# OpenGL - 连续绘制三次B样条曲线

#include<gl/glut.h>
#include<math.h>
#include<windows.h>
#include<vector>
#include<algorithm>
using namespace std;
bool mouseRightIsDown = false;
struct Point
{
int x, y;
Point(){};
Point(int tx, int ty)
{
x = tx;
y = ty;
}
};
vector<Point> p;
double getRatio(double t,double a,double b,double c,double d)
{
return a * pow(t, 3) + b * pow(t, 2) + c * t + d;
}
double caculateSquarDistance(Point a, Point b)
{
return (a.x - b.x)*(a.x - b.x) + (a.y - b.y)*(a.y - b.y);
}
int getIndexNearByMouse(int x, int y)
{
double precision = 200;		//精确度
int index = -1;
double Min;
for (int i = 0; i < p.size(); i++)
{
double dis = caculateSquarDistance(p[i], Point(x, y));
if (dis < precision)
{
if (index == -1)
{
index = i;
Min = dis;
}
else if (dis < Min)
{
index = i;
Min = dis;
}
}
}
return index;
}
void Bspline(Point a,Point b,Point c,Point d)
{
int n = 500;
double derta = 1.0 / n;
glPointSize(2);
glColor3d(0, 0, 0);
glBegin(GL_LINE_STRIP);
for (int i = 0; i <= n; i++)
{
double t = derta * i;
double ratio[4];
ratio[0] = getRatio(t, -1, 3, -3, 1);
ratio[1] = getRatio(t, 3, -6, 0, 4);
ratio[2] = getRatio(t, -3, 3, 3, 1);
ratio[3] = getRatio(t, 1, 0, 0, 0);
double x=0, y=0;
x += ratio[0] * a.x + ratio[1] * b.x + ratio[2] * c.x + ratio[3] * d.x;
y += ratio[0] * a.y + ratio[1] * b.y + ratio[2] * c.y + ratio[3] * d.y;
x /= 6.0;
y /= 6.0;
glVertex2d(x, y);
}
glEnd();
}
void myDisplay()
{
glClear(GL_COLOR_BUFFER_BIT);    //清除颜色缓存和深度缓存

//画点
glPointSize(5);
glColor3d(1, 0, 0);
glBegin(GL_POINTS);
for (int i = 0; i < p.size(); i++)
glVertex2d(p[i].x, p[i].y);
glEnd();

//画线
glLineWidth(2);
glColor3d(0, 1, 0);
glBegin(GL_LINE_STRIP);
for (int i = 0; i < p.size(); i++)
glVertex2d(p[i].x, p[i].y);
glEnd();

if (p.size() >= 4)
for (int i = 0; i < p.size() - 3; i++)
Bspline(p[i], p[i + 1], p[i + 2], p[i + 3]);

glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
if (key == 27)		//ESC
exit(0);
if (key == 8)		//退格键
{
int index = getIndexNearByMouse(x, y);
if (index == -1)
return;
p.erase(p.begin() + index);
glutPostRedisplay();
}
}
void mouse(int button, int state, int x, int y)
{
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
{
Point t(x, y);
p.push_back(t);
glutPostRedisplay();
}
if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
mouseRightIsDown = true;
if (button == GLUT_RIGHT_BUTTON && state == GLUT_UP)
mouseRightIsDown = false;
}
void motion(int x, int y)
{
if (mouseRightIsDown)		//按住右键移动点
{
int index = getIndexNearByMouse(x, y);
if (index == -1)
return;
p[index].x = x;
p[index].y = y;
glutPostRedisplay();
}
}
void Reshape(int w, int h)      //两个参数：窗口被移动后大小
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0, w, h, 0);
glMatrixMode(GL_MODELVIEW);
}

void initWindow(int &argc, char *argv[], int width, int height, char *title)    //初始化并显示到屏幕中央
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition((GetSystemMetrics(SM_CXSCREEN) - width) >> 1, (GetSystemMetrics(SM_CYSCREEN) - height) >> 1);       //指定窗口位置
glutInitWindowSize(width, height);       //指定窗口大小
glutCreateWindow(title);

glClearColor(1, 1, 1, 0);
}

int main(int argc, char *argv[])
{
initWindow(argc, argv, 1000, 600, "B样条曲线");

puts("\n\t鼠标在窗口点击绘制B样条曲线，鼠标右键移动控制点");
puts("\t退格键（←）删除鼠标所在的点");

glutDisplayFunc(myDisplay);
glutReshapeFunc(Reshape);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);

glutMainLoop();
return 0;
}


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