下了一个关于小球碰撞的程序···里面有些代码看得不太明白···求教
void CBall::Step(CRect rect)
{
int dx,dy;
int length=step*m_speed; //球移动速度的计算
dx=(int)(length*sin(m_angle*PI/180)); //球每次移动的位移量
dy=(int)(length*cos(m_angle*PI/180));
step++;
m_center.x=m_base.x+dx;
m_center.y=m_base.y+dy;
if(m_center.y+m_radius>rect.bottom) //这几句IF语句是判断碰框后的移动吧?是怎么判断的?
{
m_angle=180-m_angle;
m_center.y=rect.bottom-m_radius;
m_base=m_center;
step=1;
}
if(m_center.y-m_radius<0)
{
m_angle=180-m_angle;
m_center.y=m_radius;
m_base=m_center;
step=1;
}
if(m_center.x+m_radius>rect.right)
{
m_angle=-m_angle;
m_center.x=rect.right-m_radius;
m_base=m_center;
step=1;
}
if(m_center.x-m_radius<0)
{
m_angle=-m_angle;
m_center.x=m_radius;
m_base=m_center;
step=1;
}
}
BOOL CBall::IsCollision(const CBall &ball)
{
int length,dx,dy;
dx=m_center.x-ball.m_center.x;
dy=m_center.y-ball.m_center.y;
length=(int)(sqrt(dx*dx+dy*dy)+1);
if(length<=m_radius*2)
return true;
return false;
}
void CBall::Collide(CBall &ball) //这里是小球间的相互碰撞判断
{
int angle_temp,speed_temp;
angle_temp=m_angle;
speed_temp=m_speed;
m_angle=ball.m_angle;
m_speed=ball.m_speed;
ball.m_angle=angle_temp;
ball.m_speed =speed_temp;
int dis=ball.m_center.x-m_center.x; //定义这个DIS干吗的?不太明白
if(dis<0)
dis*=-1;
if(m_radius>dis/2)
{
if(m_center.x<ball.m_center.x)
{
m_center.x-=(m_radius-dis/2)/2+1;
ball.m_center.x+=(m_radius-dis/2)/2+1;
}
else
{
m_center.x+=(m_radius-dis/2)/2+1;
ball.m_center.x-=(m_radius-dis/2)/2+1;
}
}
dis=ball.m_center.y-m_center.y;
if(dis<0)
dis*=-1;
if(m_radius>dis/2)
{
if(m_center.y<ball.m_center.y)
{
m_center.y-=(m_radius-dis/2)/2+1;
ball.m_center.y+=(m_radius-dis/2)/2+1;
}
else
{
m_center.y+=(m_radius-dis/2)/2+1;
ball.m_center.y-=(m_radius-dis/2)/2+1;
}
}
m_base=m_center;
step=1;
ball.m_base=ball.m_center;
ball.step=1;
}
void CBallsView::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
CBallsDoc *pDoc=GetDocument();
if(pDoc->ball_count==0)
return;
CRect rect;
int i,j;
GetClientRect(rect);
CDC *pDC=GetDC();
for( i=0;i<pDoc->ball_count;i++)
{
pDoc->ball[i].Clear(pDC);
pDoc->ball[i].Step(rect);
}
for(i=0;i<pDoc->ball_count-1;i++)
for(j=i+1;j<pDoc->ball_count;j++)
{
if(pDoc->ball[i].IsCollision(pDoc->ball[j]))
{
pDoc->ball[i].Collide(pDoc->ball[j]);
}
}
for( i=0;i<pDoc->ball_count;i++)
{
pDoc->ball[i].Show(pDC,i);
}
ReleaseDC(pDC);
CView::OnTimer(nIDEvent);
}
判断两小球是否碰撞用x2>=x3(首尾坐标),还有什么其他的判断方法吗?
void CBall::Step(CRect rect)
{
int dx,dy;
int length=step*m_speed; //球移动速度的计算
dx=(int)(length*sin(m_angle*PI/180)); //球每次移动的位移量
dy=(int)(length*cos(m_angle*PI/180));
step++;
m_center.x=m_base.x+dx;
m_center.y=m_base.y+dy;
if(m_center.y+m_radius>rect.bottom) //这几句IF语句是判断碰框后的移动吧?是怎么判断的?
{
m_angle=180-m_angle;
m_center.y=rect.bottom-m_radius;
m_base=m_center;
step=1;
}
if(m_center.y-m_radius<0)
{
m_angle=180-m_angle;
m_center.y=m_radius;
m_base=m_center;
step=1;
}
if(m_center.x+m_radius>rect.right)
{
m_angle=-m_angle;
m_center.x=rect.right-m_radius;
m_base=m_center;
step=1;
}
if(m_center.x-m_radius<0)
{
m_angle=-m_angle;
m_center.x=m_radius;
m_base=m_center;
step=1;
}
}
BOOL CBall::IsCollision(const CBall &ball)
{
int length,dx,dy;
dx=m_center.x-ball.m_center.x;
dy=m_center.y-ball.m_center.y;
length=(int)(sqrt(dx*dx+dy*dy)+1);
if(length<=m_radius*2)
return true;
return false;
}
void CBall::Collide(CBall &ball) //这里是小球间的相互碰撞判断
{
int angle_temp,speed_temp;
angle_temp=m_angle;
speed_temp=m_speed;
m_angle=ball.m_angle;
m_speed=ball.m_speed;
ball.m_angle=angle_temp;
ball.m_speed =speed_temp;
int dis=ball.m_center.x-m_center.x; //定义这个DIS干吗的?不太明白
if(dis<0)
dis*=-1;
if(m_radius>dis/2)
{
if(m_center.x<ball.m_center.x)
{
m_center.x-=(m_radius-dis/2)/2+1;
ball.m_center.x+=(m_radius-dis/2)/2+1;
}
else
{
m_center.x+=(m_radius-dis/2)/2+1;
ball.m_center.x-=(m_radius-dis/2)/2+1;
}
}
dis=ball.m_center.y-m_center.y;
if(dis<0)
dis*=-1;
if(m_radius>dis/2)
{
if(m_center.y<ball.m_center.y)
{
m_center.y-=(m_radius-dis/2)/2+1;
ball.m_center.y+=(m_radius-dis/2)/2+1;
}
else
{
m_center.y+=(m_radius-dis/2)/2+1;
ball.m_center.y-=(m_radius-dis/2)/2+1;
}
}
m_base=m_center;
step=1;
ball.m_base=ball.m_center;
ball.step=1;
}
void CBallsView::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
CBallsDoc *pDoc=GetDocument();
if(pDoc->ball_count==0)
return;
CRect rect;
int i,j;
GetClientRect(rect);
CDC *pDC=GetDC();
for( i=0;i<pDoc->ball_count;i++)
{
pDoc->ball[i].Clear(pDC);
pDoc->ball[i].Step(rect);
}
for(i=0;i<pDoc->ball_count-1;i++)
for(j=i+1;j<pDoc->ball_count;j++)
{
if(pDoc->ball[i].IsCollision(pDoc->ball[j]))
{
pDoc->ball[i].Collide(pDoc->ball[j]);
}
}
for( i=0;i<pDoc->ball_count;i++)
{
pDoc->ball[i].Show(pDC,i);
}
ReleaseDC(pDC);
CView::OnTimer(nIDEvent);
}
判断两小球是否碰撞用x2>=x3(首尾坐标),还有什么其他的判断方法吗?