/********************************************************************
author : Clark/陈泽丹
created : 2013-5-8
purpose : LK_Typelist
*********************************************************************/
#pragma once
//-----------------------------------------------------------------------------------------------------------------------------
#define TL_1(T1) \
LK_Typelist<T1, LK_NULL_TYPE>
#define TL_2(T1, T2) \
LK_Typelist<T1, TL_1(T2) >
#define TL_3(T1, T2, T3) \
LK_Typelist<T1, TL_2(T2, T3) >
#define TL_4(T1, T2, T3, T4) \
LK_Typelist<T1, TL_3(T2, T3, T4) >
#define TL_5(T1, T2, T3, T4, T5) \
LK_Typelist<T1, TL_4(T2, T3, T4, T5) >
#define TL_6(T1, T2, T3, T4, T5, T6) \
LK_Typelist<T1, TL_5(T2, T3, T4, T5, T6) >
#define TL_7(T1, T2, T3, T4, T5, T6, T7) \
LK_Typelist<T1, TL_6(T2, T3, T4, T5, T6, T7) >
#define TL_8(T1, T2, T3, T4, T5, T6, T7, T8) \
LK_Typelist<T1, TL_7(T2, T3, T4, T5, T6, T7, T8) >
//-----------------------------------------------------------------------------------------------------------------------------
//参数队列
struct LK_NULL_TYPE{};
template <class T, class U>
struct LK_Typelist
{
typedef T Head;
typedef U Tail;
};
//获得参数队列长度
template< class TList >
struct LK_GetLength
{
enum { Ret = 1 + LK_GetLength< TList::Tail >::Ret };
};
template<>
struct LK_GetLength<LK_NULL_TYPE>
{
enum { Ret = 0 };
};
//获得类型
template< class TList, unsigned int index >
struct LK_TypeAt;
template< class Head, class Tail >
struct LK_TypeAt< LK_Typelist<Head, Tail>, 0 >
{
typedef Head Result;
};
template< class Head, class Tail, unsigned int i >
struct LK_TypeAt< LK_Typelist<Head, Tail>, i >
{
typedef typename LK_TypeAt<Tail, i - 1>::Result Result;
};
/********************************************************************
author : Clark/陈泽丹
created : 2013-5-8
purpose : 反射辅助类
*********************************************************************/
#pragma once
//反射类型
struct RefClassType
{
//获取类型
virtual long GetType() = 0;
};
//获得反射类型
template< class Base, int TYPE_ID >
struct GetClassTypeEx: public Base
{
//获取类型
virtual long GetType(){ return TYPE_ID; }
};
//实例ID
struct RefClassID
{
//获取类型
virtual long GetID() = 0;
};
//获得类型ID
template< class Base >
struct GetClassIDEx: public Base
{
public:
GetClassIDEx(const long _id):ID(_id){}
//获取类型
virtual long GetID(){ return ID; }
private:
const long ID;
};
/********************************************************************
author : Clark/陈泽丹
created : 2013-5-8
purpose : DLL辅助类
*********************************************************************/
#pragma once
#include <Windows.h>
template< class _Ret, class _IUserServer, class _IGlobalServer >
class CServerDllHelper
{
private:
typedef _Ret (*ProcDLLFun)(_IUserServer **_ppIUserServer, _IGlobalServer *_pIGlobalServer);
public:
CServerDllHelper():m_hDll(NULL),m_pUserServer(NULL){ m_szErrMsg[0] = 0; }
~CServerDllHelper()
{
Close();
if ( NULL != m_hDll )
{
::FreeLibrary(m_hDll);
m_hDll = NULL;
}
}
//销毁接口对象
void Close()
{
if ( NULL != m_pUserServer )
{
//m_pUserServer->Release();
m_pUserServer = NULL;
}
}
// 描 述:创建服务器
// 返回值:BOOL - 创建成功则返回TRUE,否则返回FALSE
BOOL Create(const char* _dll_name, const char* _create_fun_name, _IGlobalServer *_pServerGlobal)
{
Close();
try
{
if ( NULL == m_hDll )
{
//第一次调用时未加载dll,下面进行加载dll
m_hDll = ::LoadLibrary(_dll_name);
if (m_hDll == NULL)
{
lstrcpy(m_szErrMsg,"Can't load ");
lstrcat(m_szErrMsg, _dll_name);
throw m_szErrMsg;
}
}
//下面获得dll的输出函数,即接口对象的创建函数
ProcDLLFun proc = NULL;
proc = (ProcDLLFun)::GetProcAddress(m_hDll,_create_fun_name);
if ( NULL == proc )
{
lstrcpy(m_szErrMsg,"Can't GetProcAddress(");
lstrcat(m_szErrMsg, _create_fun_name);
lstrcat(m_szErrMsg, ")");
throw m_szErrMsg;
}
if (!proc( &m_pUserServer, _pServerGlobal ))
{
lstrcpy(m_szErrMsg,_create_fun_name);
lstrcat(m_szErrMsg, " error!");
throw m_szErrMsg;
}
return TRUE;//接口对象创建成功
}
catch (LPCSTR szMsg)
{
lstrcpyn(m_szErrMsg, szMsg, sizeof(m_szErrMsg));
return FALSE;
}
catch(...)
