android中几种常用的图片处理效果

在android开发中,出于美化界面需要,经常需要对图片进行处理,包括圆角、倒影等等,下面是网上搜集整理的代码:
Drawable转为Bitmap:通过getResource().getDrawable(id)可以得到drawable类型,有时需要将它转为bitmap图片格式进行处理.
public Bitmap drawableToBitmap(Drawable drawable){ 
int width = drawable.getIntrinsicWidth(); 
int height = drawable.getIntrinsicHeight(); 
Bitmap bitmap = Bitmap.createBitmap(width, height, 
drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888 
: Bitmap.Config.RGB_565); 
Canvas canvas = new Canvas(bitmap); 
drawable.setBounds(0,0,width,height); 
drawable.draw(canvas); 
return bitmap; 


缩放图片:
public static Bitmap zoomBitmap(Bitmap bitmap,float m){ 
int width = bitmap.getWidth(); 
int height = bitmap.getHeight(); 
Matrix matrix = new Matrix(); 
matrix.postScale(m, m);
Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true);
if( null != bitmap&& !bitmap.isRecycled())
bitmap.recycle();
return newbmp; 
}

转圆角图片:
public Bitmap getRoundedCornerBitmap(Bitmap bitmap,float roundPx){ 

Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap 
.getHeight(), Config.ARGB_8888); 
Canvas canvas = new Canvas(output); 

final int color = 0xff424242; 
final Paint paint = new Paint(); 
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); 
final RectF rectF = new RectF(rect); 

paint.setAntiAlias(true); 
canvas.drawARGB(0, 0, 0, 0); 
paint.setColor(color); 
canvas.drawRoundRect(rectF, roundPx, roundPx, paint); 

paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));//此为关键,设置画笔与canvas已有图形的交互模式,PorterDuff.Mode有16种模式,在APIDemo中有示例。
canvas.drawBitmap(bitmap, rect, rect, paint); 

if( null != bitmap&& !bitmap.isRecycled())
bitmap.recycle();
return output; 


得到含倒影的图片:
public Bitmap createReflectionImageWithOrigin(Bitmap bitmap){ 
final float reflectionGap = (float) 0.4; 
int width = bitmap.getWidth(); 
int height = bitmap.getHeight(); 

Matrix matrix = new Matrix(); 
matrix.preScale(1, -1); 

Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 
0, height/8, width, height/8, matrix, false); 


Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height/8), Config.ARGB_8888); 

Canvas canvas = new Canvas(bitmapWithReflection); 
canvas.drawBitmap(bitmap, 0, 0, null); 
Paint deafalutPaint = new Paint(); 
canvas.drawRect(0, height,width,height + reflectionGap, 
deafalutPaint); 

canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); 

Paint paint = new Paint(); 
LinearGradient shader = new LinearGradient(0, 
bitmap.getHeight(), 0, bitmapWithReflection.getHeight() 
+ reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP); 
paint.setShader(shader); 
// Set the Transfer mode to be porter duff and destination in 
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN)); 
// Draw a rectangle using the paint with our linear gradient 
canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() 
+ reflectionGap, paint); 

if( null != bitmap&& !bitmap.isRecycled())
bitmap.recycle();
if( null != reflectionImage&& !reflectionImage.isRecycled())
reflectionImage.recycle();
return bitmapWithReflection; 
}

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