LRU与LFU缓存替换算法C++实现

LRU实现

实现原理

  1. 数据结构unordered_map+Dqueue;
  2. unordered_map的键为key,值为Node*,方便快速存取数据;
  3. Dqueue双端队列,快速删除、插入Node*;

讨论

简单的LRU是存在缺点的,比如有某一次缓存操作是完全随机的,但是LRU缓存中替换为了这一次随机的访问数据(指的是,只有这一次被访问,接下来不会被访问),导致缓存被污染;
因此也有对LRU的改进版,比如LRU-k,新增加一个历史队列,只有在历史队列中的缓存访问次数达到k次,才会被放置到实际的缓存队列中;至于如何管理历史队列,可以使用FIFO,也可以使用LRU。(当k=1时,即退化为普通的LRU算法)

源码

#include<unordered_map>
using namespace std;

class LRUCache {
private:
    //节点元素
    struct Node {
        int key, val;
        Node* prev;
        Node* next;
        Node() :prev(NULL), next(NULL) {}
    };
    //循环队列
    class Dqueue {
    private:
        Node* head;
    public:
        Dqueue() {
            head = new Node();
            head->prev = head;
            head->next = head;
        }
        ~Dqueue() {
            while (head->next != head) {
                Node* node = pop_front();
                delete node;
            }
            delete head;
        }
        bool isEmpty() {
            return head->next == head;
        }
        void erase(Node* node) {
            node->prev->next = node->next;
            node->next->prev = node->prev;
            node->next = node->prev = NULL;
        }
        void push_back(Node* node) {
            head->prev->next = node;
            node->prev = head->prev;
            head->prev = node;
            node->next = head;
        }
        Node* pop_front() {
            Node* front = head->next;
            erase(front);
            return front;
        }
    };
    Dqueue queue;
    unordered_map<int, Node*>map;
    int size = 0;
    int capacity;

public:
    LRUCache(int capacity) :capacity(capacity) {

    }

    int get(int key) {
        if (map.find(key) == map.end())
            return -1;
        Node* node = map[key];
        queue.erase(node);
        queue.push_back(node);
        return node->val;
    }

    void put(int key, int value) {
        if (capacity < 1) return;
        Node* node = NULL;
        if (map.find(key) != map.end()) {
            node = map[key];
            node->val = value;
            queue.erase(node);
        }
        else {
            if (size < capacity) {
                node = new Node();
                ++size;
            }
            else {
                node = queue.pop_front();
                map.erase(node->key);
            }
            node->key = key;
            node->val = value;
            map[key] = node;
        }
        queue.push_back(node);
    }
};

LFU实现

实现原理

  1. 数据结构unordered_map+Dqueue;
  2. keyMap的键为key,值为Node*,方便快速存取数据;FrepMap的键为freq频率,值为DQueue,可以支持快速查找最少访问频率的数据,并进行基于频率的数据管理;
  3. Dqueue双端队列,快速删除、插入Node*;

源码

Dqueue版本

class LFUCache {
private:
    //节点元素
    struct Node {
        int key, val, freq;
        Node* prev;
        Node* next;
        Node() :prev(NULL), next(NULL) {}
    };
    //循环队列
    class Dqueue {
    private:
        Node* head;
    public:
        Dqueue() {
            head = new Node();
            head->prev = head;
            head->next = head;
        }
        ~Dqueue() {
            while (head->next != head) {
                Node* node = pop_front();
                delete node;
            }
            delete head;
        }
        bool isEmpty() {
            return head->next == head;
        }
        void erase(Node* node) {
            node->prev->next = node->next;
            node->next->prev = node->prev;
            node->next = node->prev = NULL;
        }
        void push_back(Node* node) {
            head->prev->next = node;
            node->prev = head->prev;
            head->prev = node;
            node->next = head;
        }
        Node* pop_front() {
            Node* front = head->next;
            erase(front);
            return front;
        }
    };

    unordered_map<int, Node*>keyMap;
    unordered_map<int, Dqueue>freqMap;
    int size = 0;
    int capacity;
    int minFreq = 1;

    //更新key的频率
    void updateFreq(int key) {
        Node* node = keyMap[key];
        freqMap[node->freq].erase(node);
        if (freqMap[node->freq].isEmpty()) {
            freqMap.erase(node->freq);
            if (node->freq == minFreq)
                ++minFreq;
        }
        ++node->freq;
        freqMap[node->freq].push_back(node);
    }

public:
    LFUCache(int capacity):capacity(capacity) {

    }

    int get(int key) {
        if (keyMap.find(key) == keyMap.end())
            return -1;
        Node* node = keyMap[key];
        updateFreq(key);
        return node->val;
    }

    void put(int key, int value) {
        if (capacity < 1) return;
        if (keyMap.find(key) != keyMap.end()) {
            Node* node = keyMap[key];
            node->val = value;
            updateFreq(key);
            return;
        }
        Node* node = NULL;
        if (size >= capacity) {
            node = freqMap[minFreq].pop_front();
            keyMap.erase(node->key);
            if(freqMap[minFreq].isEmpty())
                freqMap.erase(minFreq);
        }
        else {
            node = new Node();
            ++ size;
        }
        minFreq = 1;
        node->key = key;
        node->val = value;
        node->freq = minFreq;
        keyMap[key] = node;
        freqMap[node->freq].push_back(node);
    }
};

list版本

class LFUCache {
private:
    struct Node {
        int key, val;
        int freq;
        Node(int k, int v, int f) :key(k), val(v), freq(f) {}
    };
    unordered_map<int, list<Node>::iterator>keyMap;
    unordered_map<int, list<Node>>freqMap;
    int  minFreq = 1;
    int size = 0;
    int capacity;

    void updateFreq(int key) {
        if (keyMap.find(key) == keyMap.end())
            return;
        auto& iter = keyMap[key];
        Node node(iter->key, iter->val, iter->freq);
        freqMap[node.freq].erase(iter);
        if (freqMap[node.freq].empty()) {
            freqMap.erase(node.freq);
            if (node.freq == minFreq)
                ++minFreq;
        }
        ++node.freq;
        freqMap[node.freq].push_front(node);
        keyMap[key] = freqMap[node.freq].begin();
    }

public:
    LFUCache(int capacity) :capacity(capacity) {

    }

    int get(int key) {
        if (keyMap.find(key) == keyMap.end())
            return -1;
        updateFreq(key);
        return keyMap[key]->val;

    }

    void put(int key, int value) {
        if (capacity < 1) return;
        if (keyMap.find(key) != keyMap.end()) {
            auto& iter = keyMap[key];
            iter->val = value;
            updateFreq(key);
            return;
        }
        else if (size >= capacity) {
            auto& node = freqMap[minFreq].back();
            keyMap.erase(node.key);
            freqMap[minFreq].pop_back();
            if (freqMap[minFreq].empty())
                freqMap.erase(minFreq);
            --size;
        }
        Node node(key, value, 1);
        minFreq = 1;
        freqMap[minFreq].push_front(node);
        keyMap[key] = freqMap[minFreq].begin();
        ++size;
    }
};
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