{
lstrcpyn(m_szErrMsg, "Unknown Error!", sizeof(m_szErrMsg));
return FALSE;
}
}
//重载->,将helper对象的引用直接转为接口的引用
_IUserServer* operator ->(){ return m_pUserServer; }
//获得相关服务
_IUserServer* GetServer(){ return m_pUserServer; }
//判断接口指针是否有效
BOOL IsValid(){ return ( NULL != m_pUserServer ); }
//获得错误信息
char* GetErrMsg(){ return m_szErrMsg; }
private:
_IUserServer *m_pUserServer; //接口对象
HINSTANCE m_hDll; //动态链接库加载与否标志
char m_szErrMsg[256]; //错误信息
};
/*
extern "C" __declspec(dllexport)
BOOL CreateServerTrace(ITrace **_ppServerTrace, IServerGlobal *_pServerGlobal){ return TRUE; }
CServerDllHelper<BOOL, ILuaServer, IServerGlobal> m_lua_server; //Lua服务器
m_lua_server.Create("LuaServer.dll","CreateLuaServer",this);
*/
/********************************************************************
author : Clark/陈泽丹
created : 2013-5-8
purpose : TemplateHelper
*********************************************************************/
#pragma once
//构造一个不造成开销的简单结构以保存类型
template< class _Type >
struct SimpleTypeC
{
typedef _Type Result;
};
template< int v >
struct SimpleTypeI
{
enum { Result = v };
};
/********************************************************************
author : Clark/陈泽丹
created : 2013-5-8
purpose : 应用工具类
*********************************************************************/
#pragma once
#include <iostream>
using namespace std;
#define TRACELN( MSG ) do{ cout<<MSG<<endl; } while(0)
#define TRACEERR( MSG ) do{ cout<<"Error "<<MSG<<endl; } while(0)
#define UTIL_TRUE_NORETURN( CONDITION ) do{ if( CONDITION ) return; } while(0)
#define UTIL_TRUE_RETURN( CONDITION, RET_VAL ) do{ if( CONDITION ) return RET_VAL; } while(0)
#define UTIL_TRUE_TRACE_NORETURN( CONDITION, MSG ) do{ if( CONDITION ) { cout<<MSG<<endl; return; } } while(0)
#define UTIL_TRUE_TRACE_RETURN( CONDITION, MSG, RET_VAL ) do{ if( CONDITION ) { cout<<MSG<<endl; return RET_VAL; } } while(0)
#define UTIL_RELEASE_NONULLPTR( PTR ) do{ if( NULL != PTR ) { PTR->Release; PTR = NULL; } } while(0)
#define UTIL_DELETE_NONULLPTR( PTR ) do{ if( NULL != PTR ) { delete PTR; PTR = NULL; } } while(0)
#define UTIL_SET_NULLPTR( PTR ) do{ PTR = NULL; } while(0)
/********************************************************************
author : Clark/陈泽丹
created : 2013-5-8
purpose : 脚本引擎
*********************************************************************/
#pragma once
#include <vector>
#include "RefClassHelper.h"
using namespace std;
// 脚本引擎,目前只支持Lua脚本
struct ILuaServer
{
// 销毁脚本引擎
virtual void Release(void) = 0;
// 载入Lua脚本
virtual bool LoadFile(const char* _lua_file_name) = 0;
// 调用Lua函数
// szFuncName - 函数名
// _in_pars - 输入参数列表
// _out_pars - 返回参数列表
