var vectMax:Vector3D = yourMesh.sceneTransform.transformVector(new Vector3D(yourMesh.maxX, yourMesh.maxY, yourMesh.maxZ)); var vectMin:Vector3D = yourMesh.sceneTransform.transformVector(new Vector3D(yourMesh.minX, yourMesh.minY, yourMesh.minZ));
var tempValue:Number;
if (vectMax.x < vectMin.x)
{
tempValue = vectMax.x;
vectMax.x = vectMin.x;
vectMin.x = tempValue;
}
if (vectMax.y < vectMin.y)
{
tempValue = vectMax.y;
vectMax.y = vectMin.y;
vectMin.y = tempValue;
}
if (vectMax.z < vectMin.z)
{
tempValue = vectMax.z;
vectMax.z = vectMin.z;
vectMin.z = tempValue;
}