OkHttp3 Proxy

OkHttp3 Proxy


每次我看到代理,都感到特激动,因为我也不会;

public class Proxy {

    /**
     * Represents the proxy type.
     *
     * @since 1.5
     */
    public enum Type {
        /**
         * Represents a direct connection, or the absence of a proxy.
         */
        DIRECT,
        /**
         * Represents proxy for high level protocols such as HTTP or FTP.
         */
        HTTP,
        /**
         * Represents a SOCKS (V4 or V5) proxy.
         */
        SOCKS
    };

    private Type type;
    private SocketAddress sa;

    /**
     * A proxy setting that represents a {@code DIRECT} connection,
     * basically telling the protocol handler not to use any proxying.
     * Used, for instance, to create sockets bypassing any other global
     * proxy settings (like SOCKS):
     * <P>
     * {@code Socket s = new Socket(Proxy.NO_PROXY);}
     *
     */
    public final static Proxy NO_PROXY = new Proxy();

    // Creates the proxy that represents a {@code DIRECT} connection.
    private Proxy() {
        type = Type.DIRECT;
        sa = null;
    }

    /**
     * Creates an entry representing a PROXY connection.
     * Certain combinations are illegal. For instance, for types Http, and
     * Socks, a SocketAddress <b>must</b> be provided.
     * <P>
     * Use the {@code Proxy.NO_PROXY} constant
     * for representing a direct connection.
     *
     * @param type the {@code Type} of the proxy
     * @param sa the {@code SocketAddress} for that proxy
     * @throws IllegalArgumentException when the type and the address are
     * incompatible
     */
    public Proxy(Type type, SocketAddress sa) {
        if ((type == Type.DIRECT) || !(sa instanceof InetSocketAddress))
            throw new IllegalArgumentException("type " + type + " is not compatible with address " + sa);
        this.type = type;
        this.sa = sa;
    }

    /**
     * Returns the proxy type.
     *
     * @return a Type representing the proxy type
     */
    public Type type() {
        return type;
    }

    /**
     * Returns the socket address of the proxy, or
     * {@code null} if its a direct connection.
     *
     * @return a {@code SocketAddress} representing the socket end
     *         point of the proxy
     */
    public SocketAddress address() {
        return sa;
    }

    /**
     * Constructs a string representation of this Proxy.
     * This String is constructed by calling toString() on its type
     * and concatenating " @ " and the toString() result from its address
     * if its type is not {@code DIRECT}.
     *
     * @return  a string representation of this object.
     */
    public String toString() {
        if (type() == Type.DIRECT)
            return "DIRECT";
        return type() + " @ " + address();
    }

        /**
     * Compares this object against the specified object.
     * The result is {@code true} if and only if the argument is
     * not {@code null} and it represents the same proxy as
     * this object.
     * <p>
     * Two instances of {@code Proxy} represent the same
     * address if both the SocketAddresses and type are equal.
     *
     * @param   obj   the object to compare against.
     * @return  {@code true} if the objects are the same;
     *          {@code false} otherwise.
     * @see java.net.InetSocketAddress#equals(java.lang.Object)
     */
    public final boolean equals(Object obj) {
        if (obj == null || !(obj instanceof Proxy))
            return false;
        Proxy p = (Proxy) obj;
        if (p.type() == type()) {
            if (address() == null) {
                return (p.address() == null);
            } else
                return address().equals(p.address());
        }
        return false;
    }

    /**
     * Returns a hashcode for this Proxy.
     *
     * @return  a hash code value for this Proxy.
     */
    public final int hashCode() {
        if (address() == null)
            return type().hashCode();
        return type().hashCode() + address().hashCode();
    }
}

老规矩,拆着看

变量/方法解释
public enum Type { DIRECT,HTTP,SOCKS };代理类型:三个类型
private Proxy()构造
public Proxy(Type type, SocketAddress sa)带参构造
public Type type()返回指定type
public SocketAddress address()返回指定的SocketAddress
public String toString()
public final boolean equals(Object obj)
public final int hashCode()
private Type type;type
private SocketAddress sa;SocketAddress
public final static Proxy NO_PROXY = new Proxy();默认构造

这么来看,也没啥,170行,注释占掉一半,还重写了三个方法,剩下的就寥寥无几了;

public enum Type {
        /**
         * Represents a direct connection, or the absence of a proxy.
         */
        DIRECT,
        /**
         * Represents proxy for high level protocols such as HTTP or FTP.
         */
        HTTP,
        /**
         * Represents a SOCKS (V4 or V5) proxy.
         */
        SOCKS
    };

三种代理类型:DIRECT、HTTP、SOCKS;这三个是什么意思?遗留问题

    private Proxy() {
        type = Type.DIRECT;
        sa = null;
    }

默认构造中取得代理类型是 Type.DIRECT;SocketAddress是null;

    public Proxy(Type type, SocketAddress sa) {
        if ((type == Type.DIRECT) || !(sa instanceof InetSocketAddress))
            throw new IllegalArgumentException("type " + type + " is not compatible with address " + sa);
        this.type = type;
        this.sa = sa;
    }

带参构造:
做赋值操作;
如果类型是直连类型,就炸了;或者Http或者socks类型,则socket必须是InetSocketAddress,否则没得谈;

/**
     * Returns the proxy type.
     *
     * @return a Type representing the proxy type
     */
    public Type type() {
        return type;
    }

    /**
     * Returns the socket address of the proxy, or
     * {@code null} if its a direct connection.
     *
     * @return a {@code SocketAddress} representing the socket end
     *         point of the proxy
     */
    public SocketAddress address() {
        return sa;
    }

get

public String toString() {
        if (type() == Type.DIRECT)
            return "DIRECT";
        return type() + " @ " + address();
    }
public final boolean equals(Object obj) {
        if (obj == null || !(obj instanceof Proxy))
            return false;
        Proxy p = (Proxy) obj;
        if (p.type() == type()) {
            if (address() == null) {
                return (p.address() == null);
            } else
                return address().equals(p.address());
        }
        return false;
    }

先做判空和类型判断,然后对type和address进行判断;

public final int hashCode() {
        if (address() == null)
            return type().hashCode();
        return type().hashCode() + address().hashCode();
    }
public final static Proxy NO_PROXY = new Proxy();

这样所有的代码就都跑完了,里面没有什么神鬼莫测的逻辑,看起来很简单,看来主要是在使用中体现价值的了,亏我这么激动。

遗留问题:

1、Type中的三个类型是什么意思?(主要是第一个不知道)




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