自定义View基本操作总结(一)

一.Bitmap基本操作

1.平移bitmap

public class ConsumerBitmapView extends View  {

    //创建Matrix对象
    private Matrix matrix = new Matrix();
  
  
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //把Matrix对象设置给bitmap
        canvas.drawBitmap(bitmap, matrix, null);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                lastX = event.getX();
                lastY = event.getY();
                break;
            case MotionEvent.ACTION_MOVE:
                float dx = event.getX() - lastX;
                float dy = event.getY() - lastY;
                //根据手势滑动差更新bitmap位置
                matrix.postTranslate(dx, dy);
                lastX = event.getX();
                lastY = event.getY();
                invalidate();
                break;
            case MotionEvent.ACTION_UP:
                break;
        }
        return true;
    }


}

2.缩放bitmap

public class ConsumerBitmapView extends View  {


    private Matrix matrix = new Matrix();
    private ScaleGestureDetector scaleGestureDetector;


    private void init(Context context) {
        //初始化scaleGestureDetector 
        scaleGestureDetector = new ScaleGestureDetector(context, new ScaleListener());
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //把Matrix对象设置给bitmap
        canvas.drawBitmap(bitmap, matrix, null);
    }

  @Override
    public boolean onTouchEvent(MotionEvent event) {
        //将触摸事件传递给ScaleGestureDetector
        scaleGestureDetector.onTouchEvent(event);
        return true;
    }

   

    //手势监听
    private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
        private float scale = 1.0f;

        private void scale(float scaleFactor, float focusX, float focusY) {
            scale *= scaleFactor;
            //
            matrix.postScale(scaleFactor, scaleFactor, focusX, focusY);
            invalidate();
        }

        @Override
        public boolean onScaleBegin(ScaleGestureDetector detector) {
            return true;
        }

        @Override
        public boolean onScale(ScaleGestureDetector detector) {
            scale(detector.getScaleFactor(), detector.getFocusX(), detector.getFocusY());
            return true;
        }

        @Override
        public void onScaleEnd(ScaleGestureDetector detector) {
           
        }
    }


}

3.对big bitmap进行裁剪滚动

public class LargeBitmapImageView extends ImageView {

    private GestureDetector gestureDetector;
    //给的初始bitmap展示区域
    private Rect mRect = new Rect(0, 0, 900, 900);
    private BitmapRegionDecoder bitmapRegionDecoder;

    public LargeBitmapImageView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init(context);
    }


    private void init(Context context) {
        try {
            InputStream inputStream = getResources().openRawResource(R.drawable.changtu);
            bitmapRegionDecoder = BitmapRegionDecoder.newInstance(inputStream, false);
        } catch (Resources.NotFoundException | IOException e) {
            Log.d("111", "exception");
        }
        gestureDetector = new GestureDetector(context, new GestureDetector.SimpleOnGestureListener() {
            @Override
            public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
                //根据手势下滑的位移去更新rect
                mRect.offset((int) distanceX, (int) distanceY);
                invalidate();
                return true;
            }
        }
        );
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        //将触摸事件传递给ScaleGestureDetector
         gestureDetector.onTouchEvent(event);
         return true;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        //更新需要展示的bitmap的区域
        Bitmap bitmap = bitmapRegionDecoder.decodeRegion(mRect, null);
        canvas.drawBitmap(bitmap,0,0,null);
    }
}

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