vc简单录、放音并保存为wav文件程序(附vc源代码)

 

简单录、放音并保存为wav文件程序

作者:任雪景、文娟

文章转载自:http://www.vckbase.com/document/viewdoc/?id=1800 (源地址处可下载源代码)

引言
我是C++的初学者,入门都要靠VCKBASE,好在里面有很多适合于初学者的例子,让我少走了很多弯路,为了回馈大家,我也把我最近刚完成的一个简单的小程序提供给大家,让那些曾经和我一样徘徊在C++大门之外的人能快些掌握要领,大家不妨看一看。
本文以VC知识库第26期 栾义明 先生的《基于API的录音机程序》为基础的,在此深表感谢!相同之处不再重复,我在此基础上增加了将录音保存为wav文件的格式,便于大家参考。
基本步骤及思想:设定音频采集参数(采样率、声道等),打开音频设备、准备wave数据头和开辟缓存,操作采集的数据并保存为wav文件。设定音频回放参数,打开回放设备、准备wave数据头和写wave数据。另外样本程序需包含#include <mmsystem.h>和#pragma comment(lib,"WINMM.LIB")多媒体支持。
在介绍程序前,需要你对wave文件的格式和相关一些基础概念有所了解,这些均可以在msdn中查找,为方便理解,我们将其整理,如果对这些基础知识已有所了解,可以跳过。

概念1、定义波形数据格式

typedef struct{WORD  wFormatTag; 
	  WORD nChannels; 
	  DWORD nSamplesPerSec; 
	  DWORD nAvgBytesPerSec;
	  WORD  nBlockAlign; 
	  WORD wBitsPerSample; 
	  WORD  cbSize; } WAVEFORMATEX;

具体参数解释如下:
wFormatTag:波形数据的格式,定义在MMREG.H文件中
nChannels:波形数据的通道数:单声道或立体声
nSamplesPerSec:采样率,对于PCM格式的波形数据,采样率有8.0 kHz,11.025kHz,22.05 kHz,44.1 kHz等
nAvgBytesPerSec:数据率,对于PCM格式的波形数据,数据率等于采样率乘以每样点字节数
nBlockAlign:每个样点字节数
wBitsPerSample:采样精度,对于PCM格式的波形数据,采样精度为8或16
cbSize:附加格式信息的数据块大小
概念2、定义设备头结构
WAVEHDR定义了指向波形数据缓冲区的设备头。

typedef struct { LPSTR lpData; 
	DWORD dwBufferLength; 
	DWORD dwBytesRecorded; 
	DWORD dwUser; 
	DWORD dwFlags; 
	DWORD dwLoops; 
	struct wavehdr_tag * lpNext; 
	DWORD reserved; } WAVEHDR; 

lpData:波形数据的缓冲区地址
dwBufferLength:波形数据的缓冲区地址的长度
dwBytesRecorded:当设备用于录音时,标志已经录入的数据长度
dwUser:用户数据
dwFlags:波形数据的缓冲区的属性
dwLoops:播放循环的次数,仅用于播放控制中
lpNext和reserved均为保留值
注意:上述结构体以及我们在程序中所使用到的“HWAVEIN””HWAVEOUT”结构体均是系统已经存在的,我们只需要对其进行赋值即可。
概念3、消息处理函数
MM_WIM_OPEN //设备的打开
MM_WIM_DATA //设备数据的采集及操作
MM_WIM_CLOSE //设备的关闭
相应回放设备的消息分别为MM_WOM_OPEN,MM_WOM_DATA,MM_WOM_CLOSE.
注意:消息处理函数是消息自我驱动的,不需要我们的人为干预。比如:当我们打开设备时,系统会自动调用MM_WIM_OPEN,当我们将数据添加到缓冲区,而缓冲区满时,系统会自动调用MM_WIM_DATA,我们所需要做的,就是对该函数编好相应的源代码。
现在,我们进入正题:如何实现一个录音机。

⑴先对WAVEFORMATEX结构体进行赋值,然后为缓冲区分配内存

pBuffer1=(PBYTE)malloc(INP_BUFFER_SIZE);
pBuffer2=(PBYTE)malloc(INP_BUFFER_SIZE);

对设备头结构体分配内存

pWaveHdr1=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));
pWaveHdr2=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));

然后使用wave音频相关函数对输入数据进行操作:

