ViewFlipper flipper = (ViewFlipper) MediaPlaybackActivity.this
.findViewById(R.id.viewflipper);
if (flipper.getCurrentView().getId() == R.id.fliper01) {
Rotate3dAnimation flipper_in=new Rotate3dAnimation(-90, 0,flipper.getWidth()/2.0f,flipper.getHeight()/2.0f,0,false);
flipper_in.setDuration(1000);
flipper_in.setStartOffset(1000);
flipper.setInAnimation(flipper_in);
Rotate3dAnimation flipper_out=new Rotate3dAnimation(0, 90,flipper.getWidth()/2.0f,flipper.getHeight()/2.0f,0,false);
flipper_out.setDuration(1000);
flipper.setOutAnimation(flipper_out);
flipper.showNext();
} else {
Rotate3dAnimation flipper_in=new Rotate3dAnimation(90, 0,flipper.getWidth()/2.0f,flipper.getHeight()/2.0f,0,false);
flipper_in.setDuration(1000);
flipper_in.setStartOffset(1000);
flipper.setInAnimation(flipper_in);
Rotate3dAnimation flipper_out=new Rotate3dAnimation(0, -90,flipper.getWidth()/2.0f,flipper.getHeight()/2.0f,0,false);
flipper_out.setDuration(1000);
flipper.setOutAnimation(flipper_out);
flipper.showPrevious();
}
Rotate3dAnimation:
android-sdk-linux/samples/android-10/ApiDemos/src/com/example/android/apis/animation/Rotate3dAnimation.java
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.music;
import android.view.animation.Animation;
import android.view.animation.Transformation;
import android.graphics.Camera;
import android.graphics.Matrix;
/**
* An animation that rotates the view on the Y axis between two specified angles.
* This animation also adds a translation on the Z axis (depth) to improve the effect.
*/
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair
* of X and Y coordinates, called centerX and centerY. When the animation
* starts, a translation on the Z axis (depth) is performed. The length
* of the translation can be specified, as well as whether the translation
* should be reversed in time.
*
* @param fromDegrees the start angle of the 3D rotation
* @param toDegrees the end angle of the 3D rotation
* @param centerX the X center of the 3D rotation
* @param centerY the Y center of the 3D rotation
* @param reverse true if the translation should be reversed, false otherwise
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees,
float centerX, float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}