安卓练习4-5、4-6

4-5设计一个能在图片上涂鸦的程序

<!-- activity_main.xml-->

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" >

    <com.example.lixi4_5.HandWrite
        android:id="@+id/handwriteview"
        android:layout_width="wrap_content"
        android:layout_height="500dp" />
    <LinearLayout
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:orientation="horizontal"
        android:gravity="center_horizontal" >

        <Button
            android:id="@+id/clear"
            android:layout_width="200dp"
            android:layout_height="wrap_content"
            android:text="清屏" />
    </LinearLayout>
</LinearLayout>

主控制文件MainActivity.java

package com.example.lixi4_5;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class MainActivity extends Activity
{
    private HandWrite handWrite = null;
    private Button clear = null;
    @Override
    public void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        handWrite = (HandWrite)findViewById(R.id.handwriteview);
        clear = (Button)findViewById(R.id.clear);
        clear.setOnClickListener(new mClick());
    }
    private class mClick implements OnClickListener
    {
        public void onClick(View v)
        {
            handWrite.clear();

        }
    }
}

HandWriter.java文件, 记录在屏幕上活动的轨迹,实现在图片上涂鸦的功能

package com.example.lixi4_5;

import android.content.Context;
import android.graphics.*;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class HandWrite extends View
{
    Paint paint = null;             //定义画笔
    Bitmap originalBitmap = null;   //存放原始图像
    Bitmap new1_Bitmap = null;      //存放从原始图像复制的位图图像
    Bitmap new2_Bitmap = null;      //存放处理后的图像
    float startX = 0,startY = 0;    //画线的起点坐标
    float clickX = 0,clickY = 0;    //画线的终点坐标
    boolean isMove = true;        //设置是否画线的标记
    boolean isClear = false;        //设置是否清除涂鸦的标记
    int color = Color.BLACK;        //设置画笔的颜色(绿色)
    float strokeWidth = 3.0f;       //设置画笔的宽度
    public HandWrite(Context context, AttributeSet attrs)
    {
        super(context, attrs);
        originalBitmap = BitmapFactory
                .decodeResource(getResources(), R.drawable.cy).copy(Bitmap.Config.ARGB_8888,true);
        new1_Bitmap = Bitmap.createBitmap(originalBitmap);
    }
    public void clear(){
        isClear = true;
        new2_Bitmap = Bitmap.createBitmap(originalBitmap);
        invalidate();
    }
    public void setstyle(float strokeWidth){
        this.strokeWidth = strokeWidth;
    }
    @Override
    protected void onDraw(Canvas canvas)
    {
        super.onDraw(canvas);
        canvas.drawBitmap(HandWriting(new1_Bitmap), 0, 0,null);
    }
    public Bitmap HandWriting(Bitmap o_Bitmap)
    {
        Canvas canvas = null;
        if(isClear)
        {
        canvas = new Canvas(new2_Bitmap);
        }
         else{
        canvas = new Canvas(o_Bitmap);
        }
        paint = new Paint();
        paint.setStyle(Style.STROKE);
        paint.setAntiAlias(true);
        paint.setColor(color);
        paint.setStrokeWidth(strokeWidth);
        if(isMove)
        {
            canvas.drawLine(startX, startY, clickX, clickY, paint);
        }
        startX = clickX;
        startY = clickY;
        if(isClear)
        {
            return new2_Bitmap;
        }
        return o_Bitmap;
    }
    @Override
    public boolean onTouchEvent(MotionEvent event)
    {
        clickX = event.getX();
        clickY = event.getY();
        if(event.getAction() == MotionEvent.ACTION_DOWN)
        {
            isMove = false;
            invalidate();
            return true;
        }
        else if(event.getAction() == MotionEvent.ACTION_MOVE)
        {
            isMove = true;
            invalidate();
            return true;
        }
        return super.onTouchEvent(event);
    }
}

 

 

4-6设计一个手写字体识别程序

编写一个手写字体识别程序,必须先建立一个存放字体的数据库   

在手机上调试,要在电脑的SDK里面,找到Gestures Builder然后安装到手机上,在手机上添加手势,然后把生成的gestures文件导到电脑上,然后复制到项目的res目录下自己创建的raw文件夹里面。

<!-- activity_main.xml -->

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" >
    <TextView
        android:id="@+id/textView1"
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:text="@string/text1"
        android:textSize="24sp"/>
    <!-- 绘制手势的GestureOverlayView   -->
    <android.gesture.GestureOverlayView
        android:id="@+id/gestures1"
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:gestureStrokeType="multiple"
        android:eventsInterceptionEnabled="false"
        android:orientation="vertical"/>
</LinearLayout>
package com.example.lixi4_6;

import java.util.ArrayList;
import android.app.Activity;
import android.gesture.Gesture;
import android.gesture.GestureLibraries;
import android.gesture.GestureLibrary;
import android.gesture.GestureOverlayView;
import android.gesture.Prediction;
import android.gesture.GestureOverlayView.OnGesturePerformedListener;
import android.os.Bundle;
import android.widget.TextView;
import android.widget.Toast;
public class MainActivity extends Activity
        implements OnGesturePerformedListener
{
    GestureLibrary mLibrary;
    GestureOverlayView gesturesView;
    TextView txt;
    @Override
    public void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        gesturesView=(GestureOverlayView)findViewById(R.id.gestures1);
        gesturesView.addOnGesturePerformedListener(this);
        txt = (TextView)findViewById(R.id.textView1);
        mLibrary = GestureLibraries.fromRawResource(this,
                R.raw.gestures);
        if(!mLibrary.load())
        {
            finish();
        }
    }
    /*  根据在GestureOverlayView上画的手势来识别是否匹配手势库里的手势   */
    @Override
    public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture)
    {
        ArrayList predictions=mLibrary.recognize(gesture);
        if(predictions.size()>0)
        {
            Prediction prediction = (Prediction)predictions.get(0);
            if(prediction.score > 1.0)
            {
                Toast.makeText(this,prediction.name,Toast.LENGTH_SHORT).show();
                txt.append(prediction.name);
            }
        }
    }
}

 

 

 

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