①为波形输入设备准备缓冲区

waveInPrepareHeader(hWaveIn,pWaveHdr1,sizeof(WAVEHDR));
waveInPrepareHeader(hWaveIn,pWaveHdr2,sizeof(WAVEHDR));

②为波形输入设备添加缓冲区

waveInAddBuffer (hWaveIn, pWaveHdr1, sizeof (WAVEHDR)) ;
waveInAddBuffer (hWaveIn, pWaveHdr2, sizeof (WAVEHDR)) ;

③启动声音输入设备,将输入数据写入内存

waveInStart (hWaveIn) ;

⑵编写消息处理函数,其中,MM_WIM_DATA 函数是本程序的核心。其主要作用是将输入数据另行保存在一缓冲区内(pSaveBuffer),该缓冲区的长度将随着已录入数据的大小而增加,从而实现保存输入话音数据的功能。同时,可将缓冲区内数据保存为wav文件。其具体实现如下:

CFile m_file;
CFileException fileException;
CString m_csFileName= "F:\\audio.wav";//保存路径
m_file.Open(m_csFileName,CFile::modeCreate|CFile::modeReadWrite, &fileException);
DWORD m_WaveHeaderSize = 38;
DWORD m_WaveFormatSize = 18;
m_file.SeekToBegin();
m_file.Write("RIFF",4);
unsigned int Sec=(sizeof pSaveBuffer + m_WaveHeaderSize);
m_file.Write(&Sec,sizeof(Sec));
m_file.Write("WAVE",4);
m_file.Write("fmt ",4);
m_file.Write(&m_WaveFormatSize,sizeof(m_WaveFormatSize));
m_file.Write(&waveform.wFormatTag,sizeof(waveform.wFormatTag));
m_file.Write(&waveform.nChannels,sizeof(waveform.nChannels));
m_file.Write(&waveform.nSamplesPerSec,sizeof(waveform.nSamplesPerSec));
m_file.Write(&waveform.nAvgBytesPerSec,sizeof(waveform.nAvgBytesPerSec));
m_file.Write(&waveform.nBlockAlign,sizeof(waveform.nBlockAlign));
m_file.Write(&waveform.wBitsPerSample,sizeof(waveform.wBitsPerSample));
m_file.Write(&waveform.cbSize,sizeof(waveform.cbSize));
m_file.Write("data",4);
m_file.Write(&dwDataLength,sizeof(dwDataLength));
m_file.Write(pSaveBuffer,dwDataLength);
m_file.Seek(dwDataLength,CFile::begin);
m_file.Close();

存在的问题:
我们也才开始vc学习,只是将自己了解的知识与和我们水平相当的新手们分享,希望一起提高。本程序有时不稳定,但音质很好,可能还有尚未暴露的错误,恳请广大高手们不吝赐教。E-mail: xuejing0103@126.com,smilewenjuan@yahoo.com.cn


 

 


最新评论[发表评论] [文章投稿]

查看所有评论 推荐给好友 打印


还有:
m_file.Open(m_csFileName,CFile::modeCreate|CFile::modeReadWrite, &fileException);

这一句使用了文件异常对象,为什么不检查Open的返回值?
应该有诸如:
BOOL bRet = m_file.Open(...);
if(!bRet) {
fileException.ReportError();
...;
return;
}
的调用。

unsigned int Sec=(sizeof pSaveBuffer + m_WaveHeaderSize);
这一句可能会有点问题(我说不准),因为pSaveBuffer是指针,sizeof 运算符会返回指针的大小(一般4字节)而不是它指向的内存块的字节数。如果是数组名就没问题。

还有你说程序不稳定,不知你有没有注意到waveInReset()函数的调用也会产生MM_WIM_DATA消息。 ( ariesbi 发表于 2008-1-7 22:31:00)

用低层波形音频函数录、放音的程序我做过一些,对MM的程序提两个小建议:

1、建议定义一个WAV文件头的结构,以避免大量调用赋值或Write()语句。

2、响应录音缓冲区满的消息有很多种方法,除了窗口外还有事件、回调函数、线程等,从你附的代码看不出你用的哪一种。我觉得比较好的是用线程响应。应该把录放音功能封装成类,线程可以用工作者线程(也叫劳工线程),自己写线程的消息循环;也可以用图形界面线程,把CWinthread做为基类。用线程便于多声卡录音的实现。

 

