Viewfiller翻转切换动画特效

ViewFlipper flipper = (ViewFlipper) MediaPlaybackActivity.this
                    .findViewById(R.id.viewflipper); 
            if (flipper.getCurrentView().getId() == R.id.fliper01) {
                Rotate3dAnimation flipper_in=new Rotate3dAnimation(-90, 0,flipper.getWidth()/2.0f,flipper.getHeight()/2.0f,0,false);
                flipper_in.setDuration(1000);
                flipper_in.setStartOffset(1000);
                flipper.setInAnimation(flipper_in);
                Rotate3dAnimation flipper_out=new Rotate3dAnimation(0, 90,flipper.getWidth()/2.0f,flipper.getHeight()/2.0f,0,false);
                flipper_out.setDuration(1000);
                flipper.setOutAnimation(flipper_out);
                flipper.showNext();
            } else {
                
                Rotate3dAnimation flipper_in=new Rotate3dAnimation(90, 0,flipper.getWidth()/2.0f,flipper.getHeight()/2.0f,0,false);
                flipper_in.setDuration(1000);
                flipper_in.setStartOffset(1000);
                flipper.setInAnimation(flipper_in);
                Rotate3dAnimation flipper_out=new Rotate3dAnimation(0, -90,flipper.getWidth()/2.0f,flipper.getHeight()/2.0f,0,false);
                flipper_out.setDuration(1000);
                flipper.setOutAnimation(flipper_out);
                flipper.showPrevious();
            }

Rotate3dAnimation:

android-sdk-linux/samples/android-10/ApiDemos/src/com/example/android/apis/animation/Rotate3dAnimation.java

/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.music;

import android.view.animation.Animation;
import android.view.animation.Transformation;
import android.graphics.Camera;
import android.graphics.Matrix;

/**
 * An animation that rotates the view on the Y axis between two specified angles.
 * This animation also adds a translation on the Z axis (depth) to improve the effect.
 */
public class Rotate3dAnimation extends Animation {
    private final float mFromDegrees;
    private final float mToDegrees;
    private final float mCenterX;
    private final float mCenterY;
    private final float mDepthZ;
    private final boolean mReverse;
    private Camera mCamera;

    /**
     * Creates a new 3D rotation on the Y axis. The rotation is defined by its
     * start angle and its end angle. Both angles are in degrees. The rotation
     * is performed around a center point on the 2D space, definied by a pair
     * of X and Y coordinates, called centerX and centerY. When the animation
     * starts, a translation on the Z axis (depth) is performed. The length
     * of the translation can be specified, as well as whether the translation
     * should be reversed in time.
     *
     * @param fromDegrees the start angle of the 3D rotation
     * @param toDegrees the end angle of the 3D rotation
     * @param centerX the X center of the 3D rotation
     * @param centerY the Y center of the 3D rotation
     * @param reverse true if the translation should be reversed, false otherwise
     */
    public Rotate3dAnimation(float fromDegrees, float toDegrees,
            float centerX, float centerY, float depthZ, boolean reverse) {
        mFromDegrees = fromDegrees;
        mToDegrees = toDegrees;
        mCenterX = centerX;
        mCenterY = centerY;
        mDepthZ = depthZ;
        mReverse = reverse;
    }

    @Override
    public void initialize(int width, int height, int parentWidth, int parentHeight) {
        super.initialize(width, height, parentWidth, parentHeight);
        mCamera = new Camera();
    }

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        final float fromDegrees = mFromDegrees;
        float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

        final float centerX = mCenterX;
        final float centerY = mCenterY;
        final Camera camera = mCamera;

        final Matrix matrix = t.getMatrix();

        camera.save();
        if (mReverse) {
            camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
        } else {
            camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
        }
        camera.rotateY(degrees);
        camera.getMatrix(matrix);
        camera.restore();

        matrix.preTranslate(-centerX, -centerY);
        matrix.postTranslate(centerX, centerY);
    }
}


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