//离开副本增加读取效果-修改
void callBack();
shared::AutoObserver observer;
//离开副本增加读取效果-修改
void StoryBoxs::callBack()
{
CCLOG("12312321");
}
//离开副本增加读取效果-修改
shared::function<void()> back = shared::bind_observer(&StoryBoxs::callBack, this, observer);
droplist::UIDropListBox::open(m_dropItems[i].m_dropItems, &back, droplist::DropBoxStoryReward);
//点击副本打完掉落的物品之后调用的函数
void Box::onClick()
{
entities::MapUnitBoxInfo* info = getInfo();
if (info->opened) {
shared::function<void()> pickCb = shared::bind_observer(&Box::onPick, this, m_autoObserver);
ui::droplist::UIDropListBox::open(info->drops, &pickCb);
} else {
dal::gMap->interact(info->uqid);
}
}
//点击确定拾取之后回调的函数
void Box::onPick()
{
ui::TipBlock::show();
dal::gMap->interact(getInfo()->uqid);
}