附上源代码供大家方便学习

头文件

// audio2Dlg.h : header file
//

#if !defined(AFX_AUDIO2DLG_H__ED9BB19A_81F5_4EAC_A39A_8EF723702621__INCLUDED_)
#define AFX_AUDIO2DLG_H__ED9BB19A_81F5_4EAC_A39A_8EF723702621__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/
// CAudio2Dlg dialog
#define  INP_BUFFER_SIZE 16384
class CAudio2Dlg : public CDialog
{
// Construction
public:
	CAudio2Dlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CAudio2Dlg)
	enum { IDD = IDD_AUDIO2_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAudio2Dlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;
	BOOL bEnding;
	DWORD dwDataLength;
	HWAVEIN hWaveIn;
	HWAVEOUT hWaveOut;
	PBYTE pBuffer1,pBuffer2,pSaveBuffer,pNewBuffer;
	PWAVEHDR pWaveHdr1,pWaveHdr2;
    WAVEFORMATEX waveform;
	// Generated message map functions
	//{{AFX_MSG(CAudio2Dlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnMM_WIM_OPEN(UINT wParam,LONG lParam);
	afx_msg void OnMM_WIM_DATA(UINT wParam,LONG lParam);
	afx_msg void OnMM_WIM_CLOSE(UINT wParam,LONG lParam);
	afx_msg void OnMM_WOM_OPEN(UINT wParam,LONG lParam);
	afx_msg void OnMM_WOM_DONE(UINT wParam,LONG lParam);
	afx_msg void OnMM_WOM_CLOSE(UINT wParam,LONG lParam);
	afx_msg void OnRecStart();
	afx_msg void OnRecStop();
	afx_msg void OnPlayStart();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_AUDIO2DLG_H__ED9BB19A_81F5_4EAC_A39A_8EF723702621__INCLUDED_)


实现文件

// audio2Dlg.cpp : implementation file
//

#include "stdafx.h"
#include "audio2.h"
#include "audio2Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/
// CAudio2Dlg dialog

CAudio2Dlg::CAudio2Dlg(CWnd* pParent /*=NULL*/)
	: CDialog(CAudio2Dlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CAudio2Dlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	bEnding=FALSE;
	dwDataLength=0;

}

void CAudio2Dlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAudio2Dlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAudio2Dlg, CDialog)
	//{{AFX_MSG_MAP(CAudio2Dlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_MESSAGE(MM_WIM_OPEN,OnMM_WIM_OPEN)
	ON_MESSAGE(MM_WIM_DATA,OnMM_WIM_DATA)
	ON_MESSAGE(MM_WIM_CLOSE,OnMM_WIM_CLOSE)
	ON_MESSAGE(MM_WOM_OPEN,OnMM_WOM_OPEN)
	ON_MESSAGE(MM_WOM_DONE,OnMM_WOM_DONE)
	ON_MESSAGE(MM_WOM_CLOSE,OnMM_WOM_CLOSE)
	ON_BN_CLICKED(IDC_REC_START, OnRecStart)
	ON_BN_CLICKED(IDC_REC_STOP, OnRecStop)
	ON_BN_CLICKED(IDC_PLAY_START, OnPlayStart)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/
// CAudio2Dlg message handlers

BOOL CAudio2Dlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	//allocate memory for wave header
	pWaveHdr1=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));
	pWaveHdr2=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));
	
	//allocate memory for save buffer
	pSaveBuffer = reinterpret_cast<PBYTE>(malloc(1));
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CAudio2Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CAudio2Dlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CAudio2Dlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}



void CAudio2Dlg::OnRecStart() 
{//allocate buffer memory
	pBuffer1=(PBYTE)malloc(INP_BUFFER_SIZE);
	pBuffer2=(PBYTE)malloc(INP_BUFFER_SIZE);
	if (!pBuffer1 || !pBuffer2) {
		if (pBuffer1) free(pBuffer1);
		if (pBuffer2) free(pBuffer2);
		MessageBeep(MB_ICONEXCLAMATION);
		AfxMessageBox("Memory erro!");
		return ;
	}
	
