本篇主要介绍通过集合的存取,来实现斗地主的发牌模式,并没有实现斗地主的完整功能。
按照斗地主的规则,完成洗牌发牌的动作。
具体规则:
1. 组装54张扑克牌
2. 将54张牌顺序打乱
3. 三个玩家参与游戏,三人交替摸牌,每人17张牌,最后三张留作底牌。
4. 查看三人各自手中的牌(按照牌的大小排序)、底牌
手中扑克牌从大到小的摆放顺序:大王,小王,2,A,K,Q,J,10,9,8,7,6,5,4,3
代码:
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
public class MyDouDiZhu {
public static void main(String[] args) {
HashMap<Integer, String> hashMap = new HashMap<>();
ArrayList<Integer> list = new ArrayList<>();
String[] puke = {"2","A","K","Q","J","10","9","8","7","6","5","4","3"};
String[] huase = {"♥","♠","♦","♣"};
//存牌
hashMap.put(0, "大王");
list.add(0);
hashMap.put(1, "小王");
list.add(1);
int count = 2;
for (String pu : puke) {
for (String hua : huase) {
hashMap.put(count, hua+pu);
list.add(count);
count++;
}
}
//洗牌
Collections.shuffle(list);
//玩家
ArrayList<Integer> player1 = new ArrayList<>();
ArrayList<Integer> player2 = new ArrayList<>();
ArrayList<Integer> player3 = new ArrayList<>();
ArrayList<Integer> bottom = new ArrayList<>();
//发牌
for (int i = 0; i < list.size(); i++) {
if (i<3) {
bottom.add(list.get(i));
}
if (i>=3&&i%3==0) {
player1.add(list.get(i));
}else if (i>=3&&i%3==1) {
player2.add(list.get(i));
}else if (i>=3&&i%3==2) {
player3.add(list.get(i));
}
}
//看牌
playLookPuke(player1,hashMap,"玩家一:");
playLookPuke(player2,hashMap,"玩家二:");
playLookPuke(player3,hashMap,"玩家三:");
playLookPuke(bottom,hashMap,"底牌:");
}
//看牌方法以及排序
private static void playLookPuke(ArrayList<Integer> player1, HashMap<Integer, String> hashMap, String playname) {
//排序
Collections.sort(player1);
System.out.println(playname);
for (int key : player1) {
String s = hashMap.get(key);
System.out.print(s+" ");
}
System.out.println();
}
}
结果: