简单录、放音并保存为wav文件程序
作者:任雪景、文娟
文章转载自:http://www.vckbase.com/document/viewdoc/?id=1800 (源地址处可下载源代码)
引言
我是C++的初学者,入门都要靠VCKBASE,好在里面有很多适合于初学者的例子,让我少走了很多弯路,为了回馈大家,我也把我最近刚完成的一个简单的小程序提供给大家,让那些曾经和我一样徘徊在C++大门之外的人能快些掌握要领,大家不妨看一看。
本文以VC知识库第26期 栾义明 先生的《基于API的录音机程序》为基础的,在此深表感谢!相同之处不再重复,我在此基础上增加了将录音保存为wav文件的格式,便于大家参考。
基本步骤及思想:设定音频采集参数(采样率、声道等),打开音频设备、准备wave数据头和开辟缓存,操作采集的数据并保存为wav文件。设定音频回放参数,打开回放设备、准备wave数据头和写wave数据。另外样本程序需包含#include <mmsystem.h>和#pragma comment(lib,"WINMM.LIB")多媒体支持。
在介绍程序前,需要你对wave文件的格式和相关一些基础概念有所了解,这些均可以在msdn中查找,为方便理解,我们将其整理,如果对这些基础知识已有所了解,可以跳过。
概念1、定义波形数据格式
typedef struct{WORD wFormatTag; WORD nChannels; DWORD nSamplesPerSec; DWORD nAvgBytesPerSec; WORD nBlockAlign; WORD wBitsPerSample; WORD cbSize; } WAVEFORMATEX;
具体参数解释如下:
wFormatTag:波形数据的格式,定义在MMREG.H文件中
nChannels:波形数据的通道数:单声道或立体声
nSamplesPerSec:采样率,对于PCM格式的波形数据,采样率有8.0 kHz,11.025kHz,22.05 kHz,44.1 kHz等
nAvgBytesPerSec:数据率,对于PCM格式的波形数据,数据率等于采样率乘以每样点字节数
nBlockAlign:每个样点字节数
wBitsPerSample:采样精度,对于PCM格式的波形数据,采样精度为8或16
cbSize:附加格式信息的数据块大小
概念2、定义设备头结构
WAVEHDR定义了指向波形数据缓冲区的设备头。
typedef struct { LPSTR lpData; DWORD dwBufferLength; DWORD dwBytesRecorded; DWORD dwUser; DWORD dwFlags; DWORD dwLoops; struct wavehdr_tag * lpNext; DWORD reserved; } WAVEHDR;
lpData:波形数据的缓冲区地址
dwBufferLength:波形数据的缓冲区地址的长度
dwBytesRecorded:当设备用于录音时,标志已经录入的数据长度
dwUser:用户数据
dwFlags:波形数据的缓冲区的属性
dwLoops:播放循环的次数,仅用于播放控制中
lpNext和reserved均为保留值
注意:上述结构体以及我们在程序中所使用到的“HWAVEIN””HWAVEOUT”结构体均是系统已经存在的,我们只需要对其进行赋值即可。
概念3、消息处理函数
MM_WIM_OPEN //设备的打开
MM_WIM_DATA //设备数据的采集及操作
MM_WIM_CLOSE //设备的关闭
相应回放设备的消息分别为MM_WOM_OPEN,MM_WOM_DATA,MM_WOM_CLOSE.