	//open waveform audo for input
	
	waveform.wFormatTag=WAVE_FORMAT_PCM;
	waveform.nChannels=1;
	waveform.nSamplesPerSec=11025;
	waveform.nAvgBytesPerSec=11025;
	waveform.nBlockAlign=1;
	waveform.wBitsPerSample=8;
	waveform.cbSize=0;
	
	
	if (waveInOpen(&hWaveIn,WAVE_MAPPER,&waveform,(DWORD)this->m_hWnd,NULL,CALLBACK_WINDOW)) {
		free(pBuffer1);
		free(pBuffer2);
		MessageBeep(MB_ICONEXCLAMATION);
		AfxMessageBox("Audio can not be open!");
	}
	pWaveHdr1->lpData=(LPTSTR)pBuffer1;
	pWaveHdr1->dwBufferLength=INP_BUFFER_SIZE;
	pWaveHdr1->dwBytesRecorded=0;
	pWaveHdr1->dwUser=0;
	pWaveHdr1->dwFlags=0;
	pWaveHdr1->dwLoops=1;
	pWaveHdr1->lpNext=NULL;
	pWaveHdr1->reserved=0;
	
	waveInPrepareHeader(hWaveIn,pWaveHdr1,sizeof(WAVEHDR));
	
	pWaveHdr2->lpData=(LPTSTR)pBuffer2;
	pWaveHdr2->dwBufferLength=INP_BUFFER_SIZE;
	pWaveHdr2->dwBytesRecorded=0;
	pWaveHdr2->dwUser=0;
	pWaveHdr2->dwFlags=0;
	pWaveHdr2->dwLoops=1;
	pWaveHdr2->lpNext=NULL;
	pWaveHdr2->reserved=0;
	
	waveInPrepareHeader(hWaveIn,pWaveHdr2,sizeof(WAVEHDR));
	
	//
	pSaveBuffer = (PBYTE)realloc (pSaveBuffer, 1) ;
	// Add the buffers
	
	waveInAddBuffer (hWaveIn, pWaveHdr1, sizeof (WAVEHDR)) ;
	waveInAddBuffer (hWaveIn, pWaveHdr2, sizeof (WAVEHDR)) ;
	
	// Begin sampling
	bEnding=FALSE;
	dwDataLength = 0 ;
	waveInStart (hWaveIn) ;

	
}



void CAudio2Dlg::OnRecStop() 
{bEnding=TRUE;

	waveInReset(hWaveIn);
	
	
}
void CAudio2Dlg::OnMM_WIM_OPEN(UINT wParam, LONG lParam) 
{
	// TODO: Add your message handler code here and/or call default
	((CWnd *)(this->GetDlgItem(IDC_REC_START)))->EnableWindow(FALSE);
	((CWnd *)(this->GetDlgItem(IDC_REC_STOP)))->EnableWindow(TRUE);
	((CWnd *)(this->GetDlgItem(IDC_PLAY_START)))->EnableWindow(FALSE);
		SetTimer(1,100,NULL);
	
}

void CAudio2Dlg::OnMM_WIM_DATA(UINT wParam, LONG lParam) 
{
	// TODO: Add your message handler code here and/or call default
	// Reallocate save buffer memory
	
	//
	
	pNewBuffer = (PBYTE)realloc (pSaveBuffer, dwDataLength +
		((PWAVEHDR) lParam)->dwBytesRecorded) ;
	
	if (pNewBuffer == NULL)
	{
		waveInClose (hWaveIn) ;
		MessageBeep (MB_ICONEXCLAMATION) ;
		AfxMessageBox("erro memory");
		return ;
	}
	
	pSaveBuffer = pNewBuffer ;
	//
	
	CopyMemory (pSaveBuffer + dwDataLength, ((PWAVEHDR) lParam)->lpData,
		((PWAVEHDR) lParam)->dwBytesRecorded) ;
	
	dwDataLength += ((PWAVEHDR) lParam)->dwBytesRecorded ;
	
	if (bEnding)
	{
		waveInClose (hWaveIn) ;
		return ;
	}
	//
	CFile m_file;
    CFileException fileException;
    CString m_csFileName= "F:\\audio.wav";
	m_file.Open(m_csFileName,CFile::modeCreate|CFile::modeReadWrite, &fileException);
	/*if (m_file.Open(m_csFileName,CFile::modeCreate|CFile::modeReadWrite, &fileException))
	{MessageBox("open file");
}*/
	DWORD m_WaveHeaderSize = 38;
	DWORD m_WaveFormatSize = 18;
	m_file.SeekToBegin();
    m_file.Write("RIFF",4);
    //unsigned int Sec=(sizeof  + m_WaveHeaderSize);
	unsigned int Sec=(sizeof pSaveBuffer + m_WaveHeaderSize);
	m_file.Write(&Sec,sizeof(Sec));
	m_file.Write("WAVE",4);
	m_file.Write("fmt ",4);
	m_file.Write(&m_WaveFormatSize,sizeof(m_WaveFormatSize));
	
