纯C语言实现游戏三子棋
#ifndef __game_h__
#define __game_h__
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <windows.h>
void InitBoard(char board[ROW][COL], int row, int col);
void PrintBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
int ComputerMove(char board[ROW][COL], int row, int col);
int CheckWin(char board[ROW][COL], int row, int col);
#endif
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
memset(board, ' ', row*col*sizeof(board[0][0]));
}
void PrintBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != row - 1)
{
printf("---|---|---\n");
}
}
printf("\n");
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入x坐标值:");
scanf("%d", &x);
printf("请输入y坐标值:");
scanf("%d", &y);
x--; y--;
if (x >= 0 && x < row && y >= 0 && y < col)
{
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("该坐标处已占,请重新输入...\n");
}
}
else
{
printf("该坐标值超范围,请重新输入...\n");
}
}
}
int Computer_1(char board[ROW][COL], int row, int col)
{
for (int m = 0; m < row; m++)
{
if ((board[m][0] == board[m][1]) && (board[m][1] == 'O') && (board[m][2] == ' '))
{
board[m][2] = 'O';
return 1;
}
if ((board[m][0] == board[m][2]) && (board[m][2] == 'O') && (board[m][1] == ' '))
{
board[m][1] = 'O';
return 1;
}
if ((board[m][1] == board[m][2]) && (board[m][1] == 'O') && (board[m][0] == ' '))
{
board[m][0] = 'O';
return 1;
}
}
for (int n = 0; n < col; n++)
{
if ((board[0][n] == board[1][n]) && (board[0][n] == '0') && (board[2][n] == ' '))
{
board[2][n] = 'O';
return 1;
}
if ((board[0][n] == board[2][n]) && (board[0][n] == '0') && (board[1][n] == ' '))
{
board[1][n] = 'O';
return 1;
}
if ((board[1][n] == board[2][n]) && (board[1][n] == '0') && (board[0][n] == ' '))
{
board[0][n] = 'O';
return 1;
}
}
if ((board[0][0] == board[1][1]) && (board[1][1] == 'O') && (board[2][2] == ' '))
{
board[2][2] = 'O';
return 1;
}
if ((board[0][0] == board[2][2]) && (board[2][2] == 'O') && (board[1][1] == ' '))
{
board[1][1] = 'O';
return 1;
}
if ((board[1][1] == board[2][2]) && (board[1][1] == 'O') && (board[0][0] == ' '))
{
board[0][0] = 'O';
return 1;
}
if ((board[0][2] == board[1][1]) && (board[1][1] == 'O') && (board[2][0] == ' '))
{
board[2][0] = 'O';
return 1;
}
if ((board[1][1] == board[2][0]) && (board[1][1] == 'O') && (board[0][2] == ' '))
{
board[0][2] = 'O';
return 1;
}
if ((board[0][2] == board[2][0]) && (board[0][2] == 'O') && (board[1][1] == ' '))
{
board[1][1] = 'O';
return 1;
}
return 0;
}
int Computer_2(char board[ROW][COL], int row, int col)
{
for (int m = 0; m < row; m++)
{
if ((board[m][0] == board[m][1]) && (board[m][1] == 'X') && (board[m][2] == ' '))
{
board[m][2] = 'O';
return 1;
}
if ((board[m][0] == board[m][2]) && (board[m][2] == 'X') && (board[m][1] == ' '))
{
board[m][1] = 'O';
return 1;
}
if ((board[m][1] == board[m][2]) && (board[m][1] == 'X') && (board[m][0] == ' '))
{
board[m][0] = 'O';
return 1;
}
}
for (int n = 0; n < col; n++)
{
if ((board[0][n] == board[1][n]) && (board[1][n] == 'X') && (board[2][n] == ' '))
{
board[2][n] = 'O';
return 1;
}
if ((board[0][n] == board[2][n]) && (board[2][n] == 'X') && (board[1][n] == ' '))
{
board[1][n] = 'O';
return 1;
}
if ((board[1][n] == board[2][n]) && (board[1][n] == 'X') && (board[0][n] == ' '))
{
board[0][n] = 'O';
return 1;
}
}
if ((board[0][0] == board[1][1]) && (board[1][1] == 'X') && (board[2][2] == ' '))
{
board[2][2] = 'O';
return 1;
}
if ((board[0][0] == board[2][2]) && (board[2][2] == 'X') && (board[1][1] == ' '))
{
board[1][1] = 'O';
return 1;
}
if ((board[1][1] == board[2][2]) && (board[1][1] == 'X') && (board[0][0] == ' '))
{
board[0][0] = 'O';
return 1;
}
if ((board[0][2] == board[1][1]) && (board[1][1] == 'X') && (board[2][0] == ' '))
{
board[2][0] = 'O';
return 1;
}
if ((board[1][1] == board[2][0]) && (board[1][1] == 'X') && (board[0][2] == ' '))
{
board[0][2] = 'O';
return 1;
}
if ((board[0][2] == board[2][0]) && (board[0][2] == 'X') && (board[1][1] == ' '))
{
board[1][1] = 'O';
return 1;
}
return 0;
}
int ComputerMove(char board[ROW][COL], int row, int col)
{
if (Computer_1(board, row, col)) return 0;
if (Computer_2(board, row, col)) return 0;
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
return 0;
}
int Full(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
int CheckWin(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
for (int j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (Full(board, row, col))
{
return 'Q';
}
return ' ';
}
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void Menu1()
{
printf("*******三子棋游戏*******\n");
printf("** **\n");
printf("** 1.Play **\n");
printf("** 0.Exit **\n");
printf("** **\n");
printf("************************\n");
}
void Menu2()
{
printf("********游戏模式********\n");
printf("** **\n");
printf("** 1.玩家先手 **\n");
printf("** 0.电脑先手 **\n");
printf("** **\n");
printf("************************\n");
}
void Game()
{
char board[ROW][COL] = { 0 };
char flag = 0;
int choice = 0;
srand((unsigned int)time(NULL));
Menu2();
printf("请选择:");
scanf("%d", &choice);
printf("********游戏开始********\n");
InitBoard(board, ROW, COL);
PrintBoard(board, ROW, COL);
switch (choice)
{
case 1:
{
while (1)
{
printf("玩家走棋...\n");
PlayerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
flag = CheckWin(board, ROW, COL);
if (flag != ' ')
{
break;
}
printf("电脑走棋...\n");
ComputerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
flag = CheckWin(board, ROW, COL);
if (flag != ' ')
{
break;
}
}
}
break;
case 0:
{
while (1)
{
printf("电脑走棋...\n");
ComputerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
flag = CheckWin(board, ROW, COL);
if (flag != ' ')
{
break;
}
printf("玩家走棋...\n");
PlayerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
flag = CheckWin(board, ROW, COL);
if (flag != ' ')
{
break;
}
}
}
break;
default: printf("选择有误,请重新选择...\n"); break;
}
printf("********游戏结束********\n");
if (flag == 'X')
{
printf("玩家赢\n");
}
else if (flag == 'O')
{
printf("电脑赢\n");
}
else if (flag == 'Q')
{
printf("平局\n");
}
}
int main()
{
int input = 0;
do
{
Menu1();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1: Game(); break;
case 0: break;
default: printf("选择有误,请重新选择...\n"); break;
}
} while (input);
system("pause");
return 0;
}