本人查询很多资料,发现对话框中控件的缩放例子容易找到,但字体的缩放还没有现成的代码,经过我在第二种控件缩放的基础上我开发出来了字体的缩放,经过测试是完全没有问题的,唯一的不足是在计算缩放比例的时候是用的整数除法,在经过多次缩放后就有累积误差,希望有朋友来进一步完善!
第一种方法:
1. 在oninitdlg中 计算出当前对话框的大小与最大化后大小,注意要用float值,不然误差很大.
CRect rect;
::GetWindowRect(m_hWnd,rect);
ScreenToClient(rect);
m_nDlgWidth = rect.right - rect.left;
m_nDlgHeight = rect.bottom - rect.top;
//计算分辨率
m_nWidth = GetSystemMetrics(SM_CXSCREEN);
m_nHeight = GetSystemMetrics(SM_CYSCREEN);
//计算放大倍数
m_Multiple_width = float(m_nWidth)/float(m_nDlgWidth);
m_Mutiple_heith = float(m_nHeight)/float(m_nDlgHeight);
change_flag=TRUE;//这个是成员变量bool形,用来判断onsize执行时oninitdlg是否已经执行了
2. 给你对话框添加 onsize消息:
void EnviromentConfigDlg::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
if (change_flag)//如果确定oninitdlg已经调用完毕.
{
ReSize(IDC_STATIC1);
ReSize(IDC_TREE_ALARM);
ReSize(IDC_STATIC2);
ReSize(IDC_TREE_CAMERA);
ReSize(IDC_STATIC3);
ReSize(IDC_LIST_TYPE);
ReSize(IDOK);
ReSize(IDC_STATIC4);
ReSize(IDC_LIST_INFO);
//恢复放大倍数,并保存 (确保还原时候能够还原到原来的大小)
m_Multiple_width = float(1)/ m_Multiple_width
m_Mutiple_heith = float(1)/m_Mutiple_heith
}
}
3.刷新控件:根据比例计算控件缩放的大小,然后movewindow 到新矩形上
void EnviromentConfigDlg::ReSize(int nID)
{
CRect Rect;
GetDlgItem(nID)->GetWindowRect(Rect);
ScreenToClient(Rect);
//计算控件左上角点
CPoint OldTLPoint,TLPoint;
OldTLPoint = Rect.TopLeft();
TLPoint.x = long(OldTLPoint.x *m_Multiple_width);
TLPoint.y = long(OldTLPoint.y * m_Mutiple_heith );
//计算控件右下角点
CPoint OldBRPoint,BRPoint;
OldBRPoint = Rect.BottomRight();
BRPoint.x = long(OldBRPoint.x *m_Multiple_width);
BRPoint.y = long(OldBRPoint.y * m_Mutiple_heith );
//移动控件到新矩形
Rect.SetRect(TLPoint,BRPoint);
GetDlgItem(nID)->MoveWindow(Rect,TRUE);
}
第二种方法:
1、在对话框类头文件中定义:
LOGFONT m_LogFont;
CFont *m_pFont;
2、在OnInitDialog中执行:
this->GetFont()->GetLogFont(&m_LogFont);
m_pFont = new CFont;
3、在OnSize消息函数中添加下面代码:
控件的放大:
static BOOL IsFirst = TRUE;//由于在程序初始化时也要调用OnSize函数,这个时候对话框中的控件、字体等资源都还没有创建,如果这个时候对这些资源进行操作在WINXP系统中就会出现程序崩溃,因此设置这个变量来控制
float fsp[2];
POINT Newp;
//获取现在对话框的大小
CRect recta;
GetClientRect(&recta);
//取客户区大小
Newp.x=recta.right-recta.left;
Newp.y=recta.bottom-recta.top;
fsp[0]=(float)Newp.x/Old.x;
fsp[1]=(float)Newp.y/Old.y;
if (IsFirst && (nType == SIZE_MAXIMIZED))
{
IsFirst = FALSE;
m_XMaxRatio = fsp[0];
m_YMaxRatio = fsp[1];
m_XRestoreRatio = float(1)/fsp[0];
m_YRestoreRatio = float(1)/fsp[1];
}
else if(FALSE == IsFirst)
{
if (SIZE_MAXIMIZED == nType)
{
fsp[0] = m_XMaxRatio;
fsp[1] = m_YMaxRatio;
}
else if(SIZE_RESTORED == nType)
{
fsp[0] = m_XRestoreRatio;
fsp[1] = m_YRestoreRatio;
}
}
CRect Rect;
int woc;
CPoint OldTLPoint,TLPoint; //左上角
CPoint OldBRPoint,BRPoint; //右下角
HWND hwndChild=::GetWindow(m_hWnd,GW_CHILD);
//列出所有控件
while(hwndChild)
{
woc=::GetDlgCtrlID(hwndChild);//取得ID
GetDlgItem(woc)->GetWindowRect(Rect);
ScreenToClient(Rect);
OldTLPoint = Rect.TopLeft();
TLPoint.x = long(OldTLPoint.x*fsp[0]);
TLPoint.y = long(OldTLPoint.y*fsp[1]);
OldBRPoint = Rect.BottomRight();
BRPoint.x = long(OldBRPoint.x *fsp[0]);
BRPoint.y = long(OldBRPoint.y *fsp[1]);
Rect.SetRect(TLPoint,BRPoint);
GetDlgItem(woc)->MoveWindow(Rect,TRUE);
hwndChild=::GetWindow(hwndChild, GW_HWNDNEXT);
}
Old=Newp;
字体的缩放:
if (!IsFirst)
{
m_pFont->DeleteObject();
LOGFONT log;
log = m_LogFont;
log.lfWidth=long(log.lfWidth*fsp[0]);
log.lfHeight=long(log.lfHeight*fsp[1]);
if (FALSE == m_pFont->CreateFontIndirect(&log))
{
CString errInfo;
errInfo.Format(_T("%d"),GetLastError());
MessageBox(errInfo);
return;
}
m_LogFont.lfHeight = log.lfHeight;
m_LogFont.lfWeight = log.lfWidth;
}
hwndChild=::GetWindow(m_hWnd,GW_CHILD);
//列出所有控件
while(hwndChild)
{
CString str;
woc=::GetDlgCtrlID(hwndChild);//取得ID
GetDlgItem(woc)->GetWindowText(str);
if(!IsFirst)
GetDlgItem(woc)->SetFont(m_pFont); //设置控件字体
GetDlgItem(woc)->SetWindowText(str);
hwndChild=::GetWindow(hwndChild, GW_HWNDNEXT);
}
RedrawWindow(); //消除在放大过程中产生的图像重叠问题