.id.clear);
clear.setOnClickListener(new mClick());
}
private class mClick implements OnClickListener
{
public void onClick(View v)
{
handWrite.clear();
}
}
}
HandWriter.java文件, 记录在屏幕上活动的轨迹,实现在图片上涂鸦的功能
package com.example.lixi4_5;
import android.content.Context;
import android.graphics.*;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class HandWrite extends View
{
Paint paint = null; //定义画笔
Bitmap originalBitmap = null; //存放原始图像
Bitmap new1_Bitmap = null; //存放从原始图像复制的位图图像
Bitmap new2_Bitmap = null; //存放处理后的图像
float startX = 0,startY = 0; //画线的起点坐标
float clickX = 0,clickY = 0; //画线的终点坐标
boolean isMove = true; //设置是否画线的标记
boolean isClear = false; //设置是否清除涂鸦的标记
int color = Color.BLACK; //设置画笔的颜色(绿色)
float strokeWidth = 3.0f; //设置画笔的宽度
public HandWrite(Context context, AttributeSet attrs)
{
super(context, attrs);
originalBitmap = BitmapFactory
.decodeResource(getResources(), R.drawable.cy).copy(Bitmap.Config.ARGB_8888,true);
new1_Bitmap = Bitmap.createBitmap(originalBitmap);
}
public void clear(){
isClear = true;
new2_Bitmap = Bitmap.createBitmap(originalBitmap);
invalidate();
}
public void setstyle(float strokeWidth){
this.strokeWidth = strokeWidth;
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
canvas.drawBitmap(HandWriting(new1_Bitmap), 0, 0,null);
}
public Bitmap HandWriting(Bitmap o_Bitmap)
{
Canvas canvas = null;
if(isClear)
{
canvas = new Canvas(new2_Bitmap);
}
else{
canvas = new Canvas(o_Bitmap);
}
paint = new Paint();
paint.setStyle(Style.STROKE);
paint.setAntiAlias(true);
paint.setColor(color);
paint.setStrokeWidth(strokeWidth);
if(isMove)
{
canvas.drawLine(startX, startY, clickX, clickY, paint);
}
startX = clickX;
startY = clickY;
if(isClear)
{
return new2_Bitmap;
}
return o_Bitmap;
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
clickX = event.getX();
clickY = event.getY();
if(event.getAction() == MotionEvent.ACTION_DOWN)
{
isMove = false;
invalidate();
return true;
}
else if(event.getAction() == MotionEvent.ACTION_MOVE)
{
isMove = true;
invalidate();
return true;
}
return super.onTouchEvent(event);
}
}
4-6设计一个手写字体识别程序
编写一个手写字体识别程序,必须先建立一个存放字体的数据库
在手机上调试,要在电脑的SDK里面,找到Gestures Builder然后安装到手机上,在手机上添加手势,然后把生成的gestures文件导到电脑上,然后复制到项目的res目录下自己创建的raw文件夹里面。
<!-- activity_main.xml -->
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:id="@+id/textView1"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/text1"
android:textSize="24sp"/>
<!-- 绘制手势的GestureOverlayView -->
<android.gesture.GestureOverlayView
android:id="@+id/gestures1"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:gestureStrokeType="multiple"
android:eventsInterceptionEnabled="false"
android:orientation="vertical"/>
</LinearLayout>
package com.example.lixi4_6;
import java.util.ArrayList;
import android.app.Activity;
import android.gesture.Gesture;
import android.gesture.GestureLibraries;
import android.gesture.GestureLibrary;
import android.gesture.GestureOverlayView;
import android.gesture.Prediction;
import android.gesture.GestureOverlayView.OnGesturePerformedListener;
import android.os.Bundle;
import android.widget.TextView;
import android.widget.Toast;
public class MainActivity extends Activity
implements OnGesturePerformedListener
{
GestureLibrary mLibrary;
GestureOverlayView gesturesView;
TextView txt;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
gesturesView=(GestureOverlayView)findViewById(R.id.gestures1);
gesturesView.addOnGesturePerformedListener(this);
txt = (TextView)findViewById(R.id.textView1);
mLibrary = GestureLibraries.fromRawResource(this,
R.raw.gestures);
if(!mLibrary.load())
{
finish();
}
}
/* 根据在GestureOverlayView上画的手势来识别是否匹配手势库里的手势 */
@Override
public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture)
{
ArrayList predictions=mLibrary.recognize(gesture);
if(predictions.size()>0)
{
Prediction prediction = (Prediction)predictions.get(0);
if(prediction.score > 1.0)
{
Toast.makeText(this,prediction.name,Toast.LENGTH_SHORT).show();
txt.append(prediction.name);
}
}
}
}