virtual bool CallLuaFun(const char* _lua_fun_name, vector< RefClassType* >* _in_pars = NULL, vector< RefClassType* >* _out_pars = NULL) = 0;
};
/********************************************************************
author : Clark/陈泽丹
created : 2013-5-8
purpose : 调用Lua函数
*********************************************************************/
#pragma once
#include "RefClassHelper.h"
#include <Windows.h>
#include <vector>
extern "C"
{
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
using namespace std;
// 数字类型
struct LuaNumber : public GetClassTypeEx<RefClassType, 1>
{
LuaNumber(){ val = 0;}
LuaNumber( double _val ){ val = _val; }
void operator = (double _val){ val = _val; }
double val;
};
// 字符串类型
struct LuaString : public GetClassTypeEx<RefClassType, 2>
{
LuaString(){ val[0] = 0; }
LuaString( const char*_val ){ val[0] = 0; if( NULL != _val ) lstrcpyn(val, _val, sizeof(val)); }
void operator = (const char *_val){ val[0] = 0; if( NULL != _val ) lstrcpyn(val, _val, sizeof(val)); }
char val[1024];
};
// 调用一个函数
bool CallLFun(lua_State *_L, const char* _lua_fun_name, vector< RefClassType* >* _in_pars = NULL, vector< RefClassType* >* _out_pars = NULL)
{
//调用函数和参数
lua_getglobal(_L, _lua_fun_name);
int in_len = ( NULL != _in_pars) ? _in_pars->size() : 0;
int out_len = ( NULL != _out_pars) ? _out_pars->size() : 0;
if( NULL != _in_pars)
{
in_len = _in_pars->size();
for( int i=0; i<in_len; i++)
{
if( 1 == (*_in_pars)[i]->GetType() )
lua_pushnumber(_L, ((LuaNumber*)(*_in_pars)[i])->val);
else
lua_pushstring(_L, ((LuaString*)(*_in_pars)[i])->val);
}
}
if( 0 != lua_pcall(_L, in_len, out_len, 0) ){ goto FUN_ERROR; }
//判读返回参数合法性
if( out_len != lua_gettop(_L) ) { goto FUN_ERROR; }
if( NULL != _out_pars )
{
//获取参数
for (int i = out_len - 1; i >= 0; i--)
{
if( 1 == (*_out_pars)[i]->GetType())
{
if (!lua_isnumber(_L, -1)){ goto FUN_ERROR;}
*((LuaNumber*)(*_out_pars)[i]) = (double)lua_tonumber(_L, -1);
lua_pop(_L, 1);
}
else
{
if (!lua_isstring(_L, -1)){ goto FUN_ERROR;}
*((LuaString*)(*_out_pars)[i]) = (const char *)lua_tostring(_L, -1);
lua_pop(_L, 1);
}
}
}
return true;
FUN_ERROR:
//printf("Error in %s", _lua_fun_name);
lua_settop(_L, 0);
return false;
}
/*
vector<RefClassType*> in_pars;
vector<RefClassType*> out_pars;
LuaString val1("1");
in_pars.push_back(&val1);
LuaString val2("2");
in_pars.push_back(&val2);
LuaNumber oval1(0);
out_pars.push_back(&oval1);
LuaString oval2("");
out_pars.push_back(&oval2);
*/
/********************************************************************
author : Clark/陈泽丹
created : 2013-5-8
purpose : 注册C函数进LUA并封装相关调用(原Lua开发包调用还是太麻烦了,哥果断呤唱“诸神黄昏”大招!)
