项目开启的Activity越多,占的内存越多,我们是不是有时候想当我打开很多界面的时候,我们到底打开多少个Activity,OK现在你的难题解决了,只有把这个Activity管理类复制到你的项目当中,随时随地管理的你的Activity,让你成为内存的主导者!不要问我叫什么,请叫我雷锋!首先看看效果图:
代码献上:
/**
* 2014-6-7 上午10:40:16
*/
package com.jiub.client.mobile.manager;
import java.util.Stack;
import android.app.Activity;
import com.jiub.client.mobile.utils.QLog;
/**
* @author zqy
*
*
*/
public class ScreenManager {
private final static String TAG=ScreenManager.class.getSimpleName();
private static Stack<Activity> activityStack;
private static ScreenManager instance;
public static ScreenManager getScreenManager(){
if (instance == null) {
instance = new ScreenManager();
}
QLog.i(TAG, "ScreenManager create");
return instance;
}
/**
* 从栈中移除最后一个元�?
*/
public void popActivity(){
Activity activity = currentActivity();
if (activity != null) {
if (!activity.isFinishing()) {
activity.finish();
}
activityStack.removeElement(activity);
activity = null;
}
QLog.i(TAG, "ScreenManager popActivity ");
}
/**
* 从栈中移除指定的元素
* @param activity
*/
public void popActivity(Activity activity){
if (activity != null) {
QLog.i(TAG, "要删除"+activity.getClass().getSimpleName());
if (!activity.isFinishing()) {
activity.finish();
QLog.i(TAG, activity.getClass().getSimpleName()+"正在关闭");
}else{
QLog.i(TAG, activity.getClass().getSimpleName()+"已经关闭");
}
activityStack.removeElement(activity);
QLog.i(TAG, activity.getClass().getSimpleName()+"从栈中移除");
activity = null;
}
int size=activityStack.size();
QLog.i(TAG, "删除后个数"+size);
}
/**
* 将新元素添加到栈中
* @param activity
*/
public void pushActivity(Activity activity){
if (activityStack == null) {
activityStack = new Stack<Activity>();
}
activityStack.addElement(activity);
QLog.i(TAG, "加入"+activity.getClass().getSimpleName());
int size=activityStack.size();
QLog.i(TAG, "添加后个数"+size);
}
/**
* 获取栈顶元素
* @return
*/
public Activity currentActivity(){
Activity activity = null;
try {
activity = activityStack.lastElement();
} catch (Exception e) {
}
return activity;
}
/**
* 移除全部元素,除了指定类型的以外
* @param cls
*/
public void popAllActivityExceptOne(Class<?> cls){
int size = activityStack.size();
for (int i = 0; i < size; i++) {
Activity activity = activityStack.get(i);
if (activity != null && activity.getClass().equals(cls)) {
}else{
popActivity(activity);
size--;
i--;
}
}
}
/**
* 按照给定的Class,结束一个Activity
* @param cls
*/
public void finishActivityByClass(Class<?> cls){
int size = activityStack.size();
for (int i = 0; i < size; i++) {
Activity activity = activityStack.get(i);
if (activity != null && activity.getClass().equals(cls)) {
popActivity(activity);
size--;
i--;
}
}
}
}
最后在Activity onCreate方法中写上三行的代码:
protected ScreenManager mScreenManager;//初始化
mScreenManager = ScreenManager.getScreenManager();
mScreenManager.pushActivity(this);
在Activity的onDestroy方法里面写上这行代码
mScreenManager.popActivity(this);
但是那如果你有BaseActivity就不需要在每个Activity里面写了,把上面的四行代码写在BaseActivity里面就行了