一.效果演示
live.csdn.net/v/312143
二.上源码
<!DOCTYPE html>
<html>
<head>
<meta charset='utf-8'>
<title>我的贪吃蛇</title>
<style>
#box1 {}
#btn1 {}
#box2 {
margin-top: 10px;
width: 1200px;
height: 600px;
border: 1px solid black;
position: absolute;
}
#stop {
/* display: none; */
display: none;
text-align: center;
line-height: 400px;
font-size: 30px;
}
#stop span {
z-index: 990;
position: relative;
border: 5px solid black;
padding: 30px;
background-color: rgb(255 255 255 / 0.9);
}
</style>
</head>
<body>
<div id='box1'>
<button id="btn1">点击开始 </button>
<span id="span1"></span>
<p id="p1"></p>
</div>
<div id='box2'>
<div id="stop">
<span>···暂停中···</span>
</div>
</div>
<script type='text/javascript'>
var box1 = document.getElementById("box1") //按钮区域
var span1 = document.getElementById('span1') // 得分区域
span1.style.marginLeft = 10 + 'px'
var p1 = document.getElementById('p1')
p1.style.margin = '5px 0px'
var btn1 = document.getElementById('btn1') //start
var map = document.getElementById('box2') //游戏区域
var stopTip = document.getElementById('stop') //暂停提示
var game_width = parseInt(getComputedStyle(box2, null).width) //game 宽度
var game_height = parseInt(getComputedStyle(box2, null).height) //game 高度
var SIZE = 20 //蛇的尺寸大小
var speed = 10 //初始速度
var isStart = false
var isStop = {
flag: false,
speed: 10,
period: 500
} //暂停
var period = 500 //最大速度
var score = 0 //得分
var timer;
//清空一次游戏数据
function clearDatas() {
speed = 10
period = 500
score = 0
}
//加载速度
function clearSpeed() {
clearInterval(timer)
timer = setInterval('snake.run()', period)
}
//加快速度
function updateSpeed() {
if (period > 0) {
if (period <= 100) {
speed += 10
period -= 10
}
else {
speed += 100
period -= 100
}
}
}
//显示得分
function showInfo() {
span1.innerHTML = '当前速度:' + speed + '\t' + '得分: ' + score
}
//操作提示
function showTips() {
p1.innerHTML = '上下左右:w s a d \u00A0\u00A0\u00A0\u00A0\u00A0'
+ '加速: space \u00A0\u00A0\u00A0\u00A0'
+ '开始/暂停:回车(Enter)'
}
function Snake() {
showInfo()
showTips()
this.direction = 'right';
this.body = [
{ x: 2, y: 0 }, // 蛇头,第一个点
{ x: 1, y: 0 }, // 蛇脖子,第二个点
{ x: 0, y: 0 } // 蛇尾,第三个点
]
this.snakeShow =
function () {
for (var i = 0; i < this.body.length; i++) {
if (this.body[i].x != null) { // 当吃到食物时,x==null,不能新建,不然会在0,0处新建一个
var s = document.createElement('div');
// 将节点保存到状态中,以便于后面删除
this.body[i].flag = s;
// 设置宽高
s.style.width = SIZE + 'px';
s.style.height = SIZE + 'px';
s.style.borderRadius = "50%";
s.style.background = "rgb(" + Math.floor(Math.random() * 256) + "," + Math.floor(Math.random() * 256) + "," + Math.floor(Math.random() * 256) + ")";
// 设置位置
s.style.position = 'absolute';
s.style.left = this.body[i].x * SIZE + 'px';
s.style.top = this.body[i].y * SIZE + 'px';
// 添加进去
map.appendChild(s);
}
}
}
this.run =
function () {
// 后一个元素到前一个元素的位置
for (var i = this.body.length - 1; i > 0; i--) {
this.body[i].x = this.body[i - 1].x;
this.body[i].y = this.body[i - 1].y;
}
// 根据方向处理蛇头
switch (this.direction) {
case "left":
this.body[0].x -= 1;
break;
case "right":
this.body[0].x += 1;
break;
case "up":
this.body[0].y -= 1;
break;
case "down":
this.body[0].y += 1;
break;
}
// 判断是否出界,一蛇头判断,出界的话,
if (this.body[0].x < 0 || this.body[0].x > (game_width / SIZE - 1) || this.body[0].y < 0 || this.body[0].y > (game_height / SIZE - 1)) {
