1.首先右键3D Object中的Sphere创建游戏物体,命名为Player。
2.其次在右键Create中的C#Script创建使物体移动的脚本,重命名为Move。
3.最后添加代码物体就可以移动了。
代码仅供参考
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour
{
private Transform head;
private Transform body;
// Start is called before the first frame update
void Start()
{
head = transform;
body = transform.parent;
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
float mousex = Input.GetAxis("Mouse X");
if (mousex != 0)
{
body.Rotate(Vector3.up, mousex * 100 * Time.deltaTime);
}
float mousey = Input.GetAxis("Mouse Y");
if (mousey != 0)
{
head.Rotate(Vector3.left, mousey * 100 * Time.deltaTime);
}
if (Vector3.Angle(body.forward, head.forward) > 60)
{
head.Rotate(Vector3.left, mousey * -100 * Time.deltaTime);
}
if (Input.GetKey(KeyCode.W))
{
body.Translate(Vector3.forward * 5.0f * Time.deltaTime);
}
if (Input.GetKey(KeyCode.S))
{
body.Translate(Vector3.back * 5.0f * Time.deltaTime);
}
if (Input.GetKey(KeyCode.A))
{
body.Translate(Vector3.left * 5.0f * Time.deltaTime);
}
if (Input.GetKey(KeyCode.D))
{
body.Translate(Vector3.right * 5.0f * Time.deltaTime);
}
}
}