AVL树的实现

AVL树

  • 左子树和右子树的高度之差绝对值不超过1;
  • 树中的每个左子树和右子树都是AVL树;
  • 每个节点都有平衡因子,任一节点的平衡因子为-1,0,1(平衡因子为右子树高度减去左子树高度)
#include<iostream>
using namespace std;

template<class K, class V>
struct AVLTreeNode
{
	K _key;
	V _value;
	AVLTreeNode<K, V>* _left;
	AVLTreeNode<K, V>* _right;
	AVLTreeNode<K, V>* _parent;
	int _bf;

	AVLTreeNode(const K& key, const V& value)
		:_key(key)
		, _value(value)
		, _left(NULL)
		, _right(NULL)
		, _parent(NULL)
		, _bf(0)
	{}
};

template < class K, class V>
class AVLTree
{
	typedef AVLTreeNode<K, V> Node;
public:
	AVLTree()
		:_root(NULL)
	{}

	~AVLTree()
	{
		_destroy(_root);
	}
public:
	bool Insert(const K& key, const V& value)
	{
		if (_root == NULL)
		{
			_root = new Node(key, value);
		}
		Node *parent = NULL;
		Node *cur = _root;
		while (cur)
		{
			if (cur->_key > key)
			{
				parent = cur;
				cur = cur->_left;
			}
			else if (cur->_key < key)
			{
				parent = cur;
				cur = cur->_right;
			}
			else
			{
				return false;
			}
		}
		cur =new Node(key, value);
		if (parent->_key > key)
		{
			parent->_left = cur;
			cur->_parent = parent;
		}
		else
		{
			parent->_right = cur;
			cur->_parent = parent;
		}

		bool IsRotate = false;

		while (parent)
		{
			if (parent->_left == cur)
			{
				parent->_bf--;
			}
			else
			{
				parent->_bf++;
			}

			if (parent->_bf == 0)
			{
				break;
			}
			else if (parent->_bf == 1 || parent->_bf == -1)
			{
				cur = parent;
				parent = cur->_parent;
			}
			else
			{
				IsRotate = true;
				if (parent->_bf == 2)
				{
					if (cur->_bf == 1)
					{
						//left
						_RotateL(parent);
					}
					else
					{
						//right left
						_RotateRL(parent);
					}
				}
				else if (parent->_bf == -2)
				{
					if (cur->_bf == -1)
					{
						//right
						_RotateR(parent);
					}
					else
					{
						//left right
						_RotateLR(parent);
					}
				}
				break;
			}
		}
		if (IsRotate)
		{
			Node *ppNode = parent->_parent;
			if (ppNode == NULL)
			{
				_root = parent;
			}
			else
			{
				if (ppNode->_key < parent->_key)
				{
					ppNode->_right = parent;
				}
				else
				{
					ppNode->_left = parent;
				}
			}
		}
		return true;
	}

	bool IsBalanceTree()
	{
		return _IsBalance(_root);
	}

	void InOrder()
	{
		_InOrder(_root);
		cout << endl;
	}

protected:

	bool _IsBalance(Node* root)
	{
		if (root == NULL)
		{
			return true;
		}
		int lefth = _Height(root->_left);
		int righth = _Height(root->_right);

		int bf = abs(righth - lefth);
		if (bf > 1)
		{
			return false;
		}
		if (bf != abs(root->_bf))
		{
			cout << root->_key << " ";
			return false;
		}

		return _IsBalance(root->_left) && _IsBalance(root->_right);
	}

	int _Height(Node *root)
	{
		if (root == NULL)
		{
			return 0;
		}
		int lefth = _Height(root->_left);
		int righth = _Height(root->_right);

		return lefth > righth ? lefth + 1 : righth + 1;
	}

	void _RotateL(Node*& parent)
	{
		Node *subR = parent->_right;
		Node *subRL = subR->_left;
		parent->_right = subRL;
		if (subRL != NULL)
		{
			subRL->_parent = parent;
			