*********************************************************************/
#pragma once
#include "LK_TypeList.h"
#include "TemplateHelper.h"
extern "C"
{
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
//-----------------------------------------------------------------------------------------------------------------------------
template< class _Ret, class _TypeList, int >
struct PopPar2CAction{};
//0参
template<class _Ret, class _TypeList>
struct PopPar2CAction<_Ret, _TypeList, 0>
{
template< class _Fun >
_Ret operator()(lua_State *L, _Fun fun) { return fun(); }
};
//1参
#define INIT_LUA_VL_1(LTYP_LIST, I, _L) \
LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_1 = NULL; \
Lua_GetPar(lua_stack_val_1, _L, I+1);
#define GET_LUA_VL_1() \
lua_stack_val_1
template<class _Ret, class _TypeList >
struct PopPar2CAction<_Ret, _TypeList, 1>
{
template< class _Fun >
_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_1( _TypeList, 0, L ); return fun( GET_LUA_VL_1() ); }
};
//2参
#define INIT_LUA_VL_2(LTYP_LIST, I, _L) \
LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_2 = NULL; \
Lua_GetPar(lua_stack_val_2, _L, I+1); \
INIT_LUA_VL_1(LTYP_LIST, I+1, _L)
#define GET_LUA_VL_2() \
lua_stack_val_2, GET_LUA_VL_1()
template<class _Ret, class _TypeList >
struct PopPar2CAction<_Ret, _TypeList, 2>
{
template< class _Fun >
_Ret operator()(lua_State *L, _Fun fun)
{
INIT_LUA_VL_2( _TypeList, 0, L );
return fun( GET_LUA_VL_2() );
}
};
//3参
#define INIT_LUA_VL_3(LTYP_LIST, I, _L) \
LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_3 = NULL; \
Lua_GetPar(lua_stack_val_3, _L, I+1); \
INIT_LUA_VL_2(LTYP_LIST, I+1, _L)
#define GET_LUA_VL_3() \
lua_stack_val_3, GET_LUA_VL_2()
template<class _Ret, class _TypeList >
struct PopPar2CAction<_Ret, _TypeList, 3>
{
template< class _Fun >
_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_3( _TypeList, 0, L ); return fun( GET_LUA_VL_3() ); }
};
//4参
#define INIT_LUA_VL_4(LTYP_LIST, I, _L) \
LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_4 = NULL; \
Lua_GetPar(lua_stack_val_4, _L, I+1); \
INIT_LUA_VL_3(LTYP_LIST, I+1, _L)
#define GET_LUA_VL_4() \
lua_stack_val_4, GET_LUA_VL_3()
template<class _Ret, class _TypeList >
struct PopPar2CAction<_Ret, _TypeList, 4>
{
template< class _Fun >
_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_4( _TypeList, 0, L ); return fun( GET_LUA_VL_4() ); }
};
//5参
#define INIT_LUA_VL_5(LTYP_LIST, I, _L) \
LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_5 = NULL; \
Lua_GetPar(lua_stack_val_5, _L, I+1); \
INIT_LUA_VL_4(LTYP_LIST, I+1, _L)
#define GET_LUA_VL_5() \
lua_stack_val_5, GET_LUA_VL_4()
template<class _Ret, class _TypeList >
struct PopPar2CAction<_Ret, _TypeList, 5>
{
template< class _Fun >
_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_5( _TypeList, 0, L ); return fun( GET_LUA_VL_5() ); }
};
//6参
#define INIT_LUA_VL_6(LTYP_LIST, I, _L) \
LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_6 = NULL; \
Lua_GetPar(lua_stack_val_6, _L, I+1); \
INIT_LUA_VL_5(LTYP_LIST, I+1, _L)
#define GET_LUA_VL_6() \
lua_stack_val_6, GET_LUA_VL_5()
template<class _Ret, class _TypeList >
struct PopPar2CAction<_Ret, _TypeList, 6>
{
template< class _Fun >
_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_6( _TypeList, 0, L ); return fun( GET_LUA_VL_6() ); }
};
//7参
#define INIT_LUA_VL_7(LTYP_LIST, I, _L) \
LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_7 = NULL; \
Lua_GetPar(lua_stack_val_7, _L, I+1); \
INIT_LUA_VL_6(LTYP_LIST, I+1, _L)
#define GET_LUA_VL_7() \
lua_stack_val_7, GET_LUA_VL_6()
template<class _Ret, class _TypeList >
struct PopPar2CAction<_Ret, _TypeList, 7>
{
template< class _Fun >
_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_7( _TypeList, 0, L ); return fun( GET_LUA_VL_7() ); }
};
//8参
#define INIT_LUA_VL_8(LTYP_LIST, I, _L) \
LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_8 = NULL; \