注意:消息处理函数是消息自我驱动的,不需要我们的人为干预。比如:当我们打开设备时,系统会自动调用MM_WIM_OPEN,当我们将数据添加到缓冲区,而缓冲区满时,系统会自动调用MM_WIM_DATA,我们所需要做的,就是对该函数编好相应的源代码。
现在,我们进入正题:如何实现一个录音机。
⑴先对WAVEFORMATEX结构体进行赋值,然后为缓冲区分配内存
pBuffer1=(PBYTE)malloc(INP_BUFFER_SIZE); pBuffer2=(PBYTE)malloc(INP_BUFFER_SIZE);
对设备头结构体分配内存
pWaveHdr1=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR))); pWaveHdr2=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));
然后使用wave音频相关函数对输入数据进行操作:
①为波形输入设备准备缓冲区
waveInPrepareHeader(hWaveIn,pWaveHdr1,sizeof(WAVEHDR)); waveInPrepareHeader(hWaveIn,pWaveHdr2,sizeof(WAVEHDR));
②为波形输入设备添加缓冲区
waveInAddBuffer (hWaveIn, pWaveHdr1, sizeof (WAVEHDR)) ; waveInAddBuffer (hWaveIn, pWaveHdr2, sizeof (WAVEHDR)) ;
③启动声音输入设备,将输入数据写入内存
waveInStart (hWaveIn) ;
⑵编写消息处理函数,其中,MM_WIM_DATA 函数是本程序的核心。其主要作用是将输入数据另行保存在一缓冲区内(pSaveBuffer),该缓冲区的长度将随着已录入数据的大小而增加,从而实现保存输入话音数据的功能。同时,可将缓冲区内数据保存为wav文件。其具体实现如下:
CFile m_file; CFileException fileException; CString m_csFileName= "F:\\audio.wav";//保存路径 m_file.Open(m_csFileName,CFile::modeCreate|CFile::modeReadWrite, &fileException); DWORD m_WaveHeaderSize = 38; DWORD m_WaveFormatSize = 18; m_file.SeekToBegin(); m_file.Write("RIFF",4); unsigned int Sec=(sizeof pSaveBuffer + m_WaveHeaderSize); m_file.Write(&Sec,sizeof(Sec)); m_file.Write("WAVE",4); m_file.Write("fmt ",4); m_file.Write(&m_WaveFormatSize,sizeof(m_WaveFormatSize)); m_file.Write(&waveform.wFormatTag,sizeof(waveform.wFormatTag)); m_file.Write(&waveform.nChannels,sizeof(waveform.nChannels)); m_file.Write(&waveform.nSamplesPerSec,sizeof(waveform.nSamplesPerSec)); m_file.Write(&waveform.nAvgBytesPerSec,sizeof(waveform.nAvgBytesPerSec)); m_file.Write(&waveform.nBlockAlign,sizeof(waveform.nBlockAlign)); m_file.Write(&waveform.wBitsPerSample,sizeof(waveform.wBitsPerSample)); m_file.Write(&waveform.cbSize,sizeof(waveform.cbSize)); m_file.Write("data",4); m_file.Write(&dwDataLength,sizeof(dwDataLength)); m_file.Write(pSaveBuffer,dwDataLength); m_file.Seek(dwDataLength,CFile::begin); m_file.Close();
存在的问题:
我们也才开始vc学习,只是将自己了解的知识与和我们水平相当的新手们分享,希望一起提高。本程序有时不稳定,但音质很好,可能还有尚未暴露的错误,恳请广大高手们不吝赐教。E-mail: xuejing0103@126.com,smilewenjuan@yahoo.com.cn
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附上源代码供大家方便学习
头文件
// audio2Dlg.h : header file
//
#if !defined(AFX_AUDIO2DLG_H__ED9BB19A_81F5_4EAC_A39A_8EF723702621__INCLUDED_)
#define AFX_AUDIO2DLG_H__ED9BB19A_81F5_4EAC_A39A_8EF723702621__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/
// CAudio2Dlg dialog
#define INP_BUFFER_SIZE 16384
class CAudio2Dlg : public CDialog
{
// Construction
public:
CAudio2Dlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CAudio2Dlg)
enum { IDD = IDD_AUDIO2_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAudio2Dlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
BOOL bEnding;
DWORD dwDataLength;
HWAVEIN hWaveIn;
HWAVEOUT hWaveOut;