		}
		subR->_left = parent;
		subR->_parent = parent->_parent;
		parent->_parent = subR;

		parent->_bf = subR->_bf = 0;
		parent = subR;
	}

	void _RotateR(Node*& parent)
	{
		Node *subL = parent->_left;
		Node *subLR = subL->_right;
		parent->_left = subLR;
		if (subLR != NULL)
		{
			subLR->_parent = parent;
		}
		subL->_right = parent;
		subL->_parent = parent->_parent;
		parent->_parent = subL;

		parent->_bf = subL->_bf = 0;
		parent = subL;
	}

	void _RotateRL(Node*& parent)
	{
		_RotateR(parent->_right);
		_RotateL(parent);
	}

	void _RotateLR(Node*& parent)
	{
		_RotateL(parent->_left);
		_RotateR(parent);
	}

	void _InOrder(Node *root)
	{
		if (root == NULL)
		{
			return;
		}
		_InOrder(root->_left);
		cout << root->_key << " ";
		_InOrder(root->_right);
	}

	void _destroy(Node* root)
	{
		if (root)
		{
			_destroy(root->_left);
			_destroy(root->_right);
			delete root;
			root = NULL;
		}
	}

private:
	Node* _root;
};


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AVL是一种自平衡二叉搜索,可以用来实现字典类型。在实现字典类型时,我们可以将键值对存储在AVL的节点中,其中键作为节点的关键字,值则作为节点的附加数据。 下面是一个简单的AVL实现字典类型的Python代码: ```python class AVLNode: def __init__(self, key, val): self.key = key self.val = val self.left = None self.right = None self.height = 1 class AVLTree: def __init__(self): self.root = None def insert(self, key, val): self.root = self._insert(self.root, key, val) def _insert(self, node, key, val): if not node: return AVLNode(key, val) if key < node.key: node.left = self._insert(node.left, key, val) elif key > node.key: node.right = self._insert(node.right, key, val) else: node.val = val node.height = 1 + max(self._height(node.left), self._height(node.right)) balance = self._get_balance(node) if balance > 1 and key < node.left.key: return self._right_rotate(node) if balance < -1 and key > node.right.key: return self._left_rotate(node) if balance > 1 and key > node.left.key: node.left = self._left_rotate(node.left) return self._right_rotate(node) if balance < -1 and key < node.right.key: node.right = self._right_rotate(node.right) return self._left_rotate(node) return node def search(self, key): node = self._search(self.root, key) if node: return node.val else: return None def _search(self, node, key): if not node: return None if key == node.key: return node if key < node.key: return self._search(node.left, key) else: return self._search(node.right, key) def _height(self, node): if not node: return 0 return node.height def _get_balance(self, node): if not node: return 0 return self._height(node.left) - self._height(node.right) def _left_rotate(self, node): new_root = node.right node.right = new_root.left new_root.left = node node.height = 1 + max(self._height(node.left), self._height(node.right)) new_root.height = 1 + max(self._height(new_root.left), self._height(new_root.right)) return new_root def _right_rotate(self, node): new_root = node.left node.left = new_root.right new_root.right = node node.height = 1 + max(self._height(node.left), self._height(node.right)) new_root.height = 1 + max(self._height(new_root.left), self._height(new_root.right)) return new_root ``` 在这个实现中,我们定义了AVLNode类来表示AVL的节点。每个节点包含一个键、一个值、左右子指针以及节点高度。AVLTree类是AVL实现,包含了插入、搜索、左旋和右旋等基本操作。 在insert操作中,我们首先按照二叉搜索的规则找到要插入的位置。然后更新节点高度,并计算平衡因子。如果平衡因子超过了1或-1,我们就需要进行旋转来保持AVL的平衡。 在search操作中,我们按照二叉搜索的规则搜索键值对应的节点,并返回其值。 这个AVL实现可以用来实现字典类型。我们可以将键值对存储在AVL的节点中,并通过搜索操作来查找键对应的值。
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