package state;
public interface State
{
public void operation();
}
package state;
public class StateOne implements State {
public void operation()
{
System.out.println("出门遇到西施,好好的亲热一番!");
}
}
package state;
public class StateTwo implements State
{
public void operation()
{
System.out.println("出门遇到东施,好好的被亲热一番!");
}
}
package state;
public class Man
{
private State state;
public Man(State state)
{
this.state = state;
}
public void setState(State state)
{
this.state = state;
}
public void operation()
{
state.operation();
}
}
package state;
public class Test
{
public static void main(String[] args)
{
Man man = new Man(new StateOne());
man.operation();
man.setState(new StateTwo());
man.operation();
}
}
/*
* 状态模式主要是处理太多的if else 语句,一个对象的行为的是根据其状态的不同而不同,有点类似
* 与策略模式,但是策略模式算法驱动,而状态模式是状态驱动,归结到底就是为了易维护
*/
public interface State
{
public void operation();
}
package state;
public class StateOne implements State {
public void operation()
{
System.out.println("出门遇到西施,好好的亲热一番!");
}
}
package state;
public class StateTwo implements State
{
public void operation()
{
System.out.println("出门遇到东施,好好的被亲热一番!");
}
}
package state;
public class Man
{
private State state;
public Man(State state)
{
this.state = state;
}
public void setState(State state)
{
this.state = state;
}
public void operation()
{
state.operation();
}
}
package state;
public class Test
{
public static void main(String[] args)
{
Man man = new Man(new StateOne());
man.operation();
man.setState(new StateTwo());
man.operation();
}
}
/*
* 状态模式主要是处理太多的if else 语句,一个对象的行为的是根据其状态的不同而不同,有点类似
* 与策略模式,但是策略模式算法驱动,而状态模式是状态驱动,归结到底就是为了易维护
*/