PBYTE pBuffer1,pBuffer2,pSaveBuffer,pNewBuffer;
PWAVEHDR pWaveHdr1,pWaveHdr2;
WAVEFORMATEX waveform;
// Generated message map functions
//{{AFX_MSG(CAudio2Dlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnMM_WIM_OPEN(UINT wParam,LONG lParam);
afx_msg void OnMM_WIM_DATA(UINT wParam,LONG lParam);
afx_msg void OnMM_WIM_CLOSE(UINT wParam,LONG lParam);
afx_msg void OnMM_WOM_OPEN(UINT wParam,LONG lParam);
afx_msg void OnMM_WOM_DONE(UINT wParam,LONG lParam);
afx_msg void OnMM_WOM_CLOSE(UINT wParam,LONG lParam);
afx_msg void OnRecStart();
afx_msg void OnRecStop();
afx_msg void OnPlayStart();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AUDIO2DLG_H__ED9BB19A_81F5_4EAC_A39A_8EF723702621__INCLUDED_)
实现文件
// audio2Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "audio2.h"
#include "audio2Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CAudio2Dlg dialog
CAudio2Dlg::CAudio2Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CAudio2Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAudio2Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
bEnding=FALSE;
dwDataLength=0;
}
void CAudio2Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAudio2Dlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAudio2Dlg, CDialog)
//{{AFX_MSG_MAP(CAudio2Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_MESSAGE(MM_WIM_OPEN,OnMM_WIM_OPEN)
ON_MESSAGE(MM_WIM_DATA,OnMM_WIM_DATA)
ON_MESSAGE(MM_WIM_CLOSE,OnMM_WIM_CLOSE)
ON_MESSAGE(MM_WOM_OPEN,OnMM_WOM_OPEN)
ON_MESSAGE(MM_WOM_DONE,OnMM_WOM_DONE)
ON_MESSAGE(MM_WOM_CLOSE,OnMM_WOM_CLOSE)
ON_BN_CLICKED(IDC_REC_START, OnRecStart)
ON_BN_CLICKED(IDC_REC_STOP, OnRecStop)
ON_BN_CLICKED(IDC_PLAY_START, OnPlayStart)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CAudio2Dlg message handlers
BOOL CAudio2Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//allocate memory for wave header
pWaveHdr1=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));
pWaveHdr2=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));
//allocate memory for save buffer
pSaveBuffer = reinterpret_cast<PBYTE>(malloc(1));
return TRUE; // return TRUE unless you set the focus to a control
}
void CAudio2Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CAudio2Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CAudio2Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CAudio2Dlg::OnRecStart()
{//allocate buffer memory
pBuffer1=(PBYTE)malloc(INP_BUFFER_SIZE);
pBuffer2=(PBYTE)malloc(INP_BUFFER_SIZE);
if (!pBuffer1 || !pBuffer2) {
if (pBuffer1) free(pBuffer1);
if (pBuffer2) free(pBuffer2);
MessageBeep(MB_ICONEXCLAMATION);
AfxMessageBox("Memory erro!");
return ;
}
//open waveform audo for input
waveform.wFormatTag=WAVE_FORMAT_PCM;
waveform.nChannels=1;
waveform.nSamplesPerSec=11025;
waveform.nAvgBytesPerSec=11025;
waveform.nBlockAlign=1;
waveform.wBitsPerSample=8;