	m_file.Write(&waveform.wFormatTag,sizeof(waveform.wFormatTag));
	m_file.Write(&waveform.nChannels,sizeof(waveform.nChannels));
	m_file.Write(&waveform.nSamplesPerSec,sizeof(waveform.nSamplesPerSec));
	m_file.Write(&waveform.nAvgBytesPerSec,sizeof(waveform.nAvgBytesPerSec));
	m_file.Write(&waveform.nBlockAlign,sizeof(waveform.nBlockAlign));
	m_file.Write(&waveform.wBitsPerSample,sizeof(waveform.wBitsPerSample));
	m_file.Write(&waveform.cbSize,sizeof(waveform.cbSize));
	m_file.Write("data",4);
	m_file.Write(&dwDataLength,sizeof(dwDataLength));
	
	m_file.Write(pSaveBuffer,dwDataLength);
	m_file.Seek(dwDataLength,CFile::begin);
	m_file.Close();		
	
	// Send out a new buffer
	
	waveInAddBuffer (hWaveIn, (PWAVEHDR) lParam, sizeof (WAVEHDR)) ;
	return ;
	
	
}

void CAudio2Dlg::OnMM_WIM_CLOSE(UINT wParam, LONG lParam) 
{
	KillTimer(1);
	if (0==dwDataLength) {
		return;
	}
	
	
	waveInUnprepareHeader (hWaveIn, pWaveHdr1, sizeof (WAVEHDR)) ;
	waveInUnprepareHeader (hWaveIn, pWaveHdr2, sizeof (WAVEHDR)) ;
	
	free (pBuffer1) ;
	free (pBuffer2) ;
	
	if (dwDataLength > 0)
	{
		//enable play
		((CWnd *)(this->GetDlgItem(IDC_REC_START)))->EnableWindow(TRUE);
		((CWnd *)(this->GetDlgItem(IDC_REC_STOP)))->EnableWindow(FALSE);
		((CWnd *)(this->GetDlgItem(IDC_PLAY_START)))->EnableWindow(TRUE);

	}

	((CWnd *)(this->GetDlgItem(IDC_REC_START)))->EnableWindow(TRUE);
	((CWnd *)(this->GetDlgItem(IDC_REC_STOP)))->EnableWindow(FALSE);
	
	
	
	
	return ;
	
}



void CAudio2Dlg::OnPlayStart() 
{
	
	//open waveform audio for output
	waveform.wFormatTag		=	WAVE_FORMAT_PCM;
	waveform.nChannels		=	1;
	waveform.nSamplesPerSec	=11025;
	waveform.nAvgBytesPerSec=11025;
	waveform.nBlockAlign	=1;
	waveform.wBitsPerSample	=8;
	waveform.cbSize			=0;
	
	
	if (waveOutOpen(&hWaveOut,WAVE_MAPPER,&waveform,(DWORD)this->m_hWnd,NULL,CALLBACK_WINDOW)) {
		MessageBeep(MB_ICONEXCLAMATION);
		AfxMessageBox("Audio output erro");
	}
	
	
	return ;
	
}


void CAudio2Dlg::OnMM_WOM_OPEN(UINT wParam, LONG lParam){

	// Set up header
	
	pWaveHdr1->lpData          = (LPTSTR)pSaveBuffer ;
	pWaveHdr1->dwBufferLength  = dwDataLength ;
	pWaveHdr1->dwBytesRecorded = 0 ;
	pWaveHdr1->dwUser          = 0 ;
	pWaveHdr1->dwFlags         = WHDR_BEGINLOOP | WHDR_ENDLOOP ;
	pWaveHdr1->dwLoops         = 1;
	pWaveHdr1->lpNext          = NULL ;
	pWaveHdr1->reserved        = 0 ;
	
	// Prepare and write
	
	waveOutPrepareHeader (hWaveOut, pWaveHdr1, sizeof (WAVEHDR)) ;
	waveOutWrite (hWaveOut, pWaveHdr1, sizeof (WAVEHDR)) ;
	
