import pygame, sys
from pygame.locals import *
#set up pygame
pygame.init()
windowSurface = pygame.display.set_mode((500, 400), 0, 32)
pygame.display.set_caption("hello, world")
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
basicFont = pygame.font.SysFont(None, 48)
text = basicFont.render("Hello ,world", True, WHITE, BLUE)
textRect = text.get_rect()
textRect.centerx = windowSurface.get_rect().centerx
textRect.centery = windowSurface.get_rect().centery
windowSurface.fill(WHITE)
pygame.draw.polygon(windowSurface, GREEN, ((146, 0),
(291, 106), (236, 277), (56, 277), (0, 106)))
pygame.draw.line(windowSurface, BLUE, (60, 60), (120,
60), 4)
pygame.draw.line(windowSurface, BLUE, (120, 60), (60,
120))
pygame.draw.line(windowSurface, BLUE, (60, 120), (120,
120), 4)
pygame.draw.circle(windowSurface, BLUE, (300, 50), 20, 0)
pygame.draw.ellipse(windowSurface, RED, (300, 250, 40,
80), 1)
pygame.draw.rect(windowSurface, RED, (textRect.left - 20,
textRect.top - 20, textRect.width + 40, textRect.height + 40))
pixArray = pygame.PixelArray(windowSurface)
pixArray[480][380] = BLACK
del pixArray
windowSurface.blit(text, textRect)
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
打出的图片