//背景的绘图函数
public void draw(Canvas canvas, Paint paint, Rect src0 ,Rect dst0 ) {
canvas.drawBitmap(bitmapBg, src0, dst0, paint);
}
}
点击触摸事件
重写系统的触摸时间,判断触摸点在背景范围内还是背景范围外
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN || event.getAction() == MotionEvent.ACTION_MOVE) {
// // 在范围外触摸
if (Math.sqrt(Math.pow((bigCircleX - (int) event.getX()), 2) + Math.pow((bigCircleY - (int) event.getY()), 2)) >= bigCircleR) {
double tempRad = getRad(bigCircleX, bigCircleY, event.getX(), event.getY());
getXY(bigCircleX, bigCircleY, bigCircleR, tempRad);
} else {//范围内触摸
smallCircleX = (int) event.getX();
smallCircleY = (int) event.getY();
}
} else if (event.getAction() == MotionEvent.ACTION_UP) {
smallCircleX = bigCircleX;
smallCircleY = bigCircleY;
}
return true;
}
弧度计算
通过 event.getX(), event.getY()获得当前的触摸点,与圆点进行计算,获取弧度
/***
- 得到两点之间的弧度
*/
public float getRad(float px1, float py1, float px2, float py2) {
float x = px2 - px1;
float y = py1 - py2;
//斜边的长
float z = (float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
float cosAngle = x / z;
float rad = (float) Math.acos(cosAngle);
if (py2 < py1) {
rad = -rad;