clearDatas()
showInfo()
isStart = false
clearInterval(timer); // 清除定时器,
alert("你瞎吗?撞死了!");
// 删除旧的
for (var i = 0; i < this.body.length; i++) {
if (this.body[i].flag != null) { // 如果刚吃完就死掉,会加一个值为null的
map.removeChild(this.body[i].flag);
}
}
this.body = [ // 回到初始状态,
{ x: 2, y: 0 },
{ x: 1, y: 0 },
{ x: 0, y: 0 }
];
this.direction = 'right';
this.snakeShow(); // 显示初始状态
return false; // 结束
}
// 判断蛇头吃到食物,xy坐标重合,
if (this.body[0].x == food.x && this.body[0].y == food.y) {
score++
showInfo()
// 蛇加一节,因为根据最后节点定,下面display时,会自动赋值的
this.body.push({ x: null, y: null, flag: null });
// 清除食物,重新生成食物
map.removeChild(food.flag);
food.foodShow();
}
// 吃到自己死亡,从第五个开始与头判断,因为前四个永远撞不到
for (var i = 4; i < this.body.length; i++) {
if (this.body[0].x == this.body[i].x && this.body[0].y == this.body[i].y) {
clearDatas()
showInfo()
isStart = false
clearInterval(timer); // 清除定时器,
alert("傻子!你怎么能吃自己呢?");
// 删除旧的
for (var i = 0; i < this.body.length; i++) {
if (this.body[i].flag != null) { // 如果刚吃完就死掉,会加一个值为null的
map.removeChild(this.body[i].flag);
}
}
this.body = [ // 回到初始状态,
{ x: 2, y: 0 },
{ x: 1, y: 0 },
{ x: 0, y: 0 }
];
this.direction = 'right';
this.snakeShow(); // 显示初始状态
return false; // 结束
}
}
// 先删掉初始的蛇,在显示新蛇
for (var i = 0; i < this.body.length; i++) {
if (this.body[i].flag != null) { // 当吃到食物时,flag是等于null,且不能删除
map.removeChild(this.body[i].flag);
}
}
// 重新显示蛇
this.snakeShow()
}
}
// 构造食物
function Food() {
this.foodShow = function () {
var f = document.createElement('div');
this.flag = f;
f.style.width = SIZE + 'px';
f.style.height = SIZE + 'px';
f.style.background = 'red';
f.style.borderRadius = '50%';
f.style.position = 'absolute';
this.x = Math.floor(Math.random() * 60);
this.y = Math.floor(Math.random() * 30);
f.style.left = this.x * SIZE + 'px';
f.style.top = this.y * SIZE + 'px';
map.appendChild(f);
}
}
var snake = new Snake()
snake.snakeShow()
var food = new Food()
food.foodShow()
//键盘事件
document.onkeydown = function (e) {
console.log(e.key);
switch (e.key) {
case 'w':
if (snake.direction != 'down') { // 不允许返回,向上的时候不能向下
snake.direction = "up";
}
break;
case 'ArrowUp':
if (snake.direction != 'down') { // 不允许返回,向上的时候不能向下
snake.direction = "up";
}
break;
case 's':
if (snake.direction != "up") {
snake.direction = "down";
}
break;
case 'ArrowDown':
if (snake.direction != "up") {
snake.direction = "down";
}
break;
case 'a':
if (snake.direction != "right") {
snake.direction = "left";
}
break;
case 'ArrowLeft':
if (snake.direction != "right") {
snake.direction = "left";
}
break;
case 'd':
if (snake.direction != "left") {
snake.direction = "right";
}
break;
case 'ArrowRight':
if (snake.direction != "left") {
snake.direction = "right";
}
break;
case 'Enter':
if (isStart === false) {
isStart = true
clearSpeed()
}
else {
console.log(isStart, isStop.flag)
if (isStop.flag === false) {
isStop.period = period
clearInterval(timer); // 清除定时器,
stopTip.style.display = 'block';
}
else {
period = isStop.period
clearSpeed()
stopTip.style.display = 'none';
}
isStop.flag = !isStop.flag
}
break;
case ' ':
if (isStart === true && isStop.flag === false) {
updateSpeed()
clearSpeed()
showInfo()
}
break;
}
}
btn1.onclick = function () {
if (isStart === false) {
isStart = true
}
clearSpeed()
}
</script>
</body>
</html>