1.页面html
<div class="layui-inline">
<video width="200px" height="150px"></video>
<canvas width="200px" height="150px"></canvas>
<p>
<button id="start" class="layui-btn">打开摄像头</button>
<button id="snap" class="layui-btn layui-btn-normal">截取图像</button>
<button id="close" class="layui-btn layui-btn-danger">关闭摄像头</button>
</p>
</div>
2.js
window.onload = function () {
var canvas = document.getElementsByTagName('canvas')[0],
context = canvas.getContext('2d'),
video = document.getElementsByTagName("video")[0],
snap = document.getElementById("snap"),
close = document.getElementById("close"),
start = document.getElementById("start"),
MediaStreamTrack;
start.addEventListener('click', function () {
if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
navigator.mediaDevices.getUserMedia({
video: true,
audio: true
}).then(function (stream) {
MediaStreamTrack=typeof stream.stop==='function'?stream:stream.getTracks()[1];
// video.src=(window.URL).createObjectURL(stream);
try{
video.srcObject = stream;
}catch (e) {
video.src=(window.URL).createObjectURL(stream);
}
video.play();
}).catch(function(err){
console.log(err);
});
}else if(navigator.getMedia){
navigator.getMedia({
video: true
}).then(function (stream) {
MediaStreamTrack=stream.getTracks()[1];
// video.src=(window.webkitURL).createObjectURL(stream);
try{
video.srcObject = stream;
}catch (e) {
video.src=(window.URL).createObjectURL(stream);
}
video.play();
}).catch(function(err){
console.log(err);
});
}
});
snap.addEventListener('click', function () {
context.drawImage(video, 0, 0,200,150);
});
close.addEventListener('click', function () {
MediaStreamTrack && MediaStreamTrack.stop();
});
}
重点:
try{
video.srcObject = stream;
}catch (e) {
video.src=(window.URL).createObjectURL(stream);
}
部分浏览器可能不兼容上述方法,这种写法可以避免。