Vollley简介
先来看Volley是怎么使用的
public class VolleyActivity extends Activity {
private static final String TAG = "VolleyActivity";
TextView hello;
RequestQueue mQueue;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_volley);
mQueue = Volley.newRequestQueue(VolleyActivity.this);
hello = (TextView) findViewById(R.id.hello);
StringRequest stringRequest = new StringRequest("http://www.weather.com.cn/data/sk/101010100.html",
new Response.Listener<String>() {
@Override
public void onResponse(String response) {
Log.d(TAG, response);
hello.setText(response);
}
}, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
Log.e(TAG, error.getMessage(), error);
}
});
mQueue.add(stringRequest);
}
}
在第行new了一个RequestQueue,点击newRequestQueue,追踪到以下代码
public static RequestQueue newRequestQueue(Context context, HttpStack stack, int maxDiskCacheBytes) {
File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
String userAgent = "volley/0";
try {
String packageName = context.getPackageName();
PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
userAgent = packageName + "/" + info.versionCode;
} catch (NameNotFoundException e) {
}
if (stack == null) {
if (Build.VERSION.SDK_INT >= 9) {
stack = new HurlStack();
} else {
...
}
}
Network network = new BasicNetwork(stack);
RequestQueue queue;
if (maxDiskCacheBytes <= -1)
{
// No maximum size specified
queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
}
else
...
queue.start();
return queue;
}
可以看到生成了一个RequestQueue,构造方法里有两个参数,暂时先别管。并且开始了start方法
点击进入RequestQueue的构造方法,追踪到
public RequestQueue(Cache cache, Network network, int threadPoolSize,
ResponseDelivery delivery) {
mCache = cache;
mNetwork = network;
mDispatchers = new NetworkDispatcher[threadPoolSize];
mDelivery = delivery;
}
threadPoolSize默认是4。点击进入NetworkDispatcher,发现它是Thread的子类。进入RequestQueue的start方法
/**
* Starts the dispatchers in this queue.
*/
public void start() {
stop(); // Make sure any currently running dispatchers are stopped.
// Create the cache dispatcher and start it.
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
mCacheDispatcher.start();
// Create network dispatchers (and corresponding threads) up to the pool size.
for (int i = 0; i < mDispatchers.length; i++) {
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
mCache, mDelivery);
mDispatchers[i] = networkDispatcher;
networkDispatcher.start();
}
}
CacheDispatcher和NetworkDispatcher一样,也是Thread的子类。下面我们看一下NetworkDispatcher的run方法看看做了什么
public void run() {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
while (true) {
long startTimeMs = SystemClock.elapsedRealtime();
Request<?> request;
try {
// Take a request from the queue.
request = mQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
try {
request.addMarker("network-queue-take");
// If the request was cancelled already, do not perform the
// network request.
if (request.isCanceled()) {
request.finish("network-discard-cancelled");
continue;
}
addTrafficStatsTag(request);
// Perform the network request.
NetworkResponse networkResponse = mNetwork.performRequest(request);
request.addMarker("network-http-complete");
// If the server returned 304 AND we delivered a response already,
// we're done -- don't deliver a second identical response.
if (networkResponse.notModified && request.hasHadResponseDelivered()) {
request.finish("not-modified");
continue;
}
// Parse the response here on the worker thread.
Response<?> response = request.parseNetworkResponse(networkResponse);
request.addMarker("network-parse-complete");
// Write to cache if applicable.
// TODO: Only update cache metadata instead of entire record for 304s.
if (request.shouldCache() && response.cacheEntry != null) {
mCache.put(request.getCacheKey(), response.cacheEntry);
request.addMarker("network-cache-written");
}
// Post the response back.
request.markDelivered();
mDelivery.postResponse(request, response);
} catch (VolleyError volleyError) {
volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
parseAndDeliverNetworkError(request, volleyError);
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
VolleyError volleyError = new VolleyError(e);
volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
mDelivery.postError(request, volleyError);
}
}
}
可以看到有个while循环,首先从mQueue取出一个request,失败的话会检测mQuit,为真就退出。
request.addMarker("network-queue-take");
这里看起来是给request加了个tag,进入addMarker方法
看到
if (MarkerLog.ENABLED) {
mEventLog.add(tag, Thread.currentThread().getId());
}
/** An event log tracing the lifetime of this request; for debugging. */
private final MarkerLog mEventLog = MarkerLog.ENABLED ? new MarkerLog() : null;
从mEventLog的注释就可以看出是为了方便调试,给每一个request new一个追踪事件周期的event log
进入MarkerLog类里
private final List<Marker> mMarkers = new ArrayList<Marker>();
/** Adds a marker to this log with the specified name. */
public synchronized void add(String name, long threadId) {
...
mMarkers.add(new Marker(name, threadId, SystemClock.elapsedRealtime()));
}
可以发现在mMarkers里追加了一条Marker,我们再返回到NetworkDispatcher的run方法
if (request.isCanceled()) {
request.finish("network-discard-cancelled");
continue;
}
检测该request是不是已被取消,继续往下
addTrafficStatsTag(request);
点击进入addTrafficStatsTag,发现是检测当前apk是不是大于14,如果是的话会给该线程附加一个tag,这个tag是该request的url的host的hash值,至于附加的作用,注释写的是
Set active tag to use when accounting traffic originating from the current thread. Only one active tag per thread is supported.
大致意思貌似是统计该线程的流量,继续返回到NetworkDispatcher的run方法
// Perform the network request.
NetworkResponse networkResponse = mNetwork.performRequest(request);
request.addMarker("network-http-complete");
这个就不用解释了
if (networkResponse.notModified && request.hasHadResponseDelivered()) {
request.finish("not-modified");
continue;
}
当服务器返回304并且之前已经处理过该request时,会continue
// Parse the response here on the worker thread.
Response<?> response = request.parseNetworkResponse(networkResponse);
这里是进行解析,为了了解为何需要解析,我们先进入StringRequest的parseNetworkResponse方法里,看看做了什么
@Override
protected Response<String> parseNetworkResponse(NetworkResponse response) {
String parsed;
try {
parsed = new String(response.data, HttpHeaderParser.parseCharset(response.headers));
}
...
return Response.success(parsed, HttpHeaderParser.parseCacheHeaders(response));
}
parsed是经过对应返回头编码解析后的String,parseCacheHeaders方法是生成该response的Cache.Entry,里面代码比较长,不过比较简单,里面存了response的诸多信息:
Cache.Entry entry = new Cache.Entry();
entry.data = response.data;
entry.etag = serverEtag;
entry.softTtl = softExpire;
entry.ttl = finalExpire;
entry.serverDate = serverDate;
entry.lastModified = lastModified;
entry.responseHeaders = headers;
再返回到NetworkDispatcher的run方法
// Write to cache if applicable.
// TODO: Only update cache metadata instead of entire record for 304s.
if (request.shouldCache() && response.cacheEntry != null) {
mCache.put(request.getCacheKey(), response.cacheEntry);
request.addMarker("network-cache-written");
}
// Post the response back.
request.markDelivered();
mDelivery.postResponse(request, response);
基本就是判断是否需要缓存,然后把该request的mResponseDelivered标为true,最终把结果回调。其中我们注意一下
mCache.put(request.getCacheKey(), response.cacheEntry);
这个mCache是NetworkDispatcher的构造方法传参传进来的,他的真实定义其实是在Volley.java里面的
File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
...
new DiskBasedCache(cacheDir)
进入DiskBasedCache,发现cacheDir是一个根目录,最大缓存为5M