waveform.cbSize=0;
if (waveInOpen(&hWaveIn,WAVE_MAPPER,&waveform,(DWORD)this->m_hWnd,NULL,CALLBACK_WINDOW)) {
free(pBuffer1);
free(pBuffer2);
MessageBeep(MB_ICONEXCLAMATION);
AfxMessageBox("Audio can not be open!");
}
pWaveHdr1->lpData=(LPTSTR)pBuffer1;
pWaveHdr1->dwBufferLength=INP_BUFFER_SIZE;
pWaveHdr1->dwBytesRecorded=0;
pWaveHdr1->dwUser=0;
pWaveHdr1->dwFlags=0;
pWaveHdr1->dwLoops=1;
pWaveHdr1->lpNext=NULL;
pWaveHdr1->reserved=0;
waveInPrepareHeader(hWaveIn,pWaveHdr1,sizeof(WAVEHDR));
pWaveHdr2->lpData=(LPTSTR)pBuffer2;
pWaveHdr2->dwBufferLength=INP_BUFFER_SIZE;
pWaveHdr2->dwBytesRecorded=0;
pWaveHdr2->dwUser=0;
pWaveHdr2->dwFlags=0;
pWaveHdr2->dwLoops=1;
pWaveHdr2->lpNext=NULL;
pWaveHdr2->reserved=0;
waveInPrepareHeader(hWaveIn,pWaveHdr2,sizeof(WAVEHDR));
//
pSaveBuffer = (PBYTE)realloc (pSaveBuffer, 1) ;
// Add the buffers
waveInAddBuffer (hWaveIn, pWaveHdr1, sizeof (WAVEHDR)) ;
waveInAddBuffer (hWaveIn, pWaveHdr2, sizeof (WAVEHDR)) ;
// Begin sampling
bEnding=FALSE;
dwDataLength = 0 ;
waveInStart (hWaveIn) ;
}
void CAudio2Dlg::OnRecStop()
{bEnding=TRUE;
waveInReset(hWaveIn);
}
void CAudio2Dlg::OnMM_WIM_OPEN(UINT wParam, LONG lParam)
{
// TODO: Add your message handler code here and/or call default
((CWnd *)(this->GetDlgItem(IDC_REC_START)))->EnableWindow(FALSE);
((CWnd *)(this->GetDlgItem(IDC_REC_STOP)))->EnableWindow(TRUE);
((CWnd *)(this->GetDlgItem(IDC_PLAY_START)))->EnableWindow(FALSE);
SetTimer(1,100,NULL);
}
void CAudio2Dlg::OnMM_WIM_DATA(UINT wParam, LONG lParam)
{
// TODO: Add your message handler code here and/or call default
// Reallocate save buffer memory
//
pNewBuffer = (PBYTE)realloc (pSaveBuffer, dwDataLength +
((PWAVEHDR) lParam)->dwBytesRecorded) ;
if (pNewBuffer == NULL)
{
waveInClose (hWaveIn) ;
MessageBeep (MB_ICONEXCLAMATION) ;
AfxMessageBox("erro memory");
return ;
}
pSaveBuffer = pNewBuffer ;
//
CopyMemory (pSaveBuffer + dwDataLength, ((PWAVEHDR) lParam)->lpData,
((PWAVEHDR) lParam)->dwBytesRecorded) ;
dwDataLength += ((PWAVEHDR) lParam)->dwBytesRecorded ;
if (bEnding)
{
waveInClose (hWaveIn) ;
return ;
}
//
CFile m_file;
CFileException fileException;
CString m_csFileName= "F:\\audio.wav";
m_file.Open(m_csFileName,CFile::modeCreate|CFile::modeReadWrite, &fileException);
/*if (m_file.Open(m_csFileName,CFile::modeCreate|CFile::modeReadWrite, &fileException))
{MessageBox("open file");
}*/
DWORD m_WaveHeaderSize = 38;
DWORD m_WaveFormatSize = 18;
m_file.SeekToBegin();
m_file.Write("RIFF",4);
//unsigned int Sec=(sizeof + m_WaveHeaderSize);
unsigned int Sec=(sizeof pSaveBuffer + m_WaveHeaderSize);
m_file.Write(&Sec,sizeof(Sec));
m_file.Write("WAVE",4);
m_file.Write("fmt ",4);
m_file.Write(&m_WaveFormatSize,sizeof(m_WaveFormatSize));
m_file.Write(&waveform.wFormatTag,sizeof(waveform.wFormatTag));
m_file.Write(&waveform.nChannels,sizeof(waveform.nChannels));