Lua_GetPar(lua_stack_val_8, _L, I+1); \
INIT_LUA_VL_7(LTYP_LIST, I+1, _L)
#define GET_LUA_VL_8() \
lua_stack_val_8, GET_LUA_VL_7()
template<class _Ret, class _TypeList >
struct PopPar2CAction<_Ret, _TypeList, 8>
{
template< class _Fun >
_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_8( _TypeList, 0, L ); return fun( GET_LUA_VL_8() ); }
};
//---------------------------------- 预判类型 ----------------------------------
template<class _Type>
struct Lua_IsType
{
bool operator()(lua_State *L, int pos){ return false; }
};
template<>
struct Lua_IsType< double >
{
bool operator()(lua_State *L, int pos){ return ( lua_isnumber(L, pos)?true:false ); }
};
template<>
struct Lua_IsType< long >
{
bool operator()(lua_State *L, int pos){ return ( lua_isnumber(L, pos)?true:false ); }
};
template<>
struct Lua_IsType< int >
{
bool operator()(lua_State *L, int pos){ return ( lua_isnumber(L, pos)?true:false ); }
};
template<>
struct Lua_IsType< char* >
{
bool operator()(lua_State *L, int pos){ return ( lua_isstring(L, pos)?true:false ); }
};
template<>
struct Lua_IsType< const char* >
{
bool operator()(lua_State *L, int pos){ return ( lua_isstring(L, pos)?true:false ); }
};
//---------------------------------- 获得Lua传出来的参数 ----------------------------------
static bool Lua_GetPar(const char*& _val, lua_State* _L, int _index)
{
_val = ((char*) lua_tostring(_L,_index));
return true;
}
static bool Lua_GetPar(char*& _val, lua_State* _L, int _index)
{
_val = ((char*) lua_tostring(_L,_index));
return true;
}
static bool Lua_GetPar(long& _val, lua_State* _L, int _index)
{
_val = ((long) lua_tonumber(_L,_index));
return true;
}
static bool Lua_GetPar(bool& _val, lua_State* _L, int _index)
{
_val = lua_tonumber(_L, _index) != 0;
return true;
}
static bool Lua_GetPar(int& _val, lua_State* _L, int _index)
{
_val = ((int) lua_tonumber(_L,_index));
return true;
}
static bool Lua_GetPar(double& _val, lua_State* _L, int _index)
{
_val = ((int) lua_tonumber(_L,_index));
return true;
}
//---------------------------------- 压入Lua的参数 ----------------------------------
template< class _Type >
static void Lua_PushPar(lua_State* _L, _Type _val)
{
lua_pushnumber(_L, (lua_Number)_val);
}
static void Lua_PushPar(lua_State* _L, const char* _val)
{
if (_val == NULL)
lua_pushnil(_L);
else
lua_pushstring(_L,_val);
}
//---------------------------------- 检查压栈类型 ----------------------------------
template< class _TypeList >
class CheckLuaType
{
protected:
template< class TList >
struct CheckAllType;
template<>
struct CheckAllType<LK_NULL_TYPE>
{
bool operator()(lua_State *L, int index)
{
return (lua_gettop(L)<abs(index) ? true:false);
}
};
template <class T, class U>
struct CheckAllType< LK_Typelist<T, U> >
{
bool operator()(lua_State *L, int index = 1)
{
if( !Lua_IsType<T>()(L, index) )
return false;
return CheckAllType<U>()(L, index+1);
}
};
};
//---------------------------------- 弹出栈数据并装载进C函数和运行C函数 ----------------------------------
template< class _Ret, class _TypeList >
struct Par2CAction: public CheckLuaType<_TypeList>
{
template< class _Fun >
_Ret operator()(lua_State *L, _Fun fun)
{
#ifdef _DEBUG
//读取并判读参数
if(lua_gettop(L) != LK_GetLength<_TypeList>::Ret )
{
lua_pushstring(L, "Incorrect argument number!");
lua_error(L);
}
if(!CheckAllType< _TypeList >()(L))
{
lua_pushstring(L, "Incorrect argument!");
lua_error(L);
}
#endif
PopPar2CAction<_Ret, _TypeList, LK_GetLength<_TypeList>::Ret> run;
_Ret ret = run(L, fun);
Lua_PushPar(L,ret);
return ret;
}
};
template< class _TypeList >
struct Par2CAction<void, _TypeList>: public CheckLuaType<_TypeList>
{
template< class _Fun >
void operator()(lua_State *L, _Fun fun)
{
#ifdef _DEBUG
//读取并判读参数
if(lua_gettop(L) != LK_GetLength<_TypeList>::Ret )
{
lua_pushstring(L, "Incorrect argument number!");
lua_error(L);
}
if( !CheckAllType< _TypeList >()(L))
{