	((CWnd *)(this->GetDlgItem(IDC_REC_START)))->EnableWindow(TRUE);
	((CWnd *)(this->GetDlgItem(IDC_REC_STOP)))->EnableWindow(FALSE);
	((CWnd *)(this->GetDlgItem(IDC_PLAY_START)))->EnableWindow(FALSE);
	
}

void CAudio2Dlg::OnMM_WOM_DONE(UINT wParam, LONG lParam)
{
	
	waveOutUnprepareHeader (hWaveOut, pWaveHdr1, sizeof (WAVEHDR)) ;
	waveOutClose (hWaveOut) ;
	
	
	return  ;
	
}
void CAudio2Dlg::OnMM_WOM_CLOSE(UINT wParam, LONG lParam)
{
	
	((CWnd *)(this->GetDlgItem(IDC_REC_START)))->EnableWindow(TRUE);
	((CWnd *)(this->GetDlgItem(IDC_REC_STOP)))->EnableWindow(FALSE);
	((CWnd *)(this->GetDlgItem(IDC_PLAY_START)))->EnableWindow(TRUE);


	return ;
	
}


 

 

 

  • 0
    点赞
  • 12
    收藏
    觉得还不错? 一键收藏
  • 4
    评论
### 回答1: 屏幕取词程序VC源代码是一种通过编程语言VC++来实现屏幕上取词功能的源代码。 以下是一个简单的屏幕取词程序VC源代码示例: ```cpp #include <windows.h> #include <iostream> #include <string> using namespace std; LRESULT CALLBACK MouseProc(int nCode, WPARAM wParam, LPARAM lParam) { if (nCode < 0) { return CallNextHookEx(NULL, nCode, wParam, lParam); } if (wParam == WM_LBUTTONDOWN) { POINT cursorPos; GetCursorPos(&cursorPos); HBITMAP hBitmap = NULL; HDC hDC = GetDC(NULL); hBitmap = CreateCompatibleBitmap(hDC, 1, 1); HDC hMemDC = CreateCompatibleDC(hDC); SelectObject(hMemDC, hBitmap); BitBlt(hMemDC, 0, 0, 1, 1, hDC, cursorPos.x, cursorPos.y, SRCCOPY); COLORREF color = GetPixel(hMemDC, 0, 0); int r = GetRValue(color); int g = GetGValue(color); int b = GetBValue(color); string hexColor = "#" + to_string(r) + to_string(g) + to_string(b); cout << "取词结果:" << hexColor << endl; DeleteObject(hBitmap); ReleaseDC(NULL, hDC); DeleteDC(hMemDC); } return CallNextHookEx(NULL, nCode, wParam, lParam); } int main() { HHOOK hHook = SetWindowsHookEx(WH_MOUSE_LL, MouseProc, NULL, 0); MSG msg; while (GetMessage(&msg, NULL, 0, 0) > 0) { TranslateMessage(&msg); DispatchMessage(&msg); } UnhookWindowsHookEx(hHook); return 0; } ``` 此程序通过设置一个鼠标钩子,并在鼠标左键按下时获取鼠标位置的像素颜色。然后,将颜色值转换为对应的RGB值,再将RGB值转换为16进制,并输出到控制台中。 ### 回答2: 屏幕取词程序是一种通过计算机屏幕上鼠标所指位置的像素信息,将其对应的文字提取出来的程序。下面是一个使用VC编写的简单屏幕取词程序源代码示例: ```c #include <stdio.h> #include <Windows.h> int main() { POINT cursorPos; COLORREF color; // 获取鼠标当前位置 GetCursorPos(&cursorPos); // 获取屏幕上鼠标位置的像素颜色值 HDC hdc = GetDC(NULL); color = GetPixel(hdc, cursorPos.x, cursorPos.y); ReleaseDC(NULL, hdc); // 转换颜色值为RGB值 int r = GetRValue(color); int g = GetGValue(color); int b = GetBValue(color); printf("当前鼠标位置像素颜色:R=%d, G=%d, B=%d\n", r, g, b); // 根据颜色值判断文字颜色,这里假设当文字为黑色时输出 if (r < 10 && g < 10 && b < 10) { printf("当前位置的文字颜色为:黑色\n"); } return 0; } ``` 该程序通过调用Windows API函数获取鼠标当前位置及对应像素颜色值,然后将颜色值转换为RGB值进行判断。在示例中,假设当文字为黑色时输出,可以根据需要进行修改和扩展。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 4
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值