c# Socket通信

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;

namespace TPCL.MySocket
{
    class CSocket
    {       
        private Socket socket = null;

        public int Open(string host, int port)
        {           
            IPAddress ip = IPAddress.Parse(host);
            IPEndPoint ipe = new IPEndPoint(ip, port);

            try
            {
                if (socket != null)
                    socket.Close();

                socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                socket.Connect(ipe);

                if (socket.Connected)
                {
                    return 1;
                }
                else
                    return -1;
            }
            catch (Exception)
            {
                return -1;
                //throw;
            }
            
        }

        public void Send(string Data)
        {
            try
            {
                if (this.socket != null)
                {
                    string sendStr = Data.Trim();
                    byte[] bs = System.Text.Encoding.Default.GetBytes(sendStr);
                    //发送信息
                    socket.Send(bs);
                }
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }

        public void Close()
        {
            if(this.socket != null)
                this.socket.Close();
        }

        public string Read()
        {
            
            byte[] buffer = new byte[1024];
            int receiveLength = socket.Receive(buffer);
            
            string Data = Encoding.ASCII.GetString(buffer, 0, receiveLength);
            Console.WriteLine("接收服务器消息:{0}", Data);
            return Data;
            /*
            byte[] buffer = new byte[1024];
            int receiveLength = 0;
            int index = 0;
            while (true)
            {
                receiveLength = socket.Receive(buffer, 1024, SocketFlags.None);
                //index += receiveLength;
                if (receiveLength == 0)
                    break;
            }
            string Data = Encoding.ASCII.GetString(buffer, 0, receiveLength);
            return Data;
            */
        }    
    }
}

 

  • 1
    点赞
  • 6
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值