m_file.Write(&waveform.nSamplesPerSec,sizeof(waveform.nSamplesPerSec));
m_file.Write(&waveform.nAvgBytesPerSec,sizeof(waveform.nAvgBytesPerSec));
m_file.Write(&waveform.nBlockAlign,sizeof(waveform.nBlockAlign));
m_file.Write(&waveform.wBitsPerSample,sizeof(waveform.wBitsPerSample));
m_file.Write(&waveform.cbSize,sizeof(waveform.cbSize));
m_file.Write("data",4);
m_file.Write(&dwDataLength,sizeof(dwDataLength));
m_file.Write(pSaveBuffer,dwDataLength);
m_file.Seek(dwDataLength,CFile::begin);
m_file.Close();
// Send out a new buffer
waveInAddBuffer (hWaveIn, (PWAVEHDR) lParam, sizeof (WAVEHDR)) ;
return ;
}
void CAudio2Dlg::OnMM_WIM_CLOSE(UINT wParam, LONG lParam)
{
KillTimer(1);
if (0==dwDataLength) {
return;
}
waveInUnprepareHeader (hWaveIn, pWaveHdr1, sizeof (WAVEHDR)) ;
waveInUnprepareHeader (hWaveIn, pWaveHdr2, sizeof (WAVEHDR)) ;
free (pBuffer1) ;
free (pBuffer2) ;
if (dwDataLength > 0)
{
//enable play
((CWnd *)(this->GetDlgItem(IDC_REC_START)))->EnableWindow(TRUE);
((CWnd *)(this->GetDlgItem(IDC_REC_STOP)))->EnableWindow(FALSE);
((CWnd *)(this->GetDlgItem(IDC_PLAY_START)))->EnableWindow(TRUE);
}
((CWnd *)(this->GetDlgItem(IDC_REC_START)))->EnableWindow(TRUE);
((CWnd *)(this->GetDlgItem(IDC_REC_STOP)))->EnableWindow(FALSE);
return ;
}
void CAudio2Dlg::OnPlayStart()
{
//open waveform audio for output
waveform.wFormatTag = WAVE_FORMAT_PCM;
waveform.nChannels = 1;
waveform.nSamplesPerSec =11025;
waveform.nAvgBytesPerSec=11025;
waveform.nBlockAlign =1;
waveform.wBitsPerSample =8;
waveform.cbSize =0;
if (waveOutOpen(&hWaveOut,WAVE_MAPPER,&waveform,(DWORD)this->m_hWnd,NULL,CALLBACK_WINDOW)) {
MessageBeep(MB_ICONEXCLAMATION);
AfxMessageBox("Audio output erro");
}
return ;
}
void CAudio2Dlg::OnMM_WOM_OPEN(UINT wParam, LONG lParam){
// Set up header
pWaveHdr1->lpData = (LPTSTR)pSaveBuffer ;
pWaveHdr1->dwBufferLength = dwDataLength ;
pWaveHdr1->dwBytesRecorded = 0 ;
pWaveHdr1->dwUser = 0 ;
pWaveHdr1->dwFlags = WHDR_BEGINLOOP | WHDR_ENDLOOP ;
pWaveHdr1->dwLoops = 1;
pWaveHdr1->lpNext = NULL ;
pWaveHdr1->reserved = 0 ;
// Prepare and write
waveOutPrepareHeader (hWaveOut, pWaveHdr1, sizeof (WAVEHDR)) ;
waveOutWrite (hWaveOut, pWaveHdr1, sizeof (WAVEHDR)) ;
((CWnd *)(this->GetDlgItem(IDC_REC_START)))->EnableWindow(TRUE);
((CWnd *)(this->GetDlgItem(IDC_REC_STOP)))->EnableWindow(FALSE);
((CWnd *)(this->GetDlgItem(IDC_PLAY_START)))->EnableWindow(FALSE);
}
void CAudio2Dlg::OnMM_WOM_DONE(UINT wParam, LONG lParam)
{
waveOutUnprepareHeader (hWaveOut, pWaveHdr1, sizeof (WAVEHDR)) ;
waveOutClose (hWaveOut) ;
return ;
}
void CAudio2Dlg::OnMM_WOM_CLOSE(UINT wParam, LONG lParam)
{
((CWnd *)(this->GetDlgItem(IDC_REC_START)))->EnableWindow(TRUE);
((CWnd *)(this->GetDlgItem(IDC_REC_STOP)))->EnableWindow(FALSE);
((CWnd *)(this->GetDlgItem(IDC_PLAY_START)))->EnableWindow(TRUE);
return ;
}