lua_pushstring(L, "Incorrect argument!");
lua_error(L);
}
#endif
PopPar2CAction<void, _TypeList, LK_GetLength<_TypeList>::Ret> run;
run(L, fun);
Lua_PushPar(L,0);
}
};
//注册C函数到LUA里
template< int v, class _Fun, class _Stack >
class RegApiForLua
{
public:
static void Register(lua_State *L, const char* _lua_fun_name, _Fun _c_fun)
{
mp_c_fun = _c_fun;
lua_register( L, _lua_fun_name, (&RegApiForLua<v,_Fun,_Stack>::API) );
}
private:
static int API(lua_State *L)
{
m_par2caction(L, *mp_c_fun);
return 1;
}
static _Stack m_par2caction;
static _Fun mp_c_fun;
};
template< int v, class _Fun, class _Stack >
_Stack RegApiForLua<v,_Fun,_Stack>::m_par2caction;
template< int v, class _Fun, class _Stack >
_Fun RegApiForLua<v,_Fun,_Stack>::mp_c_fun;
/*
RegApiForLua<0, decltype(test), Par2CAction<void, TL_1(int)> >::Register(L, "C_API", test);
RegApiForLua<1, decltype(test1), Par2CAction<int, TL_2(char*, int)> >::Register(L, "C_API1", test1);
*/
//注册一个C函数到LUA里
template< class _Sign, class _Fun, class _Stack >
void RegisterCAPI( _Sign _sign_i, _Stack _simple_c, lua_State *L, const char* _lua_fun_name, _Fun _fun )
{
RegApiForLua<_Sign::Result, _Fun, _Stack::Result >::Register(L, _lua_fun_name, _fun);
}
/*
RegisterCAPI(SimpleTypeI<0>(), SimpleTypeC< Par2CAction<void, TL_1(int)> >(), L, "C_API", test );
RegisterCAPI(SimpleTypeI<1>(), SimpleTypeC< Par2CAction<int, TL_2(char*, int)> >(), L, "C_API1", test1 );
*/
/********************************************************************
author : Clark/陈泽丹
created : 2013-5-8
purpose : 脚本引擎
*********************************************************************/
#pragma once
#include "ILuaServer.h"
extern "C"
{
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#pragma comment(lib,"lua5.1.lib")
class LuaServer : public ILuaServer
{
public:
LuaServer(void);
virtual ~LuaServer(void);
bool Create();
// 销毁脚本引擎
virtual void Release(void);
// 载入Lua脚本
virtual bool LoadFile(const char* _lua_file_name);
// 调用Lua函数
// szFuncName - 函数名
// _in_pars - 输入参数列表
// _out_pars - 返回参数列表
virtual bool CallLuaFun(const char* _lua_fun_name, vector< RefClassType* >* _in_pars = NULL, vector< RefClassType* >* _out_pars = NULL);
private:
lua_State *m_L;
};
extern LuaServer g_lua_server;
#include "LuaServer.h"
#include "LK_TypeList.h"
#include "TemplateHelper.h"
#include "RegCFun.h"
#include "CallLFun.h"
#include "UtilHelper.h"
#include <iostream>
using namespace std;
LuaServer g_lua_server;
void API_Trace(const char* msg)
{
cout<<msg<<endl;
}
void API_LoadFile(const char* _lua_file_name)
{
g_lua_server.LoadFile(_lua_file_name);
}
LuaServer::LuaServer(void)
{
UTIL_SET_NULLPTR(m_L);
}
LuaServer::~LuaServer(void){}
bool LuaServer::Create()
{
m_L = lua_open();
luaL_openlibs(m_L);
RegisterCAPI(SimpleTypeI<0>(), SimpleTypeC< Par2CAction<void, TL_1(const char*)> >(), m_L, "API_Trace", API_Trace );
RegisterCAPI(SimpleTypeI<1>(), SimpleTypeC< Par2CAction<void, TL_1(const char*)> >(), m_L, "API_LoadFile", API_LoadFile );
return true;
}
// 销毁脚本引擎
void LuaServer::Release()
{
lua_close(m_L);
delete this;
}
bool LuaServer::LoadFile(const char* _lua_file_name)
{
UTIL_TRUE_TRACE_RETURN( luaL_dofile(m_L, _lua_file_name), "Failed in LoadFile LuaFile", false);
return true;
}
// 调用Lua函数
// szFuncName - 函数名
// _in_pars - 输入参数列表
// _out_pars - 返回参数列表
bool LuaServer::CallLuaFun(const char* _lua_fun_name, vector< RefClassType* >* _in_pars, vector< RefClassType* >* _out_pars)
{
return CallLFun(m_L, _lua_fun_name, _in_pars, _out_pars);
}
#include "UtilHelper.h"
#include "ILuaServer.h"
#include "LuaServer.h"
#include <windows.h>
#pragma comment(lib,"lua5.1.lib")
struct IServerGlobal;
extern "C" __declspec(dllexport)
BOOL CreateLuaServer(ILuaServer **_ppILuaServer, IServerGlobal *_pServerGlobal)
{
UTIL_TRUE_TRACE_RETURN( !g_lua_server.Create(), "Failed in LuaServer!", FALSE);
*_ppILuaServer = &g_lua_server;
return TRUE;
}